CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez c7d0325e2c Roll third_party/swiftshader/ 8f075627d..314508f78 (15 commits)
https://swiftshader.googlesource.com/SwiftShader/+log/8f075627d16b..314508f788b2

$ git log 8f075627d..314508f78 --date=short --no-merges --format='%ad %ae %s'
2021-07-01 capn Work around MemorySanitizer false-positive
2021-06-28 cwallez Increase max workgroup size for WebGPU
2021-06-30 capn Disable the legacy OpenGL ES targets for Android
2021-06-29 capn Fix Android Vulkan build
2021-06-16 capn Implement Pragma() for Reactor MemorySanitizer instrumentation
2021-06-25 cwallez Increase limits to support base WebGPU.
2021-06-25 bclayton SpirvShader: Consider OpEntryPoint interface IDs
2021-06-10 capn Determine MSan instrumentation for Reactor at run-time
2021-06-20 stha09 GCC: readd visibility attributes for EGL/GLESv2
2021-06-25 capn Fix -warn-stack-size command line option for LLVM 12
2021-02-09 sugoi Only perform LOD computation when it is necessary
2021-06-28 swiftshader.regress Regres: Update test lists @ e4fea30b
2021-06-23 pkasting Fix -Wloop-analysis warnings in llvm-subzero.
2021-06-17 capn Enable the -Wdeprecated-copy compiler warning
2021-06-17 capn Prevent changing Reference<> address

Created with:
  roll-dep third_party/swiftshader

TBR=enga@chromium.org
Bug: dawn:796

Change-Id: Ieace99379c7fc2141bb587f973d77b48f37cfec2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-07-02 08:09:16 +00:00
.vscode .vscode/tasks.json: Implement tasks for Windows 2021-03-24 13:08:41 +00:00
build_overrides dawn_native: Add a force_wgsl_step toggle. 2021-06-28 10:23:08 +00:00
docs docs/contributing.md: Explain how to start a review. 2021-06-01 16:08:22 +00:00
examples Remove all use of deprecated tint APIs and WGSL syntax 2021-06-30 11:33:04 +00:00
generator Fix -Wunreachable-code-aggressive. 2021-06-30 11:17:16 +00:00
infra/config Revert "Enable Tint running Dawn try jobs on its CQ" 2021-06-14 17:32:52 +00:00
scripts Disable OpenGLES in uwp compilation. 2021-05-31 08:46:21 +00:00
src Validate textures with filtering/non-filtering/comparison samplers 2021-07-02 02:29:40 +00:00
third_party Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
.gn Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
CMakeLists.txt CMake: update backend selection 2021-06-30 15:06:43 +00:00
DEPS Roll third_party/swiftshader/ 8f075627d..314508f78 (15 commits) 2021-07-02 08:09:16 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Add docs/contributing.md 2021-04-21 18:05:01 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Deprecated StoreOp::Clear in favor of Discard 2021-06-28 18:38:24 +00:00
dawn_wire.json ComputePipelineDescriptor.computeStage->compute 2021-06-09 18:07:32 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.