Lioncash
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f942ad6551
|
CGameTemplate: Mark getter functions as const
These don't modify internal class state, so we can mark them as const.
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2020-06-14 18:58:05 -04:00 |
Lioncash
|
15708b8624
|
CGameTemplate: Collapse loops into ranged for where applicable
|
2020-06-14 18:49:37 -04:00 |
Lioncash
|
d9bb255518
|
CGameTemplate: Use in-class initializers where applicable
Same behavior, less code.
|
2020-06-14 18:35:10 -04:00 |
Lioncash
|
332be356de
|
CIndexBuffer: Make use of size_t where applicable
Provides a nicer interface for operating with standard types, etc.
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2020-06-14 18:29:39 -04:00 |
Lioncash
|
d4564434c3
|
FShowFlags: Remove use of cpp file
Now that these constructs are constexpr capable, we can make use of
constexpr here to contain it fully within the header.
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2020-06-14 17:12:37 -04:00 |
Lioncash
|
b2db6a21fa
|
CFlagsProperty: Mark HasValidValue() as const
This doesn't modify internal state.
|
2020-06-14 17:07:47 -04:00 |
Lioncash
|
d5a33b631a
|
CFlagsProperty: Make use of a ranged for loop
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2020-06-14 17:06:46 -04:00 |
Lioncash
|
84184da66d
|
CFont: Prevent Wmaybe-uninitialized warning
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2020-06-14 17:04:35 -04:00 |
Lioncash
|
4861f118fb
|
CFont: Make PtsToFloat() internally linked
This is only ever used within the cpp file
|
2020-06-14 17:04:35 -04:00 |
Lioncash
|
1c292f5e2d
|
CFont: Make use of std::array
Same behavior, stronger typing.
|
2020-06-14 17:04:32 -04:00 |
Lioncash
|
b6b7bcace1
|
CFont: In-class initialize members where applicable
Provides a consistent initial state.
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2020-06-14 16:54:16 -04:00 |
Lioncash
|
01e68ec5d8
|
CFontLoader: Default constructor
|
2020-06-14 16:51:13 -04:00 |
Lioncash
|
e49315a645
|
CSkeleton: Make use of unique_ptr where applicable
Makes ownership semantics explicit.
|
2020-06-14 16:49:51 -04:00 |
Lioncash
|
4dcb539763
|
CSkeletonLoader: Make use of ranged for where applicable
Same behavior, less code.
|
2020-06-14 16:13:28 -04:00 |
Lioncash
|
6909c75d64
|
CTextureDecoder: Misc cleanup
Const correctness, unimplemented prototypes, reducing copies, etc.
|
2020-06-14 16:07:43 -04:00 |
Lioncash
|
68455c54e8
|
CTextureDecoder: Make utility functions internally linked
Same behavior, but keeps implementation details internal.
|
2020-06-14 15:41:32 -04:00 |
Lioncash
|
849906c8c4
|
externals: Update LibCommon
|
2020-06-12 17:27:09 -04:00 |
Lioncash
|
f0cd6ee99b
|
CStructProperty: Make use of ranged for
|
2020-06-12 17:25:06 -04:00 |
Lioncash
|
7b40eec19c
|
CScriptObject: Collapse for loops into ranged for loops
While we're at it, eliminate sign conversion warnings.
|
2020-06-12 17:12:37 -04:00 |
Lioncash
|
5c42bcc580
|
CLink: Resolve sign conversion warnings
|
2020-06-12 16:46:49 -04:00 |
Lioncash
|
38d245b460
|
CLink: Make constructor explicit
|
2020-06-12 16:45:33 -04:00 |
Lioncash
|
f5e9254c9a
|
CIndexBuffer: Make use of in-class initializers where applicable
|
2020-06-12 16:43:54 -04:00 |
Lioncash
|
721c4d8121
|
CIndexBuffer: Make constructor explicit
Prevents implicit constructions.
|
2020-06-12 16:41:47 -04:00 |
Lioncash
|
ece0aec27a
|
CGraphics: Make use of std::array
|
2020-06-12 16:36:34 -04:00 |
Lioncash
|
bf9233779a
|
CGraphics: Make skDefaultAmbientColor constexpr
Same behavior, no runtime initializer.
|
2020-06-12 16:19:59 -04:00 |
Lioncash
|
e8a20933de
|
CVirtualDirectory: Resolve -Wreorder warnings
|
2020-06-12 16:09:20 -04:00 |
Lioncash
|
1ae5462cd7
|
CGameProject: Make use of unique_ptr where applicable
Makes the ownership semantics explicit.
|
2020-06-12 16:07:04 -04:00 |
Lioncash
|
1bdcdb85de
|
CResourceStore: Use unique_ptr where applicable
Makes the ownership semantics explicit and prevents leaks from occurring
a little better.
|
2020-06-12 14:43:39 -04:00 |
Lioncash
|
137b2395c9
|
CResourceStore: Use in-class initializers where applicable
|
2020-06-12 14:11:57 -04:00 |
Lioncash
|
7da16efe9d
|
CDependencyTree: Make use of unique_ptr
Makes the ownership semantics explicit in the interface.
|
2020-06-12 14:09:08 -04:00 |
Lioncash
|
e2190793fd
|
CDependencyTree: Tidying up
- Convert for loops to ranged for loops.
- Collapse loop into an any_of.
|
2020-06-12 13:37:54 -04:00 |
Lioncash
|
7d4ce7e909
|
CDependencyGroupLoader: Default constructor
|
2020-06-12 13:26:39 -04:00 |
LC
|
10cbcd4024
|
Merge pull request #31 from lioncash/properties
Property: Make use of override where applicable
|
2020-06-12 13:17:05 -04:00 |
Lioncash
|
c020084587
|
CCollisionMaterial: Make use of std::array
Allows simplifying some size calculations.
|
2020-06-12 13:14:39 -04:00 |
Lioncash
|
a51604ca91
|
CCollisionMeshGroup: Make use of unique_ptr
|
2020-06-12 13:08:48 -04:00 |
Lioncash
|
48d8d361b6
|
CCollisionLoader: Collapse for loop into ranged for pt. 2
|
2020-06-12 12:57:18 -04:00 |
Lioncash
|
3b3b2cc80f
|
CCollisionLoader: Collapse for loop into ranged for
Also removes a delete left behind in an error case.
|
2020-06-12 12:52:28 -04:00 |
Lioncash
|
3449f60317
|
CCollisionLoader: Make use of unique_ptr more
Same behavior, but makes the allocation ownership explicit
|
2020-06-12 12:50:19 -04:00 |
Lioncash
|
d43f2dab31
|
CAudioGroupLoader: Default constructor
|
2020-06-12 12:44:27 -04:00 |
Lioncash
|
9e2a8bd693
|
CAnimationLoader: Make use of std::array
Prevents implicit array to pointer decay.
|
2020-06-12 12:43:09 -04:00 |
Lioncash
|
12ccb2fbd4
|
CGameArea: Simplify allocation handling
Eliminates manual new/delete and also makes the lifecycle of allocations
enforced within the interface.
|
2020-06-12 12:38:54 -04:00 |
Lioncash
|
674ae65e56
|
CAnimSetLoader: Collapse for loops into ranged for loops
|
2020-06-12 11:28:05 -04:00 |
Lioncash
|
9921ccfe25
|
IMetaTransition: Always initialize CMetaTransTrans members
Always provides a deterministic initial state.
|
2020-06-12 10:47:22 -04:00 |
Lioncash
|
eabc789910
|
CAnimSet: Simplify allocation code
We can make use of std::unique_ptr to prevent any potential memory leaks
from occurring and simplifying the destruction code.
|
2020-06-12 10:43:29 -04:00 |
Lioncash
|
4eb1027362
|
CAnimSet: Collapse loops into ranged for where applicable
|
2020-06-12 10:03:02 -04:00 |
Lioncash
|
2a5ab1ed32
|
CAnimEventLoader: Use unique_ptr more
Makes memory handling a little more robust.
|
2020-06-11 21:10:02 -04:00 |
Lioncash
|
ecbd3eb83d
|
CAnimEventLoader: Default destructor
Allows the constructor to be considered trivial.
|
2020-06-11 21:00:08 -04:00 |
Lioncash
|
114742fc37
|
CCamera: Resolve -Wreorder warnings
|
2020-06-11 20:58:59 -04:00 |
Lioncash
|
6f0c8669de
|
CCollisionLoader: Formatting
|
2020-06-11 20:53:11 -04:00 |
Lioncash
|
d0bd7eb292
|
CCollisionLoader: Make LoadAreaCollision() return a unique_ptr
Same behavior, less boilerplate
|
2020-06-11 20:46:39 -04:00 |