parax0
|
420f483b56
|
Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
|
2016-04-29 15:59:26 -06:00 |
parax0
|
e781908205
|
Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
|
2016-04-29 15:58:50 -06:00 |
parax0
|
82f037c69e
|
Added support for Echoes animation formats
|
2016-04-28 05:10:49 -06:00 |
parax0
|
769662b51d
|
Syncing template changes
|
2016-04-28 00:50:01 -06:00 |
parax0
|
7f3929d4ca
|
Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
|
2016-04-28 00:44:50 -06:00 |
parax0
|
c4268746f2
|
Fixed skeleton raycasting using the incorrect bone position + renamed a variable
|
2016-04-27 23:55:41 -06:00 |
parax0
|
59d8de0f31
|
Added support for depth groups on the renderer
|
2016-04-27 23:32:02 -06:00 |
parax0
|
5b63556527
|
Switched to 8-bit bone indices, removed material skinning flag
|
2016-04-27 21:33:45 -06:00 |
parax0
|
0bd9506a93
|
Fixed null animations not being cleared out correctly when loading animsets
|
2016-04-27 20:40:43 -06:00 |
parax0
|
50dcc9cc1a
|
Pre-transform bones with inverse bind instead of sending it to the shader
|
2016-04-27 20:36:50 -06:00 |
parax0
|
401fe22b75
|
Disabled skinning flag on all resource models
|
2016-04-27 19:07:13 -06:00 |
parax0
|
98059cedaa
|
Added support for model skinning
|
2016-04-27 04:27:57 -06:00 |
parax0
|
c5ff634cd1
|
Implemented assert macros
|
2016-04-10 14:59:34 -06:00 |
parax0
|
61afbabfa4
|
Character editor UI improvements
|
2016-04-10 07:54:49 -06:00 |
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
parax0
|
dfdbed24c4
|
Change CTransform4f to inherit from CMatrix4f
|
2016-04-08 19:16:26 -06:00 |
parax0
|
876cb0e737
|
Added support for loading animations from ANCS, fixed some bugs
|
2016-04-08 18:38:40 -06:00 |
parax0
|
a931e2aec6
|
Added support for loading compressed animations
|
2016-04-08 09:02:15 -06:00 |
parax0
|
ef523c2339
|
Added support for loading uncompressed animations and playing them back
|
2016-04-07 12:15:24 -06:00 |
parax0
|
2376a36f0b
|
Added support for loading and rendering skeletons, added character editor
|
2016-04-05 17:26:16 -06:00 |
parax0
|
f9a2d019e1
|
Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
|
2016-03-28 03:28:33 -06:00 |
parax0
|
e461039882
|
Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
|
2016-03-27 22:01:07 -06:00 |
parax0
|
1150ee2b22
|
More code cleanup
|
2016-03-27 20:26:33 -06:00 |
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
parax0
|
6b79ef2f3f
|
Template updates
|
2016-03-25 01:05:15 -06:00 |
parax0
|
8234ffce1b
|
Fixed a bug in the unlink dialog, changed the link/unlink keyboard shortcuts
|
2016-03-22 21:53:16 -06:00 |
parax0
|
77eb2b3dc5
|
Fixed crash when editing character properties
|
2016-03-22 20:22:43 -06:00 |
parax0
|
0ca82afbfe
|
Fixed a crash after extracting or repacking a pak
|
2016-03-22 17:21:49 -06:00 |
parax0
|
843ea96ceb
|
Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
|
2016-03-22 01:29:17 -06:00 |
parax0
|
c6e932e14b
|
Added CameraShaker billboards
|
2016-03-21 18:55:51 -06:00 |
parax0
|
e43cc3586b
|
Finalized the About dialog, made it accessible through the start window
|
2016-03-21 18:24:12 -06:00 |
parax0
|
b8b9426411
|
Fixed crash when repacking paks
|
2016-03-21 18:23:25 -06:00 |
parax0
|
220c54004f
|
Fixed combo boxes in the property view resizing when you modify them and screwing up vertical alignment
|
2016-03-21 17:07:11 -06:00 |
parax0
|
87bf3dbfcc
|
Fixed draggable spinboxes updating while the user is typing into them
|
2016-03-21 16:51:35 -06:00 |
parax0
|
9d782f5a4c
|
Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
|
2016-03-21 16:01:14 -06:00 |
parax0
|
0faa4c3630
|
Replaced uses of std::cout with Log::Write and Log::Error
|
2016-03-21 15:29:56 -06:00 |
parax0
|
2c120e0b16
|
Added improved functionality for running PakTool and added "Save and Repack" button in the World Editor
|
2016-03-21 06:55:01 -06:00 |
parax0
|
bb921dc613
|
Copy/paste bugfixes
|
2016-03-20 18:22:11 -06:00 |
parax0
|
0b1f419142
|
Template updates
|
2016-03-20 06:48:30 -06:00 |
parax0
|
8dddbd8b92
|
Attempt to find a new filename for the log if we can't open the requested one
|
2016-03-20 06:39:07 -06:00 |
parax0
|
5009c08c87
|
Added support for script instance copy/paste in the World Editor
|
2016-03-20 06:31:23 -06:00 |
parax0
|
d961545309
|
Added some extra menu actions to allow the user more control over which connected instances are selected
|
2016-03-19 21:47:40 -06:00 |
parax0
|
1921fbf5de
|
Added "select connected" action to CSceneViewport context menu
|
2016-03-19 21:02:23 -06:00 |
parax0
|
99a64342e9
|
Added support for script instance cloning
|
2016-03-19 20:30:42 -06:00 |
parax0
|
3d6993a1ec
|
Fixed an issue in the area cooker where unneeded padding is written to the file if the padding is exactly 32 bytes
|
2016-03-19 03:00:13 -06:00 |
parax0
|
c1014f4748
|
Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer
|
2016-03-17 15:23:26 -06:00 |
parax0
|
f19e5c1153
|
Added check for no clean index
|
2016-03-16 22:22:10 -06:00 |
parax0
|
7bc7a7a610
|
Fixed a bug in the World Editor clean state checks
|
2016-03-16 22:09:53 -06:00 |
parax0
|
b774f08097
|
Implemented spawn layer on the create tab
|
2016-03-16 21:31:27 -06:00 |
parax0
|
2bcf29dd7f
|
Correctly handle link modifications, run OnLoadFinished when creating new nodes
|
2016-03-16 19:36:38 -06:00 |