CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller fe6d72dc4f Roll ANGLE from bec40d768468 to 5ef3960bc1f1 (4 revisions)
bec40d7684..5ef3960bc1

2022-08-29 kkinnunen@apple.com Use correct seed type for XXH32 fuzzer
2022-08-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from eb46f95f20dc to 7d94bcff7a00 (8 revisions)
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If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bajones@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bajones@google.com
Change-Id: I2e0a99d2891f62b721a0333b6573a079e37bc4a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100660
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.