CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dan sinclair fe8a76cbbc [ir] Use the const eval results for expressions.
If an expression has a `sem::ValueExpression` attached we can use it to
directly obtain the result of the expression and stop emission. This Cl
updates the IR builder to pull the expression result if possible.

Several of the tests have been updated to go through a function in order
to stop const-eval from removing all the test content.

Bug: tint:1924
Change-Id: I6458cc297efc7789ac200069c18f75e8eb70c63b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129680
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-04-27 15:45:56 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add transient attachments and initial Metal support 2023-04-27 14:55:09 +00:00
generator Deprecates use of filter mode for mipmap filters. 2023-04-26 08:03:20 +00:00
include d3d12: Remove keyed mutex support 2023-04-27 14:46:56 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts Disable d3d11 backend 2023-04-20 13:19:59 +00:00
src [ir] Use the const eval results for expressions. 2023-04-27 15:45:56 +00:00
test tint/resolver: Resolve builtin structs 2023-04-26 18:27:53 +00:00
third_party Fix Dawn Native Android build 2023-04-20 17:58:59 +00:00
tools tools/perfmon: Hook up external shader corpus 2023-04-19 23:26:01 +00:00
webgpu-cts Make maxBindingsPerBindGroup 1000 2023-04-27 13:51:54 +00:00
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.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
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AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt CMake: Add TINT_EXTERNAL_BENCHMARK_CORPUS_DIR 2023-04-19 15:03:19 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll SwiftShader from 3076b4c0d8ce to f0d31e0f4846 (1 revision) 2023-04-27 14:58:05 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Add transient attachments and initial Metal support 2023-04-27 14:55:09 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.