Aruki
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0ae7b8686e
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
Aruki
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e92a9fc6b0
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Rewrote CStringTable (currently doesn't compile)
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2018-12-20 02:46:46 -07:00 |
Aruki
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02e4e47fb2
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Couple additional instructions
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2018-12-18 21:44:39 -07:00 |
Aruki
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cfc9ed4483
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Added visual studio to build requirements
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2018-12-18 18:02:59 -07:00 |
Aruki
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446fc6ac52
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Added build requirements to readme
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2018-12-18 17:52:57 -07:00 |
Aruki
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9dbe24adbb
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Fixed lzo and nod submodules
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2018-12-18 17:11:32 -07:00 |
Aruki
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e7337f7e4a
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Merge pull request #4 from Antidote/underp
Restore DKCR script definitions
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2018-12-17 16:32:32 -07:00 |
Phillip Stephens
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b673558fbb
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Restore DKCR script definitions
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2018-12-17 15:17:14 -08:00 |
Aruki
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c8208b5910
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Merge pull request #3 from Antidote/master
Fix directory casing in templates
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2018-12-17 15:51:43 -07:00 |
Phillip Stephens
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eeb9c8d6c2
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Fix directory casing in templates
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2018-12-17 14:41:39 -08:00 |
Aruki
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7f23cca535
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License & readme
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2018-12-17 14:40:09 -07:00 |
Aruki
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6cbf54f4ca
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no message
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2018-12-17 13:51:48 -07:00 |
Aruki
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051811963d
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Merge branch 'master' into release
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2018-12-17 13:51:12 -07:00 |
Aruki
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c00eca40c5
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no message
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2018-12-17 13:30:49 -07:00 |
Aruki
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111428f821
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Removed old unneeded files
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2018-12-17 12:59:23 -07:00 |
Aruki
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a35b673e8a
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Remove PUBLIC_RELEASE configuration on master
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2018-12-16 14:58:36 -07:00 |
Aruki
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6772e27ea2
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Removed assimp pdb for being too large
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2018-12-16 14:37:51 -07:00 |
Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
Aruki
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dacd21d7fc
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Added LibCommon as a submodule (PWE code still needs to be updated to compile correctly with LibCommon changes)
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2018-12-09 18:48:02 -07:00 |
Aruki
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f92b36a8ab
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Merge branch 'master' into release
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2018-10-21 19:58:19 -06:00 |
Aruki
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815732a2c6
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Added some more DLLs that Qt 5.10 needs that were previously not versioned
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2018-10-21 19:52:01 -06:00 |
Aruki
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e51b49b74b
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Qt 5.10 DLLs
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2018-10-21 19:28:30 -06:00 |
Aruki
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64e0aa8a44
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Updated outdated IArchive documentation and got rid of old template reader/writer classes
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2018-10-21 19:23:41 -06:00 |
Aruki
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1bc95a30a5
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Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
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2018-10-21 19:01:57 -06:00 |
Aruki
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8d1aec35ad
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DKCR property updates
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2018-10-16 00:36:54 -06:00 |
Aruki
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f18ae798bd
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Fixed disabled widgets not changing color
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2018-10-15 03:27:19 -06:00 |
Aruki
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bac4f9db82
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Fixed script object properties never getting their dirty flag cleared after saving
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2018-10-15 03:11:10 -06:00 |
Aruki
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7dcfda78ba
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Added support for converting some property types to other types
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2018-10-15 02:58:11 -06:00 |
Aruki
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95d270cde7
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Added support for excluding properties from generation results that already have valid names. Plus some more property names
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2018-10-14 20:29:50 -06:00 |
Aruki
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bd8579167d
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Fixing some stuff I screwed up in the last commit, oops.
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2018-10-13 22:44:39 -06:00 |
Aruki
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5a56764815
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Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
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2018-10-13 21:40:09 -06:00 |
Aruki
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cf219cf17a
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
Aruki
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0e5355a103
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Changed MP1 enum properties to choices
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2018-10-13 01:56:56 -06:00 |
Aruki
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a70951616a
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Removed some unused duplicate properties from the name map
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2018-10-12 21:40:53 -06:00 |
Aruki
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1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
Aruki
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1d724b69d9
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Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
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2018-10-12 19:38:08 -06:00 |
Aruki
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ef6759df4a
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Removed an unnecessary parameter from game templates
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2018-10-09 23:27:31 -06:00 |
Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
Aruki
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803ea5788b
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New templates
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2018-10-07 21:47:18 -06:00 |
Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
Aruki
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2118bbd0cd
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More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
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2018-09-22 03:26:15 -06:00 |
Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
Aruki
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e2a57b7d49
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Merged property name changes from Bearborg
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2018-09-17 15:55:28 -07:00 |
Aruki
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0afa16f3a0
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Fixed enums not serializing default value in hex & support for saving property name map
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2018-09-16 11:03:28 -07:00 |
Aruki
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36926ca28e
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WIP script object template serialization
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2018-09-16 09:44:19 -07:00 |
Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |