CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dawn-autoroll d519f63d7c Roll vulkan-deps from e7ec2c32c984 to b6677ac099fd (2 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/e7ec2c32c984..b6677ac099fd

Changed dependencies:
* vulkan-validation-layers: 454f0f4650..84788d43ee

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC bajones@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bajones@google.com
Change-Id: Ie6d5973aa2ae060e49842841d20bb0029084c629
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133621
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-05-18 20:23:51 +00:00
.vscode [tools] Add 'add-gerrit-hashtags' tool 2023-05-16 14:36:37 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Fix broken links in docs 2023-05-15 14:51:24 +00:00
generator Namespace dawn/common/ and dawn/utils/ in dawn:: 2023-05-17 18:41:02 +00:00
include Removes remaining SetPlatform APIs from being exposed in native. 2023-05-17 18:25:28 +00:00
infra Add Dawn android bots to CQ 2023-05-18 00:23:27 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src [ir] Deduplicate constants 2023-05-18 14:51:54 +00:00
test test/tint: Fix spvasm expectation 2023-05-09 20:09:58 +00:00
third_party CMake: Build GLFW with X11/Wayland support to match Dawn 2023-05-15 13:01:16 +00:00
tools [tools] Fix progress bar going backwards 2023-05-18 15:54:28 +00:00
webgpu-cts Suppress depth_clip_clamp CTS tests on Apple GPUs 2023-05-18 18:10:41 +00:00
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DEPS Roll vulkan-deps from e7ec2c32c984 to b6677ac099fd (2 revisions) 2023-05-18 20:23:51 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
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README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
builder_impl_builtin_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
builder_impl_function_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Implements float32-filterable feature. 2023-05-18 07:21:11 +00:00
dawn_wire.json Add Dawn Wire Server LPM Fuzzer [4/N] 2023-05-15 22:22:07 +00:00
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go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.