CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dawn-autoroll cf54bb8c2a Roll vulkan-deps from b8dfdc475340 to d92405551cda (9 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/b8dfdc475340..d92405551cda

Changed dependencies:
* glslang: f46f4b192a..b8955549ef
* vulkan-headers: 4c304fac64..8a397558c4
* vulkan-loader: f035e57c17..4be91725ab
* vulkan-validation-layers: f9f65c4f4a..0bc70eac6a

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC lokokung@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: Ia1a0d8759e11fdd1aa322c54f4129ccaddd1aadc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128423
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-04-21 02:39:49 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Disable frontend cache when implicit device sync is on. 2023-04-20 21:12:25 +00:00
generator Allow setting markupsafe directory in CMake. 2023-04-07 07:52:36 +00:00
include Move text/unicode into utils. 2023-04-20 10:06:25 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts Disable d3d11 backend 2023-04-20 13:19:59 +00:00
src dawn/node: Implement Adapter.GetAdapterInfo() 2023-04-21 01:49:38 +00:00
test tint/resolver: Fix use after move 2023-04-18 21:15:44 +00:00
third_party Fix Dawn Native Android build 2023-04-20 17:58:59 +00:00
tools tools/perfmon: Hook up external shader corpus 2023-04-19 23:26:01 +00:00
webgpu-cts Triage occlusion query failures in webgpu-cts expectations.txt 2023-04-19 01:10:51 +00:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Add .gitignore entry for /third_party/google_benchmark/src 2023-04-18 19:55:47 +00:00
.gn
AUTHORS
BUILD.gn
CMakeLists.txt CMake: Add TINT_EXTERNAL_BENCHMARK_CORPUS_DIR 2023-04-19 15:03:19 +00:00
CMakeSettings.json
CODE_OF_CONDUCT.md
CONTRIBUTING.md
CPPLINT.cfg
DEPS Roll vulkan-deps from b8dfdc475340 to d92405551cda (9 revisions) 2023-04-21 02:39:49 +00:00
DIR_METADATA
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium
README.md
codereview.settings
dawn.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Reland "Add writer to emit the AST." 2023-03-07 18:28:38 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.