Data interchange, editor suite, and runtime re-implementations for games by Retro Studios

Updated 5 days ago

JoyBus server library for use with GameBoy Advance emulators

Updated 3 years ago

Lightweight fork of libsquish (DXT library)

Updated 4 years ago

Collection of discovered types and symbols across MP games

Updated 4 years ago

Shell abstraction layer and rendering interface for 3D applications

Updated 5 months ago

Nintendo Optical Disc traversal and generation

Updated 6 months ago

Optimized geometry and math classes

Updated 6 months ago

Virtual Gamecube CARD API

Updated 6 months ago

Link-centralized, modular event logging facility

Updated 6 months ago

Modding tools and editor suite for the Metroid Prime series

Updated 2 months ago

LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm

Updated 9 months ago

GitHub Actions artifact manager for Metaforce

Updated 2 years ago

Fork of libjpeg-turbo; modified to decode Nintendo THP video frames directly

Updated 2 years ago

A source-level GameCube & Wii compatibility layer

Updated 6 days ago

A tool for decompilation projects.

Updated 2 days ago

Rust tools for PowerPC 750CL

Updated 2 months ago

Rust bindings for rabbitizer MIPS disassembler

Updated 5 months ago

CodeWarrior C++ symbol demangler

Updated 2 months ago

Rust crate for reading GameCube and Wii disc images

Updated 12 months ago

Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.

Updated 1 year ago