Aruki
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1bc95a30a5
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Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
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2018-10-21 19:01:57 -06:00 |
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Aruki
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bac4f9db82
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Fixed script object properties never getting their dirty flag cleared after saving
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2018-10-15 03:11:10 -06:00 |
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Aruki
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7dcfda78ba
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Added support for converting some property types to other types
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2018-10-15 02:58:11 -06:00 |
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Aruki
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95d270cde7
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Added support for excluding properties from generation results that already have valid names. Plus some more property names
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2018-10-14 20:29:50 -06:00 |
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Aruki
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bd8579167d
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Fixing some stuff I screwed up in the last commit, oops.
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2018-10-13 22:44:39 -06:00 |
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Aruki
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5a56764815
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Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
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2018-10-13 21:40:09 -06:00 |
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Aruki
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cf219cf17a
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
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Aruki
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1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
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Aruki
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1d724b69d9
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Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
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2018-10-12 19:38:08 -06:00 |
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Aruki
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ef6759df4a
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Removed an unnecessary parameter from game templates
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2018-10-09 23:27:31 -06:00 |
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Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
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Aruki
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803ea5788b
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New templates
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2018-10-07 21:47:18 -06:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
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Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
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Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
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Aruki
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2118bbd0cd
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More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
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2018-09-22 03:26:15 -06:00 |
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Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
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Aruki
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0afa16f3a0
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Fixed enums not serializing default value in hex & support for saving property name map
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2018-09-16 11:03:28 -07:00 |
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Aruki
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36926ca28e
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WIP script object template serialization
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2018-09-16 09:44:19 -07:00 |
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Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
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Aruki
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91650a2924
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Codegen integration + string enum serialization support
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2018-07-30 20:33:51 -06:00 |
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Aruki
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6a72bae97a
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WIP start of property serialization support
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2018-07-30 20:30:43 -06:00 |
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Aruki
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148449e50b
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Various property cleanup, fixing more broken stuff, trialing new features
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2018-07-16 02:29:29 -06:00 |
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Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
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Aruki
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4faadbda61
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Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
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2018-07-08 21:59:01 -06:00 |
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Aruki
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6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
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Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
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Aruki
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6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
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Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
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Aruki
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11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
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Aruki
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f980bc7536
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Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
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2017-07-26 01:30:52 -06:00 |
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Aruki
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89d668a810
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Added ability to display referencers/dependencies of assets
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2017-07-20 20:56:29 -06:00 |
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Aruki
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905173a0a0
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Added ability to create/delete directories
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2017-07-20 20:48:12 -06:00 |
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Aruki
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0ffbaefcde
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Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
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2017-07-10 16:43:53 -06:00 |
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Aruki
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581d5f7267
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Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
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2017-07-10 15:19:11 -06:00 |
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Aruki
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8b84b638ac
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Fixed all DKCR name generation issues
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2017-07-05 01:10:57 -06:00 |
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Aruki
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6a01bf5982
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Removed raw extensions
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2017-07-04 19:55:44 -06:00 |
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Aruki
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5a398423e1
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Applied some fixes to the binary reader/writer classes
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2017-07-02 02:12:01 -06:00 |
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Aruki
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c6e6ccaa89
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Unify directory structure for cooked/raw assets
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2017-07-01 19:03:56 -06:00 |
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Aruki
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4dc11023df
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Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
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2017-06-27 06:13:42 -06:00 |
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Aruki
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46b65a5bcd
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Added support for the remaining DKCR formats; DKCR repacking works now
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2017-06-26 20:34:58 -06:00 |
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Aruki
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87906aafb9
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Fixed bugs with copy/pasting instances
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2017-05-23 19:58:36 -06:00 |
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Aruki
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4ffd1f0a2d
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Remove the stupid "-component" garbage from MP1 instance names
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2017-05-18 13:57:31 -06:00 |
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Aruki
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f9f6d1f963
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Fixed bug where asset properties on new instances are created with the wrong length
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2017-05-14 21:30:50 -06:00 |
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Aruki
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43a3558383
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Fixed bug that could produce multiple script instances with equivalent instance IDs
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2017-05-14 21:30:32 -06:00 |
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Aruki
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b45eaae106
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Fixed major issues when exporting DKCR
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2017-05-14 01:48:47 -06:00 |
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Aruki
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7f18a33fae
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Added support for Prime 3 package cooking
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2017-05-09 21:08:52 -06:00 |
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Aruki
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560706d285
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Fixed issues in MP3 package list building
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2017-05-09 14:16:41 -06:00 |
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Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
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