Loko Kung cbadf96e79 Roll third_party/webgpu-cts/ 65130c197..94fd83896 (9 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


65130c1970..94fd83896c
 - 94fd83 Expand readbackFromWebGPUCanvas test with alphaMode (#1673)
 - 7af1f6 Implement `mix` f32 tests (#1719)
 - 3fefce Validate a shader without an entry point is valid. (#1729)
 - 3dc2fe Add non-entrypoint tests to the builtin validation. (#1728)
 - 573361 Add test to validate parsing of `@builtin` (#1726)
 - c660f5 Trailing comma in `@align` should be valid. (#1727)
 - d1c579 Add test to allow builtin values as identifiers (#1725)
 - bab564 Implement `trunc` f32 tests (#1724)
 - 8fd9d5 Add `frag_depth` builtin validation. (#1723)

Created with './tools/run cts roll'

Change-Id: I55c38e9b2b32f6fdebd3d7d9fc5d29ef8f8054ee
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97862
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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