CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller e06266e0e0 Roll ANGLE from 928c5016b64d to 0d5ba4dc4c0b (1 revision)
928c5016b6..0d5ba4dc4c

2022-08-06 penghuang@chromium.org Minor performance improvement

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: Ib9b7cd2427ab25850ec1c4d05e7fd17476ec2d45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98442
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-08-06 15:01:58 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs Add reserved words to the origin trial changes. 2022-08-03 14:34:16 +00:00
generator Make adapter info device matching more flexible 2022-08-02 22:14:35 +00:00
include tint: Add tint::OverrideId 2022-07-27 20:50:40 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src D3D12: Workaround buffer-texture copy with depth-stencil on some platforms 2022-08-06 04:36:08 +00:00
test tint: End-to-end tests for f16 built-in 2022-08-05 15:15:17 +00:00
third_party Roll third_party/webgpu-cts/ 65130c197..94fd83896 (9 commits) 2022-08-02 00:49:14 +00:00
tools tint: End-to-end tests for f16 built-in 2022-08-05 15:15:17 +00:00
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.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
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.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 928c5016b64d to 0d5ba4dc4c0b (1 revision) 2022-08-06 15:01:58 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Cleanup duplicate files; Combine README and build docs. 2022-04-28 16:25:43 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Update VertexStepMode::VertexBufferNotUsed jsrepr to undefined 2022-08-01 23:03:14 +00:00
dawn_wire.json dawn: Add Device::CreateErrorTexture(desc) 2022-07-20 16:07:44 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.