CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
dcd37fa4f4
Roll third_party/tint/ e7ec7f168..d3f75ca0e (21 commits) https://dawn.googlesource.com/tint/+log/e7ec7f16895a..d3f75ca0e8be $ git log e7ec7f168..d3f75ca0e --date=short --no-merges --format='%ad %ae %s' 2020-09-17 dsinclair Add support for multisampled textures. 2020-09-17 dj2 [wgsl-writer] Emit texture types. 2020-09-16 dsinclair [type-determiner] Handle pointer arguments. 2020-09-15 tommek [wgsl-reader] Adding texture_sampler_types to type_decl 2020-09-14 dsinclair [hlsl-writer] Implement some disabled tests. 2020-09-10 dneto [spirv-reader]: entry point names are WGSL identifiers 2020-09-10 dneto Fix doxygen: don't describe return of void method 2020-09-10 sarahmashay [validation] add cts tests for switch 2020-09-10 sarahmashay [validation] validate switch statement 2020-09-10 tommek Adding a TODO for updating textureLoad on storage images 2020-09-08 dneto Simplify getting entry point function 2020-09-08 dneto Fix GCC warnings 2020-09-08 tommek [wgsl-reader] Parsing storage texture type 2020-09-08 tommek [wgsl-reader] Parsing image storage type 2020-09-08 tommek [ast] Change intrinsic function names to camel case 2020-09-08 tommek [spirv-writer] Removing GenerateConstantFloatZeroIfNeeded 2020-09-07 tommek [spirv-writer] Fixing memory leaks in texture intrinsics tests 2020-09-03 dneto [spirv-reader] Set entry point name 2020-09-03 tommek [spirv-writer] Generating texture intrinsic operations 2020-09-03 sarahmashay [validation] add const variables shouldn't have a storage class 2020-09-03 sarahmashay [writer] add a return to convert_image_format_to_spv Created with: roll-dep third_party/tint Change-Id: Ia3e55f55e39ec0a8adb6b3f1f9d7910d8a31cb77 Roll third_party/SPIRV-Tools/ 34ef0c3fd..60ce96e2f (5 commits) |
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dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.