Ben Clayton f3f813eb0c tint: fix const eval short-circuiting with mixed runtime and constant expressions
For logical binary expressions that can be short-circuited, if the rhs
tree contained a mix of constant and runtime expressions, we would
erroneously mark the node as runtime, although some of its children were
resolved as kNotEvaluated. This would then fail during backend
generation.

This is a fork of 115820, addressing review comments, as amaiorano is OOO this week.

Bug: chromium:1403752
Bug: tint:1581
Change-Id: I18682c7fe1db092d280390881ff86b3c0db23e9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116020
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-01-04 12:30:47 +00:00
2022-10-13 12:55:42 +00:00
2022-12-09 05:00:07 +00:00
2022-12-13 14:46:02 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2022-12-13 14:46:02 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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