Aruki
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bdf0d188c3
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Integrated FileIO as part of Common instead of a separate subproject
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2017-05-04 12:18:52 -06:00 |
Aruki
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11ccd23baf
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Removed zlib and LZO from the Common/Math pro files
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2017-03-31 23:49:40 -06:00 |
Aruki
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15f0b9338c
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Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
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2017-03-31 23:42:41 -06:00 |
Aruki
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cd8f4147c2
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Added a couple new utility/convenience functions in FileIO and Math
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2017-03-30 01:25:50 -06:00 |
Aruki
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fbdf9023d1
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Upgraded to VS2015 64-bit compiler
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2017-02-04 09:36:37 -07:00 |
parax0
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20bddd5ed7
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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2016-08-26 19:33:33 -06:00 |
parax0
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3dc0d71403
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Implemented binary serializer classes
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2016-08-23 20:42:05 -06:00 |
parax0
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8f2b39469a
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Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
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2016-08-14 04:56:51 -06:00 |
parax0
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74574c318e
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Moved EGame to Common
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2016-08-13 01:43:55 -06:00 |
parax0
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0f2c0d5b39
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
parax0
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5f1b5da430
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
parax0
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f15aca3f99
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Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
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2016-05-31 00:45:30 -06:00 |
parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
parax0
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f11a8b938b
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Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |