LC
d7b6ab81ea
Merge pull request #27 from lioncash/gen
...
CShaderGenerator: Make file-scope arrays non-allocating
2020-06-11 10:52:19 -04:00
LC
80ccc32e68
Merge pull request #29 from lioncash/viewport
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CBasicViewport: Make member functions const where applicable
2020-06-11 10:51:53 -04:00
LC
919dcfd8d9
Merge pull request #28 from lioncash/table
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CStringTable: Eliminate file-scope allocations
2020-06-11 10:51:34 -04:00
LC
4f289193bb
Merge pull request #32 from lioncash/str
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CGameInfo: Make file-scope strings non-allocating
2020-06-11 10:51:20 -04:00
LC
156c92909e
Merge pull request #33 from lioncash/index
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CIndexBuffer: Mark member functions as const where applicable
2020-06-11 10:50:52 -04:00
Lioncash
76ec0df8a2
externals: Update LibCommon
2020-06-11 10:49:37 -04:00
Lioncash
c929293789
CIndexBuffer: Mark member functions as const where applicable
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These member functions don't alter internal state, so we can mark them
as const.
2020-06-10 19:33:50 -04:00
Lioncash
7da0cdb8a3
CGameInfo: Make file-scope strings non-allocating
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Same behavior, minus any potential heap allocations and static
constructors.
2020-06-10 18:04:40 -04:00
Lioncash
96876b70e0
Property: Make use of override where applicable
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Makes the API strongly enforced. This also fixes a bug in CBoolProperty,
where ValueAsString() had an incorrect signature (was missing a const).
2020-06-10 09:19:12 -04:00
Lioncash
01372f7049
CBasicViewport: Make member functions const where applicable
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These don't modify member state. While we're at it, we can mark
functions as override where applicable.
2020-06-10 01:47:51 -04:00
Lioncash
583472f2f9
CStringTable: Eliminate file-scope allocations
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Eliminates all runtime static initializers, reducing the heap usage of
the application lifetime just a little bit.
2020-06-10 01:06:46 -04:00
Lioncash
ef0030872a
CShaderGenerator: default constructor and destructor
2020-06-10 00:55:12 -04:00
Lioncash
e75c077bda
CShaderGenerator: Make file-scope arrays non-allocating
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We can make these plain views to eliminate any potential static runtime
constructors.
2020-06-10 00:55:08 -04:00
Lioncash
c285207f24
CSceneNode: Collapse loops into ranged for loops
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Where applicable, we can simplify some loops a little bit, migrating off
the slightly more verbose iterator means of traversing standard
containers.
2020-06-09 23:07:47 -04:00
Lioncash
3d4f2d60eb
CSceneNode: Make use of std::array
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Same behavior, stronger typing.
2020-06-09 22:57:44 -04:00
Lioncash
7065005c30
CSceneNode: Make use of override
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Same behavior, stronger enforcement of API.
2020-06-09 22:56:38 -04:00
Lioncash
d3315bf84f
CSceneNode: Make use of in-class initializers
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Same behavior, less code.
2020-06-09 22:55:25 -04:00
Lioncash
03f1aba7e8
CAreaCooker: Collapse for loops into ranged for where applicable
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Same behavior, less code.
2020-06-09 07:56:56 -04:00
Lioncash
f727c07d13
CAreaCooker: Make use of in-class initializers where applicable
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Simplifies the construction code.
2020-06-09 07:42:51 -04:00
Lioncash
0eef99f72e
CResourceIterator: Provide a virtual destructor
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Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
2020-06-09 05:14:15 -04:00
Lioncash
621367e120
CResourceIterator: Make use of override where applicable
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Same behavior, but enforces the interface.
2020-06-09 05:11:08 -04:00
Lioncash
65cc3a0d89
CResourceIterator: Use prefix form for iterators
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Same behavior, minus any created temporaries.
2020-06-09 05:10:09 -04:00
Lioncash
e2209106fb
CResourceIterator: Remove unnecessary inline specifiers
2020-06-09 05:09:31 -04:00
Lioncash
0c784aa305
CAnimation: Make use of std::array
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Same behavior, but more strongly typed.
2020-06-09 04:21:45 -04:00
Lioncash
9f63991a0a
CAnimation: Mark BuildDependencyTree() as overwritten
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Same behavior, but enforces the interface.
2020-06-09 04:21:45 -04:00
Lioncash
a4f45aeb2d
CAnimation: Remove unnecessary inline specifiers
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Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
2020-06-09 04:21:45 -04:00
Lioncash
f233af5de4
CAnimation: Convert typedefs into using aliases
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Same behavior, nicer readability
2020-06-09 04:21:45 -04:00
Lioncash
d4d7cf66cd
CAnimation: Make use of in-class initializers where applicable
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Simplifies member initialization
2020-06-09 04:21:41 -04:00
Lioncash
7824d0720d
CAnimationParameters: Add missing break in switch cases in SetUnknown()
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Prevents undocumented switch fallthrough.
2020-06-09 04:10:49 -04:00
Lioncash
cf92227587
CAnimationParameters: Make use of in-class variable declarations where applicable
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Same behavior, less code.
2020-06-09 04:10:45 -04:00
Jack Andersen
644d89aa2d
Use PrimeWorldEditor for setApplicationName
2020-03-30 19:44:07 -10:00
Jack Andersen
6e08f95d10
Replace deprecated Qt APIs, Windows fixes
2020-03-30 18:07:18 -10:00
Jack Andersen
5bda353d57
Fix dolphin open panel filter, force X11 on linux launcher
2020-03-30 13:50:07 -10:00
EthanArmbrust
3aefd515bb
Include QCloseEvent in IEditor.cpp
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Without this include, project fails to build on Arch Linux with gcc 9.3.0 with the following error:
`../src/Editor/IEditor.cpp:79:15: error: invalid use of incomplete type ‘class QCloseEvent’
79 | pEvent->ignore();
| ^~
`
2020-03-26 14:10:55 -04:00
Bearborg
4f3f5ea02d
Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats
2019-12-25 11:34:28 -05:00
Jack Andersen
94bdd70cb3
Prevent unpriveleged mouse-drag on macOS from conflicting with priveleged case.
2019-11-25 16:49:17 -10:00
Jack Andersen
9a96deed0a
Add *.nfs extract support
2019-11-24 17:50:08 -10:00
Jack Andersen
bcfcab1247
Merge branch 'master' of https://github.com/AxioDL/PrimeWorldEditor
2019-11-24 16:50:43 -10:00
Jack Andersen
30c1646f02
Update dew, fix no lighting mode
2019-11-24 16:46:57 -10:00
April Wade
c90ce7d507
Fix 3D rendering on macOS
2019-11-22 03:17:50 -06:00
Jack Andersen
e55b6b43e3
Fixes for building on ubuntu
2019-11-19 05:06:03 +00:00
Jack Andersen
37c462725c
Default zero mat/amb alpha so bloom does not get overpowered
2019-11-17 12:03:09 -10:00
Jack Andersen
6e2bf5be83
Fix MP3 extraction crash
2019-11-16 20:48:07 -10:00
Jack Andersen
8ad13ff4c9
MP1 material fix after MP3 refactor
2019-11-16 15:42:36 -10:00
Jack Andersen
dfc9d1ddb0
Merge remote-tracking branch 'origin/mp3-materials'
2019-11-16 15:26:14 -10:00
Jack Andersen
cfea90e9d2
Segfault fixes
2019-11-16 15:24:46 -10:00
Jack Andersen
55c4a5818e
Use non-1.0 alpha component for default lighting
2019-11-07 14:54:35 -10:00
Jack Andersen
6e3b23ec50
Accurate MP3 material processing
2019-11-06 16:52:45 -10:00
Phillip Stephens
79ec379c66
Minor lighting fixes and initial Mode 8 implementation
2019-10-27 04:03:57 -07:00
Aruki
cd7937f73c
Fixed CMayaSpline source files not compiling
2019-06-18 12:10:04 -07:00
Aruki
ca40d34739
Merge branch 'master' of https://github.com/arukibree/primeworldeditor
2019-06-14 23:32:26 -07:00
Aruki
a21407a1b7
Commit of old 2016-era WIP CMayaSpline implementation
2019-06-14 23:31:27 -07:00
Jack Andersen
036c56370c
Various memory-related bug fixes
...
Also new lzokay API to reduce erroneous usage.
2019-06-14 09:01:29 -10:00
Jack Andersen
4c873591f0
Make InstanceID label selectable and add parsing tooltip
2019-06-13 13:12:53 -10:00
Jack Andersen
741185e8d6
Add CMake variable for PUBLIC_RELEASE
2019-06-12 11:21:41 -10:00
Jack Andersen
b507196851
LibCommon now being integrated as an add_subdirectory submodule
2019-06-04 14:44:39 -10:00
Jack Andersen
12f4d5a267
Native handling of relative cursor coordinates for camera control
2019-06-03 19:38:13 -10:00
Pwootage
694c0b0765
Fix HiDPI on macOS (and possibly others?)
2019-06-03 21:51:01 -06:00
Jack Andersen
fb88c81ef6
Fix package target for macOS
2019-06-03 14:01:15 -10:00
Jack Andersen
574ab7d6ac
Enable CPack for Windows and macOS deployment
2019-06-03 11:28:47 -10:00
Jack Andersen
9b95f0b33d
Ensure editor window deletion is deferred
2019-05-28 19:32:18 -10:00
Jack Andersen
ca28e21739
Fixes to support building with GCC
2019-05-28 16:51:30 -10:00
Jack Andersen
5011e7d26b
Make tooltip base color black for contrast
2019-05-27 13:47:08 -10:00
Jack Andersen
5304f8026e
Quickplay integration for MacOS
2019-05-27 12:39:24 -10:00
Jack Andersen
acd925ffaa
Mac OpenGL fixes
2019-05-27 11:25:00 -10:00
Jack Andersen
c4cc4b8657
Merge pull request #2 from Antidote/cmake
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Fix crashes while attempting to load MP2 and MP3
2019-05-27 01:01:51 -10:00
Jack Andersen
5a8b62b1cd
Mac build fixes
2019-05-27 00:59:37 -10:00
Phillip Stephens
cd9601d6aa
Fix QuickPlay on Linux, add more robust executable validation
2019-05-27 00:13:15 -07:00
Jack Andersen
374d836154
Disable user template editing if directory not writable
2019-05-26 20:38:29 -10:00
Phillip Stephens
7819b07df5
Fix crash in CompressionUtil::DecompressLZO
...
Fix invalid ActorMultiKeyFrame template reference
2019-05-26 22:23:54 -07:00
Jack Andersen
28f96e91c2
More linux and memory leak fixes
2019-05-26 18:59:19 -10:00
Jack Andersen
fc7cffbf37
Silence MSVC warning and remove pointless glew utilities
2019-05-26 15:49:50 -10:00
Jack Andersen
981b374232
Merge pull request #1 from Antidote/cmake
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Silence Warnings
2019-05-26 15:38:50 -10:00
Jack Andersen
d593500e18
Codegen fixes, DPI scaling, SVG icons
2019-05-26 15:29:10 -10:00
Phillip Stephens
1c80a13c23
Silence Warnings
2019-05-26 18:18:31 -07:00
Jack Andersen
9f94db6c82
Linux build fixes
2019-05-25 20:24:13 -10:00
Jack Andersen
20862139b6
Alphabetical includes and UICommon usages
2019-05-23 15:35:23 -10:00
Jack Andersen
1c86aedb21
Fixes for binary directory generation
2019-05-23 15:02:08 -10:00
Jack Andersen
b6191dc330
Initial round of CMake refactoring
2019-05-23 13:04:29 -10:00
Aruki
b1fdc7e025
Update version number on master
2019-04-17 23:47:52 -07:00
Aruki
a21fd08e4a
Fixed Dolphin browse button not being hooked up
2019-04-08 11:03:34 -07:00
Aruki
cfd5088a30
Added layer toggle support for quickplay
2019-04-08 01:04:54 -07:00
Aruki
da30cac887
Added "Give All Items" quickplay feature
2019-04-07 11:43:32 -07:00
Aruki
42d079ff49
Added widget for toggling quickplay properties
2019-04-07 00:00:33 -07:00
Aruki
7de85a5a2d
Quickplay support
2019-04-06 15:53:05 -07:00
Aruki
3507be8e42
Polished collision editor UI a bit
2019-02-18 03:59:19 -07:00
Aruki
0827c05802
Various crash fixes
2019-02-18 03:54:58 -07:00
Aruki
4e1560a99c
Reorganized collision data classes & added basic collision editor window with an OBB tree visualization
2019-02-12 02:50:07 -07:00
Aruki
ff021dcdda
Fixed log spam during project creation
2019-02-11 01:57:29 -07:00
Aruki
b49f19c386
Fixed crash when creating new projects
2019-02-04 23:15:20 -07:00
Aruki
1baa48de34
Merge branch 'StringEditing'
2019-02-03 03:32:34 -07:00
Aruki
96c1aae27f
Added support for deleting resources + minor fixes
2019-02-03 02:22:36 -07:00
Aruki
56843e214d
Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
2019-02-02 17:32:19 -07:00
Aruki
1e997dac46
Implemented SCAN cooker
2019-01-30 13:48:05 -07:00
Aruki
1360202ee5
Added commandline-operated test for verifying cooker output
2019-01-30 01:05:52 -07:00
Aruki
9d23d9550a
MP2/MP3/DKCR tweak saving support
2019-01-28 03:55:15 -07:00
Aruki
246784926f
Added scan editor
2019-01-27 16:49:51 -07:00
Aruki
e2d554ae8b
Tweak templates for MP2, MP3, and DKCR
2019-01-27 16:47:56 -07:00
Aruki
992c76720d
Support for loading MP2/MP3/DKCR tweaks
2019-01-25 14:06:13 -07:00
Aruki
e9e1ccb8d6
String cooking support
2019-01-12 23:43:41 -08:00
Aruki
a1d94cc58f
Rewrote SCAN asset handling + loading
2019-01-12 21:28:04 -08:00
Aruki
32b12ff650
Fixed a couple things related to attempting to create projects for demo builds
2019-01-12 09:28:06 -08:00
Aruki
4714c6ccf5
Support for reordering strings with drag & drop
2019-01-02 19:03:41 -07:00
Aruki
cb262504af
Support for adding/removing strings
2019-01-02 12:26:06 -07:00
Aruki
eb9236bbea
Tweak cooking for MP1
2018-12-30 16:41:43 -07:00
Aruki
e67471c480
MP1 tweaks default values
2018-12-30 14:45:00 -07:00
Aruki
7b005d7ebd
Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
2018-12-30 03:55:50 -07:00
Aruki
e8d3224088
Added tweak editor
2018-12-27 23:56:43 -07:00
Aruki
7588200c26
Tweak loader for MP1
2018-12-27 20:16:39 -07:00
Aruki
d6340dced9
More string editor UI
2018-12-27 00:00:43 -07:00
Aruki
76bc2b50f8
WIP string editor UI
2018-12-26 23:59:59 -07:00
Aruki
12ff0d1f73
Integrated lzokay
2018-12-23 22:41:21 -07:00
Aruki
0ae7b8686e
More changes to how we handle text encoding, fixing up the code so it compiles now
2018-12-23 21:44:31 -07:00
Aruki
e92a9fc6b0
Rewrote CStringTable (currently doesn't compile)
2018-12-20 02:46:46 -07:00
Aruki
9dbe24adbb
Fixed lzo and nod submodules
2018-12-18 17:11:32 -07:00
Aruki
a35b673e8a
Remove PUBLIC_RELEASE configuration on master
2018-12-16 14:58:36 -07:00
Aruki
c4829f5fda
Cleanup & refactoring
2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3
Refactor so PWE compiles with the newly externalized LibCommon
2018-12-11 22:50:46 -07:00
Aruki
dacd21d7fc
Added LibCommon as a submodule (PWE code still needs to be updated to compile correctly with LibCommon changes)
2018-12-09 18:48:02 -07:00
Aruki
f92b36a8ab
Merge branch 'master' into release
2018-10-21 19:58:19 -06:00
Aruki
64e0aa8a44
Updated outdated IArchive documentation and got rid of old template reader/writer classes
2018-10-21 19:23:41 -06:00
Aruki
1bc95a30a5
Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
2018-10-21 19:01:57 -06:00
Aruki
8d1aec35ad
DKCR property updates
2018-10-16 00:36:54 -06:00
Aruki
f18ae798bd
Fixed disabled widgets not changing color
2018-10-15 03:27:19 -06:00
Aruki
bac4f9db82
Fixed script object properties never getting their dirty flag cleared after saving
2018-10-15 03:11:10 -06:00
Aruki
7dcfda78ba
Added support for converting some property types to other types
2018-10-15 02:58:11 -06:00
Aruki
95d270cde7
Added support for excluding properties from generation results that already have valid names. Plus some more property names
2018-10-14 20:29:50 -06:00
Aruki
bd8579167d
Fixing some stuff I screwed up in the last commit, oops.
2018-10-13 22:44:39 -06:00
Aruki
5a56764815
Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
2018-10-13 21:40:09 -06:00
Aruki
cf219cf17a
Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
2018-10-13 16:33:31 -06:00
Aruki
1ef86f0896
Changed Echoes enum properties to choices
2018-10-12 21:19:12 -06:00
Aruki
1d724b69d9
Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
2018-10-12 19:38:08 -06:00
Aruki
ef6759df4a
Removed an unnecessary parameter from game templates
2018-10-09 23:27:31 -06:00
Aruki
22ab73883c
Fixed property name generator/template edit dialog to work with new property system
2018-10-09 23:15:15 -06:00
Aruki
803ea5788b
New templates
2018-10-07 21:47:18 -06:00
Aruki
84d689e104
Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
2018-10-07 17:53:19 -06:00
Aruki
42d021e757
More cleanup, renamed CMasterTemplate to CGameTemplate
2018-09-22 23:54:34 -06:00
Aruki
31dac74a64
Property cleanup
2018-09-22 13:36:50 -06:00
Aruki
e68b961a8c
Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
2018-09-22 12:18:39 -06:00
Aruki
2118bbd0cd
More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
2018-09-22 03:26:15 -06:00
Aruki
33e915a638
Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
2018-09-20 13:11:42 -06:00
Aruki
0afa16f3a0
Fixed enums not serializing default value in hex & support for saving property name map
2018-09-16 11:03:28 -07:00
Aruki
36926ca28e
WIP script object template serialization
2018-09-16 09:44:19 -07:00
Aruki
5182f436b8
Major refactor of serialization system
2018-09-04 13:27:27 -06:00
Aruki
91650a2924
Codegen integration + string enum serialization support
2018-07-30 20:33:51 -06:00
Aruki
6a72bae97a
WIP start of property serialization support
2018-07-30 20:30:43 -06:00
Aruki
148449e50b
Various property cleanup, fixing more broken stuff, trialing new features
2018-07-16 02:29:29 -06:00
Aruki
a90f1d0441
Reimplemented array resizing
2018-07-09 06:53:56 -06:00
Aruki
641cf81dd8
Fixed array property display on UI (they still can't be resized)
2018-07-09 03:54:19 -06:00
Aruki
4faadbda61
Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
2018-07-08 21:59:01 -06:00
Aruki
6cbc2a3208
Re-commit of VS2017/submodule/library changes
2018-07-07 17:17:33 -06:00
Aruki
635e3b8e58
Initial commit of Qt Creator debugger visualizers
2018-07-07 15:19:01 -06:00
Aruki
ce3dfdc397
Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
2018-06-22 15:24:04 -06:00
Aruki
6719b82077
Added ability to separate words by underscore in generated names
2018-02-18 12:16:55 -07:00
Aruki
366c4cd3ff
Some more property names from DKCR3D and Bearborg
2018-02-13 20:18:10 -07:00
Aruki
3d72c9e4b2
Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
2018-02-13 00:30:35 -07:00
Aruki
11917d03e8
Implemented property name validation system
2018-02-11 16:11:49 -07:00
Aruki
e4d4beeaed
Fixed crash when copy/pasting objects in MP1
2017-07-26 03:43:22 -06:00
Aruki
4084375dce
Finishing touches on PWE v1.2.0
2017-07-26 03:42:57 -06:00
Aruki
f980bc7536
Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
2017-07-26 01:30:52 -06:00
Aruki
95d0279027
Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
2017-07-26 01:29:40 -06:00
Aruki
18482cbae6
Added drag/drop support to directory tree view
2017-07-25 18:34:02 -06:00
Aruki
ca40c26154
Directory tree view now updates to reflect changes when moving/renaming folders
2017-07-25 04:02:48 -06:00
Aruki
5e79d88bb8
Minor bugfix - Prime 3 is not Wii de Asobu
2017-07-25 00:50:50 -06:00
Aruki
588c4aa0bd
Added support for building Wii de Asobu/Trilogy ISOs
2017-07-24 23:51:09 -06:00
Aruki
e4d7c37541
Added support for exporting Trilogy and Wii de Asobu builds
2017-07-24 21:08:12 -06:00
Aruki
305fbbdeed
Added ability to look up asset IDs with the search bar
2017-07-22 17:39:49 -06:00
Aruki
4f2828e0f8
Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
2017-07-22 16:26:49 -06:00
Aruki
89d668a810
Added ability to display referencers/dependencies of assets
2017-07-20 20:56:29 -06:00
Aruki
905173a0a0
Added ability to create/delete directories
2017-07-20 20:48:12 -06:00
Aruki
16e310fb2f
Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
2017-07-18 03:07:42 -06:00
Aruki
db277d7a15
Added ability to rename resources/directories in the resource table view
2017-07-16 03:24:14 -06:00
Aruki
932e2bff7a
Changed resource cache to save with the basic binary serializer to improve read/write time
2017-07-15 23:19:26 -06:00
Aruki
bfe541a35d
Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
2017-07-15 22:55:26 -06:00
Aruki
a813c4c61c
Fixed table view updating to properly show changes after moving resources/directories
2017-07-15 22:24:59 -06:00
Aruki
dbe8b7922c
Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
2017-07-14 18:41:56 -06:00
Aruki
fe9a074029
Added context menu to the resource browser; fixed search results not displaying correctly
2017-07-13 01:41:46 -06:00
Aruki
137c10f28f
Major resource browser UI overhaul
2017-07-12 20:45:14 -06:00
Aruki
31dec78050
Moved /WX flag in the .pro files into a win32 block
2017-07-12 00:22:04 -06:00
Aruki
097ab23687
Fix to .qmake.conf so MSVC compiler flags are only set on Windows
2017-07-12 00:17:42 -06:00
Aruki
0ffbaefcde
Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
2017-07-10 16:43:53 -06:00
Aruki
581d5f7267
Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
2017-07-10 15:19:11 -06:00
Aruki
2348b8514f
Changed resource selector so you click the resource name to find it instead of having a separate find button
2017-07-09 23:55:29 -06:00
Aruki
096ef45bac
Added support for building Wii ISOs
2017-07-09 15:44:42 -06:00
Aruki
665a098d50
Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
2017-07-09 13:44:06 -06:00
Aruki
2ddba0cacc
Removed unneeded ToLower() call
2017-07-08 13:42:31 -06:00
Aruki
cbdebd2f7e
Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
2017-07-08 13:38:03 -06:00
Aruki
21efd3999f
Fixed issue causing the viewport axes to sometimes not render correctly
2017-07-07 23:14:41 -06:00
Aruki
5c1d4f70ae
Fixed save and save+cook buttons being enabled when no area is open
2017-07-07 20:52:14 -06:00
Aruki
8b84b638ac
Fixed all DKCR name generation issues
2017-07-05 01:10:57 -06:00
Aruki
6a01bf5982
Removed raw extensions
2017-07-04 19:55:44 -06:00
Aruki
2c21276f5a
Use uppercase extensions for editor resources
2017-07-04 19:32:12 -06:00
Aruki
3fa1279d29
Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
2017-07-04 19:02:56 -06:00
Aruki
4652e125e5
Resource database can now keep track of empty directories
2017-07-04 13:34:14 -06:00
Aruki
9a52fe52d4
Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
2017-07-04 04:59:22 -06:00
Aruki
1f3df14b02
Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
2017-07-02 15:56:30 -06:00
Aruki
4b73d0abcc
Added resource metadata files
2017-07-02 02:17:04 -06:00
Aruki
5a398423e1
Applied some fixes to the binary reader/writer classes
2017-07-02 02:12:01 -06:00
Aruki
c6e6ccaa89
Unify directory structure for cooked/raw assets
2017-07-01 19:03:56 -06:00
Aruki
4dc11023df
Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
2017-06-27 06:13:42 -06:00