CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton f8e0aac2a6 tools: Port 'cov' package from SwiftShader
A library for dealing with coverage information, and compressing CTS test information down into something that can be easily downloaded and visualized in a web page

Change-Id: If025e1555665609f7c963bad14c9c91d8324a390
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113642
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-12-12 21:49:02 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs Update spirv-reader docs: supports texture and sampler func args 2022-12-09 19:53:27 +00:00
generator Add wire serialized command buffer padding. 2022-11-22 23:19:43 +00:00
include Rename TypeManager to Manager. 2022-12-09 05:00:07 +00:00
infra kokoro: Upgrade to GCC 10 2022-11-07 19:07:01 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Rename TypeFlags and TypeFlag. 2022-12-12 21:26:23 +00:00
test tint: const eval of mix builtin 2022-12-12 15:31:21 +00:00
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tools tools: Port 'cov' package from SwiftShader 2022-12-12 21:49:02 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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dawn.json Implements maxColorAttachmentBytesPerSample 2022-12-12 20:55:05 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.