CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng f580096468 end2end_tests: Forward Windows debug messages to stderr
When validation layers are enabled, D3D12 warnings and error
messages are logged to the shared DBWIN_BUFFER segment of memory.
This CL has makes the test environment watch for new events and
logs them to stderr so they show up in the test bot logs. This helps
debug problems in the D3D12 backend which previously just crashed
with a general Device Lost message.

Bug: none
Change-Id: I0eaddf9e16303bd65579e85fe6693bd8cdfbd8da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26640
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-14 21:02:12 +00:00
build_overrides Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
docs Deprecate Buffer::SetSubData in favor of Queue::WriteBuffer 2020-06-02 09:24:39 +00:00
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generator Niceify formatting in webgpu_cpp 2020-07-30 19:02:43 +00:00
infra/config Add .clang-format files and format more files 2020-07-15 19:51:17 +00:00
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src end2end_tests: Forward Windows debug messages to stderr 2020-08-14 21:02:12 +00:00
third_party Add .clang-format files and format more files 2020-07-15 19:51:17 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll 5 dependencies 2020-08-13 20:18:39 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
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codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Remove deprecated wgpu::BufferCopyView members 2020-08-14 09:31:00 +00:00
dawn_wire.json Remove wgpu::Buffer::SetSubData 2020-08-13 16:01:08 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.