Dawn Autoroller e6882752ce Roll ANGLE from a62204c35579 to 5975eb034505 (10 revisions)
a62204c355..5975eb0345

2022-06-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from e6f032b42bce to 96b247286bab (303 revisions)
2022-06-16 cclao@google.com Vulkan: Promptly destroy cached framebuffer when it becomes invalid
2022-06-16 yuxinhu@google.com Enable ExposeNonConformantExtensionsAndVersions
2022-06-16 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from 50754c3c19c0 to 893946636054 (1 revision)
2022-06-16 syoussefi@chromium.org Vulkan: Useful implementation of program binaries
2022-06-16 syoussefi@chromium.org Vulkan: Rename getShareGroupVk to getShareGroup
2022-06-16 m.maiya@samsung.com Vulkan: Prune superseded staged updates in a texture
2022-06-16 hob@chromium.org Support BGRX8 for framebuffer blits
2022-06-16 ynovikov@chromium.org Further suppress MultithreadingTestES3 hanging tests on Linux SwANGLE
2022-06-16 ynovikov@chromium.org Temporarily remove win-trace from CQ

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: I36d79af29fe19b850a4d9a024ef13e305b3c6c7a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94060
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-17 04:08:30 +00:00
2022-06-16 12:01:27 +00:00
2022-06-13 16:58:27 +00:00
2022-06-10 18:33:23 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-04-11 16:40:00 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%