Brandon Jones f68f2e06d7 Fix GatherDeviceInfo on Vulkan 1.0 devices
A bad assert was causing devices that only supported Vulkan 1.0, such as
the Nexus 5X, to crash when querying information about adapter
properties and features. This change removes the need for the ASSERT.

(Note that this does not guarantee WebGPU support on Vulkan 1.0 devices.
For example, the Nexus 5X does not have the fragmentStoresAndAtomics
feature, which is required for WebGPU.)

Bug: dawn:286
Change-Id: I7f884290f29ae7e9607933f6186feac2ce8af540
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117840
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-01-26 00:36:16 +00:00
2022-10-13 12:55:42 +00:00
2023-01-10 22:03:21 +00:00
2023-01-24 14:55:17 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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