MP2/MP3/DKCR tweak saving support

This commit is contained in:
Aruki
2019-01-28 03:55:15 -07:00
parent 246784926f
commit 9d23d9550a
35 changed files with 5790 additions and 201 deletions

View File

@@ -12,6 +12,33 @@ bool CTweakCooker::CookCTWK(CTweakData* pTweakData, IOutputStream& CTWK)
bool CTweakCooker::CookNTWK(const std::vector<CTweakData*>& kTweaks, IOutputStream& NTWK)
{
// Unimplemented
return false;
NTWK.WriteFourCC( FOURCC('NTWK') ); // NTWK magic
NTWK.WriteByte( 1 ); // Version number; must be 1
NTWK.WriteLong( kTweaks.size() ); // Number of tweak objects
for (uint TweakIdx = 0; TweakIdx < kTweaks.size(); TweakIdx++)
{
CTweakData* pTweakData = kTweaks[TweakIdx];
// Tweaks in MP2+ are saved with the script object data format
// Write a dummy script object header here
uint TweakObjectStart = NTWK.Tell();
NTWK.WriteLong( pTweakData->TweakID() ); // Object ID
NTWK.WriteShort( 0 ); // Object size
NTWK.WriteLong( TweakIdx ); // Instance ID
NTWK.WriteShort( 0 ); // Link count
CStructRef TweakProperties = pTweakData->TweakData();
CScriptCooker ScriptCooker(TweakProperties.Property()->Game());
ScriptCooker.WriteProperty(NTWK, TweakProperties.Property(), TweakProperties.DataPointer(), false);
uint TweakObjectEnd = NTWK.Tell();
uint TweakObjectSize = (uint16) (TweakObjectEnd - TweakObjectStart - 6);
NTWK.GoTo(TweakObjectStart + 4);
NTWK.WriteShort(TweakObjectSize);
NTWK.GoTo(TweakObjectEnd);
}
NTWK.WriteToBoundary(32, 0);
return true;
}

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@@ -13,12 +13,16 @@ class CTweakData : public CResource
/** Script template specifying tweak data layout */
CScriptTemplate* mpTemplate;
/** Tweak ID for MP2+ */
uint mTweakID;
/** Tweak data */
std::vector<uint8> mTweakData;
public:
CTweakData(CScriptTemplate* pTemplate, CResourceEntry* pEntry = 0)
CTweakData(CScriptTemplate* pTemplate, uint TweakID, CResourceEntry* pEntry = 0)
: mpTemplate(pTemplate)
, mTweakID(TweakID)
, CResource(pEntry)
{
CStructProperty* pProperties = pTemplate->Properties();
@@ -44,6 +48,11 @@ public:
return mpTemplate;
}
inline uint32 TweakID() const
{
return mTweakID;
}
inline CStructRef TweakData() const
{
return CStructRef((void*) mTweakData.data(), mpTemplate->Properties());

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@@ -36,7 +36,7 @@ CTweakData* CTweakLoader::LoadCTWK(IInputStream& CTWK, CResourceEntry* pEntry)
ASSERT( pTweakTemplate != nullptr );
// Load tweak data
CTweakData* pTweakData = new CTweakData(pTweakTemplate, pEntry);
CTweakData* pTweakData = new CTweakData(pTweakTemplate, pEntry->ID().ToLong(), pEntry);
CScriptLoader::LoadStructData( CTWK, pTweakData->TweakData() );
// Verify
@@ -121,7 +121,7 @@ void CTweakLoader::LoadNTWK(IInputStream& NTWK, EGame Game, std::vector<CTweakDa
// Load tweak data
NTWK.Skip(0xC);
CTweakData* pTweakData = new CTweakData(pTweakTemplate);
CTweakData* pTweakData = new CTweakData(pTweakTemplate, TweakID);
CScriptLoader::LoadStructData( NTWK, pTweakData->TweakData() );
OutTweaks.push_back(pTweakData);

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@@ -2,6 +2,7 @@
#include "Core/GameProject/CGameProject.h"
#include "Core/GameProject/CResourceIterator.h"
#include "Core/Tweaks/CTweakLoader.h"
#include "Core/Tweaks/CTweakCooker.h"
CTweakManager::CTweakManager(CGameProject* pInProject)
: mpProject(pInProject)
@@ -47,9 +48,37 @@ CTweakManager::~CTweakManager()
}
}
void CTweakManager::SaveTweaks()
bool CTweakManager::SaveTweaks()
{
// In MP1, to save an individual tweak asset, just call Tweak->Entry()->Save()
// In MP2+, call this function.
//@todo
// MP1 - Save all tweak assets
if (mpProject->Game() <= EGame::Prime)
{
bool SavedAll = true, SavedAny = false;
for (CTweakData* pTweakData : mTweakObjects)
{
if (!pTweakData->Entry()->Save(true))
{
SavedAll = false;
}
else
{
SavedAny = true;
}
}
if (SavedAny)
{
mpProject->ResourceStore()->ConditionalSaveStore();
}
return SavedAll;
}
// MP2+ - Save tweaks to Standard.ntwk
else
{
TString FilePath = mpProject->DiscFilesystemRoot(false) + "Standard.ntwk";
CFileOutStream StandardNTWK(FilePath, EEndian::BigEndian);
return CTweakCooker::CookNTWK(mTweakObjects, StandardNTWK);
}
}

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@@ -16,7 +16,7 @@ public:
CTweakManager(CGameProject* pInProject);
~CTweakManager();
void LoadTweaks();
void SaveTweaks();
bool SaveTweaks();
// Accessors
inline const std::vector<CTweakData*>& TweakObjects() const