Zhaoming Jiang e9c5070348 tint/writer/msl: Support for F16 type, constructor, and convertor
This patch make MSL writer support emitting f16 types, f16 literals,
f16 constructor and convertor. Unittests are also implemented.

The MSL writer will emit f16 literal as `1.23h`, and map f16 types as
follow:
WGSL type   -> MSL type
f16         -> half
vec2<f16>   -> half2
vec3<f16>   -> half3
vec4<f16>   -> half4
mat2x2<f16> -> half2x2
mat2x3<f16> -> half2x3
mat2x4<f16> -> half2x4
mat3x2<f16> -> half3x2
mat3x3<f16> -> half3x3
mat3x4<f16> -> half3x4
mat4x2<f16> -> half4x2
mat4x3<f16> -> half4x3
mat4x4<f16> -> half4x4

Bug: tint:1473, tint:1502
Change-Id: Id91821e1a32d48c80bad9a0753faa5247835b0f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95686
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-07-11 03:03:11 +00:00
2022-07-08 14:23:15 +00:00
2022-05-30 18:00:58 +00:00
2022-05-19 13:07:49 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-04-11 22:27:34 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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