Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 4 months ago
JoyBus server library for use with GameBoy Advance emulators
Updated 3 years ago
Lightweight fork of libsquish (DXT library)
Updated 4 years ago
Collection of discovered types and symbols across MP games
Updated 4 years ago
Shell abstraction layer and rendering interface for 3D applications
Updated 9 months ago
Nintendo Optical Disc traversal and generation
Updated 10 months ago
Optimized geometry and math classes
Updated 10 months ago
Virtual Gamecube CARD API
Updated 10 months ago
Link-centralized, modular event logging facility
Updated 10 months ago
Modding tools and editor suite for the Metroid Prime series
Updated 1 week ago
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 1 year ago
GitHub Actions artifact manager for Metaforce
Updated 2 years ago
Fork of libjpeg-turbo; modified to decode Nintendo THP video frames directly
Updated 3 years ago
A source-level GameCube & Wii compatibility layer
Updated 2 days ago
A tool for decompilation projects.
Updated 2 weeks ago
Rust tools for PowerPC 750CL
Updated 4 months ago
Rust bindings for rabbitizer MIPS disassembler
Updated 9 months ago
CodeWarrior C++ symbol demangler
Updated 4 months ago
Rust crate for reading GameCube and Wii disc images
Updated 1 year ago
Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.
Updated 2 years ago