parax0
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2d6dfad2d3
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
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parax0
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8293f1d206
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Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
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2016-06-05 01:57:31 -06:00 |
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parax0
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f15aca3f99
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Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
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2016-05-31 00:45:30 -06:00 |
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parax0
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5f2064178c
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Began initial implementation of the game exporter and game project classes
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2016-05-22 00:58:52 -06:00 |
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parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
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parax0
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f64ee6b3b7
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
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parax0
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57451e231d
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Fixed damageable triggers rendering the wrong side in rotated areas
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2016-05-03 03:13:21 -06:00 |
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parax0
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2db740e572
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Added a bunch of new options and tools to the character editor
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2016-05-02 05:23:16 -06:00 |
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parax0
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709087d2fe
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Added support for bone selection in the character editor
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2016-05-01 21:01:15 -06:00 |
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parax0
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ed16d05136
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Added skeleton hierarchy tree view to the character editor
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2016-05-01 20:00:35 -06:00 |
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parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
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parax0
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2655f9d3fd
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Read in bone rotation on Echoes CINFs
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2016-04-29 23:52:51 -06:00 |
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parax0
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18e9eebb8d
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Fixed crash when loading uncompressed MP2 animations
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2016-04-29 23:17:52 -06:00 |
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parax0
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3a5b63c484
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Fixed incorrect scale decoding on compressed animations
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2016-04-29 19:08:32 -06:00 |
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parax0
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420f483b56
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Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
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2016-04-29 15:59:26 -06:00 |
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parax0
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e781908205
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Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
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2016-04-29 15:58:50 -06:00 |
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parax0
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82f037c69e
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Added support for Echoes animation formats
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2016-04-28 05:10:49 -06:00 |
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parax0
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7f3929d4ca
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Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
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2016-04-28 00:44:50 -06:00 |
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parax0
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c4268746f2
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Fixed skeleton raycasting using the incorrect bone position + renamed a variable
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2016-04-27 23:55:41 -06:00 |
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parax0
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59d8de0f31
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Added support for depth groups on the renderer
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2016-04-27 23:32:02 -06:00 |
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parax0
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5b63556527
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Switched to 8-bit bone indices, removed material skinning flag
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2016-04-27 21:33:45 -06:00 |
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parax0
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0bd9506a93
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Fixed null animations not being cleared out correctly when loading animsets
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2016-04-27 20:40:43 -06:00 |
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parax0
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50dcc9cc1a
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Pre-transform bones with inverse bind instead of sending it to the shader
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2016-04-27 20:36:50 -06:00 |
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parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
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parax0
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feace9e38c
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Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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2016-04-10 06:49:42 -06:00 |
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parax0
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dfdbed24c4
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Change CTransform4f to inherit from CMatrix4f
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2016-04-08 19:16:26 -06:00 |
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parax0
|
876cb0e737
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Added support for loading animations from ANCS, fixed some bugs
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2016-04-08 18:38:40 -06:00 |
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parax0
|
a931e2aec6
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Added support for loading compressed animations
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2016-04-08 09:02:15 -06:00 |
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parax0
|
ef523c2339
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Added support for loading uncompressed animations and playing them back
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2016-04-07 12:15:24 -06:00 |
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parax0
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2376a36f0b
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Added support for loading and rendering skeletons, added character editor
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2016-04-05 17:26:16 -06:00 |
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parax0
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f9a2d019e1
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Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
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2016-03-28 03:28:33 -06:00 |
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parax0
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e461039882
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Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
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2016-03-27 22:01:07 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
|
843ea96ceb
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Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
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2016-03-22 01:29:17 -06:00 |
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parax0
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9d782f5a4c
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Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
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2016-03-21 16:01:14 -06:00 |
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parax0
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0faa4c3630
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Replaced uses of std::cout with Log::Write and Log::Error
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2016-03-21 15:29:56 -06:00 |
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parax0
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5009c08c87
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Added support for script instance copy/paste in the World Editor
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2016-03-20 06:31:23 -06:00 |
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parax0
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99a64342e9
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Added support for script instance cloning
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2016-03-19 20:30:42 -06:00 |
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parax0
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3d6993a1ec
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Fixed an issue in the area cooker where unneeded padding is written to the file if the padding is exactly 32 bytes
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2016-03-19 03:00:13 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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parax0
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f4484556c0
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Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility
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2016-03-07 07:41:45 -07:00 |
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parax0
|
8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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984d9cf3f3
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Added "add/edit link" dialog to the modify tab
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2016-03-01 11:18:07 -07:00 |
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parax0
|
2860c27d15
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Made collision wireframe render with glPolygonMode
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2016-03-01 04:05:40 -07:00 |
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parax0
|
6ac7c1cbd2
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Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model
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2016-02-27 02:51:11 -07:00 |
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parax0
|
ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
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parax0
|
17bb4567df
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
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parax0
|
146c88d016
|
Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
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2016-02-26 05:38:26 -07:00 |
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