parax0
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2376a36f0b
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Added support for loading and rendering skeletons, added character editor
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2016-04-05 17:26:16 -06:00 |
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parax0
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f9a2d019e1
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Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
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2016-03-28 03:28:33 -06:00 |
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parax0
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e461039882
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Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
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2016-03-27 22:01:07 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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9d782f5a4c
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Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
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2016-03-21 16:01:14 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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parax0
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f4484556c0
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Disable ok button in the link dialog when there's no sender/receiver; fix toggling Active not changing game mode visibility
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2016-03-07 07:41:45 -07:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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6ac7c1cbd2
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Fixed undo/redo when selecting objects from the instance view, set DKCR to render basic lighting for objects with no ingame model
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2016-02-27 02:51:11 -07:00 |
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parax0
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146c88d016
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Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
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2016-02-26 05:38:26 -07:00 |
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parax0
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8c722c8308
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Quick fix to keep the "white ambient" flag from being enabled in MP1/2
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2016-02-19 18:47:21 -07:00 |
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parax0
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1727a337c6
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Added support for "white ambient" flag in DKCR to fix black world geometry
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2016-02-17 03:43:15 -07:00 |
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parax0
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c36c09a674
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Improved DKCR game mode + a few other assorted fixes
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2016-02-17 01:55:19 -07:00 |
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parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
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parax0
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3296948bea
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Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas
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2016-02-10 18:49:56 -07:00 |
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parax0
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739e3c51bf
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Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
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2016-02-10 17:38:32 -07:00 |
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parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
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parax0
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1a07a9c083
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Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
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parax0
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6669dd4367
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Added check for the World Lighting Options property in LightParameters when lighting script nodes
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2016-01-31 23:53:35 -07:00 |
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parax0
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c7d448225c
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Update the rest of the UI on property changes and update properties on node transform
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2016-01-30 18:54:00 -07:00 |
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parax0
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2e6024b413
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Notify script nodes when their properties are modified
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2016-01-30 11:21:29 -07:00 |
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parax0
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75091f718c
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Added rotation arrow for when billboards are selected
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2016-01-25 22:26:38 -07:00 |
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parax0
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cae8caaabb
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Implemented sorting and context menus on the instance views
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2016-01-23 04:00:26 -07:00 |
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parax0
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af94b54acf
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Fixed lighting mode in EGMC editor, disabled EGMC editor outside MP2/3, fixed a crash in the anim params editor
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2016-01-16 13:32:40 -07:00 |
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parax0
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440c3ad484
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Feature additions and improvements for pick mode and the POI -> World editor
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2016-01-16 12:57:20 -07:00 |
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parax0
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5c3a37ca4a
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Added support for editing and resaving EGMC files + improved its preview rendering
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2016-01-16 01:13:27 -07:00 |
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parax0
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c0b74c9883
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Added support for EGMC and a basic EGMC visualizer dialog
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2016-01-15 16:36:58 -07:00 |
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parax0
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b768473b44
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Added lightmap multiplier to allow applying basic lighting on world geometry
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2016-01-10 06:17:12 -07:00 |
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parax0
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38d04bcd25
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Added CSceneIterator and implemented support for Select All/Invert Selection
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2016-01-09 09:39:43 -07:00 |
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parax0
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7eeb90b925
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Minor game mode fixes
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2016-01-06 06:44:17 -07:00 |
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parax0
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c7d8e47d73
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Render with full white ambient color on static nodes outside world lighting mode.
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2016-01-06 03:47:54 -07:00 |
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parax0
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a2bb48f53f
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Committing a couple things that should've been in the last commit
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2016-01-06 03:47:18 -07:00 |
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parax0
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d66b3dee8e
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Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
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2016-01-06 03:42:07 -07:00 |
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parax0
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3fa109d5b8
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Renamed CSceneManager to CScene
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2016-01-06 03:19:06 -07:00 |
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parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
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parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
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parax0
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2faf44821b
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Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify
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2015-12-16 18:20:26 -07:00 |
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parax0
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6e3deb836c
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Getting rid of CylinderLarge, replacing with preview volume scaling support
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2015-12-16 17:44:21 -07:00 |
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parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
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parax0
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610c1c11a5
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Fixing some CColor bugs and fixing icon paths
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2015-12-16 12:17:03 -07:00 |
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parax0
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6b8966f0b9
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Making CColor use floats instead of u8s
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2015-12-16 03:28:40 -07:00 |
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parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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