..
d3d12
Noop d3d12_platform.h cleanup
2017-11-21 16:09:15 -05:00
metal
Add TextureFormat::B8G8R8A8Unorm
2017-11-20 09:59:03 -05:00
null
use TransitionUsageImpl
2017-09-15 14:02:02 -07:00
opengl
OpenGL: Apply vertex/index buffers just before draw.
2017-11-21 17:34:16 -05:00
vulkan
Vulkan: Create VkInstance and register debug report
2017-11-21 16:09:15 -05:00
BindGroup.cpp
Fix indexing error
2017-08-18 12:49:45 -04:00
BindGroup.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
BindGroupLayout.cpp
Enable warnings on Windows
2017-07-11 13:59:15 -04:00
BindGroupLayout.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
BlendState.cpp
Add BlendState to NXT API
2017-08-07 18:51:48 -04:00
BlendState.h
Add BlendState to NXT API
2017-08-07 18:51:48 -04:00
Buffer.cpp
Add an internal ASSERT macro
2017-07-10 19:35:21 -04:00
Buffer.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
Builder.cpp
Forward unhandled builder errors to the device
2017-07-27 21:08:12 -04:00
Builder.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
CMakeLists.txt
OpenGL: Apply vertex/index buffers just before draw.
2017-11-21 17:34:16 -05:00
CommandAllocator.cpp
Fix XCode Analyse false positive
2017-08-23 09:49:35 -04:00
CommandAllocator.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
CommandBuffer.cpp
Make the index format part of the pipeline state.
2017-11-20 09:59:03 -05:00
CommandBuffer.h
Make the index format part of the pipeline state.
2017-11-20 09:59:03 -05:00
CommandBufferStateTracker.cpp
Change SetPipelineCommon to return void ( #124 )
2017-08-31 10:56:15 -07:00
CommandBufferStateTracker.h
Change SetPipelineCommon to return void ( #124 )
2017-08-31 10:56:15 -07:00
Commands.h
Make the index format part of the pipeline state.
2017-11-20 09:59:03 -05:00
ComputePipeline.cpp
Split Pipeline in Render and Compute, common part
2017-07-17 15:25:16 -04:00
ComputePipeline.h
Split Pipeline in Render and Compute, common part
2017-07-17 15:25:16 -04:00
DepthStencilState.cpp
Remove DepthTestEnabled() and fix depth writes for depth function Always
2017-07-25 10:16:08 -04:00
DepthStencilState.h
Remove DepthTestEnabled() and fix depth writes for depth function Always
2017-07-25 10:16:08 -04:00
Device.cpp
Add BlendState to NXT API
2017-08-07 18:51:48 -04:00
Device.h
Add BlendState to NXT API
2017-08-07 18:51:48 -04:00
Forward.h
Add BlendState to NXT API
2017-08-07 18:51:48 -04:00
Framebuffer.cpp
Add tests for clears, render passes, framebuffers ( #107 )
2017-08-14 16:32:26 -07:00
Framebuffer.h
Load operations ( #105 )
2017-08-11 14:36:20 -07:00
InputState.cpp
Fix MSVC warnings on enum class switches
2017-07-11 13:59:15 -04:00
InputState.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
PerStage.cpp
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
PerStage.h
Add an internal ASSERT macro
2017-07-10 19:35:21 -04:00
Pipeline.cpp
clang/gcc: enable a bunch more warnings ( #91 )
2017-07-21 17:00:22 -07:00
Pipeline.h
Split Pipeline in Render and Compute, common part
2017-07-17 15:25:16 -04:00
PipelineLayout.cpp
Factor computation of inherited bindgroups in PipelineLayoutBase
2017-07-17 15:25:16 -04:00
PipelineLayout.h
Factor computation of inherited bindgroups in PipelineLayoutBase
2017-07-17 15:25:16 -04:00
Queue.cpp
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
Queue.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
RefCounted.cpp
Add an internal ASSERT macro
2017-07-10 19:35:21 -04:00
RefCounted.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
RenderPass.cpp
Add tests for clears, render passes, framebuffers ( #107 )
2017-08-14 16:32:26 -07:00
RenderPass.h
Load operations ( #105 )
2017-08-11 14:36:20 -07:00
RenderPipeline.cpp
Make the index format part of the pipeline state.
2017-11-20 09:59:03 -05:00
RenderPipeline.h
Make the index format part of the pipeline state.
2017-11-20 09:59:03 -05:00
Sampler.cpp
Fix clang/GCC warnings
2017-07-10 19:35:21 -04:00
Sampler.h
Split backend/common in backend/ and common/
2017-07-06 17:54:52 -04:00
ShaderModule.cpp
Metal: Make the MSL indices match the ones of PipelineLayout
2017-07-28 17:11:07 -04:00
ShaderModule.h
Metal: Make the MSL indices match the ones of PipelineLayout
2017-07-28 17:11:07 -04:00
SwapChain.cpp
remove initialUsage from SwapChain::Configure
2017-09-15 14:02:02 -07:00
SwapChain.h
remove initialUsage from SwapChain::Configure
2017-09-15 14:02:02 -07:00
Texture.cpp
Add TextureFormat::B8G8R8A8Unorm
2017-11-20 09:59:03 -05:00
Texture.h
use TransitionUsageImpl
2017-09-15 14:02:02 -07:00
ToBackend.h
Add BlendState to NXT API
2017-08-07 18:51:48 -04:00