Commit Graph

302 Commits

Author SHA1 Message Date
parax0 20bddd5ed7 Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file 2016-08-26 19:33:33 -06:00
parax0 3dc0d71403 Implemented binary serializer classes 2016-08-23 20:42:05 -06:00
parax0 9a243f94ac Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking 2016-08-19 02:13:02 -06:00
parax0 881bb28d84 Added support for loading all dependencies of MP2 ANCS, FRME, and SCAN 2016-08-16 03:00:31 -06:00
parax0 bc35e15a6a Added support for parsing MP2 particles 2016-08-15 00:40:13 -06:00
parax0 8f2b39469a Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength 2016-08-14 04:56:51 -06:00
parax0 ba438383b4 Adding PillBug templates back 2016-08-14 00:01:10 -06:00
parax0 77b610e24b Temporarily deleting PillBug templates to fix filename capitalization 2016-08-14 00:00:18 -06:00
parax0 a914736172 Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
parax0 74574c318e Moved EGame to Common 2016-08-13 01:43:55 -06:00
parax0 de18044ae0 Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1 2016-08-12 04:27:19 -06:00
parax0 0f2c0d5b39 Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
parax0 b582e7208e Finished dependency gathering support for MREA and MLVL 2016-08-09 21:36:41 -06:00
parax0 3bca8410b0 Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set 2016-08-03 13:01:48 -06:00
parax0 11a7b86120 Added support for loading dependencies of EVNT and STRG 2016-07-27 03:24:15 -06:00
parax0 7f2cac6216 Added support for loading dependencies of CSNG, HINT, MAPW, and MAPU 2016-07-27 01:47:47 -06:00
parax0 1a0aed95ec Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation 2016-07-26 16:12:07 -06:00
parax0 5f1b5da430 Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
parax0 9341c11ac8 Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder 2016-07-25 02:12:30 -06:00
parax0 c1405bfac1 Applied some minor optimizations to the resource browser and right-aligned the file size column 2016-07-12 04:49:56 -06:00
parax0 6f98ae5bb8 Implemented initial version of resource browser 2016-07-10 06:58:23 -06:00
parax0 08dcfe5e5a Added project overview dialog with placeholder UI to allow loading worlds through a game project 2016-07-08 01:10:07 -06:00
parax0 12bd4eff90 Added support for saving/loading game projects 2016-07-05 20:09:21 -06:00
parax0 f55b3666a0 Added support for saving/loading package definitions 2016-07-05 01:45:42 -06:00
parax0 24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0 2f2ec13ced Fixed CHAR files failing to load 2016-06-29 23:23:49 -06:00
parax0 f967519a77 Fixed unnecessary ray tests being performed 2016-06-29 23:20:34 -06:00
parax0 2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0 e53a895b29 Template updates 2016-06-09 02:49:31 -06:00
parax0 8293f1d206 Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources 2016-06-05 01:57:31 -06:00
parax0 f15aca3f99 Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game 2016-05-31 00:45:30 -06:00
parax0 5f2064178c Began initial implementation of the game exporter and game project classes 2016-05-22 00:58:52 -06:00
parax0 3009f06d11 Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
parax0 b362a23e4b Added button icons to the character editor 2016-05-03 14:23:55 -06:00
parax0 7423cdce42 Fixed edit link line being drawn at the wrong depth 2016-05-03 05:15:47 -06:00
parax0 f64ee6b3b7 A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
parax0 af59009b56 Minor bugfixes in world/character editors 2016-05-03 03:18:42 -06:00
parax0 57451e231d Fixed damageable triggers rendering the wrong side in rotated areas 2016-05-03 03:13:21 -06:00
parax0 ab38205611 Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
parax0 2db740e572 Added a bunch of new options and tools to the character editor 2016-05-02 05:23:16 -06:00
parax0 7880dd34f4 Added keyboard shortcuts for play/prev anim/next anim to character editor 2016-05-02 00:36:11 -06:00
parax0 709087d2fe Added support for bone selection in the character editor 2016-05-01 21:01:15 -06:00
parax0 ed16d05136 Added skeleton hierarchy tree view to the character editor 2016-05-01 20:00:35 -06:00
parax0 ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0 07609cfa14 Made a fix to CQuaternion::Slerp to fix animation jitteriness 2016-05-01 05:02:36 -06:00
parax0 cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0 2655f9d3fd Read in bone rotation on Echoes CINFs 2016-04-29 23:52:51 -06:00
parax0 18e9eebb8d Fixed crash when loading uncompressed MP2 animations 2016-04-29 23:17:52 -06:00
parax0 3a5b63c484 Fixed incorrect scale decoding on compressed animations 2016-04-29 19:08:32 -06:00
parax0 420f483b56 Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?) 2016-04-29 15:59:26 -06:00