Lioncash
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61a6151afe
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externals: Update LibCommon
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2020-06-11 11:10:04 -04:00 |
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LC
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b5ddc20771
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Merge pull request #26 from lioncash/scene
CSceneNode: Minor cleanup
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2020-06-11 10:53:51 -04:00 |
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LC
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1fb554fa4c
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Merge pull request #24 from lioncash/cook
CAreaCooker: Minor cleanup
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2020-06-11 10:53:17 -04:00 |
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LC
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8babcc13bb
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Merge pull request #22 from lioncash/anim2
CAnimation: Minor clean up
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2020-06-11 10:52:59 -04:00 |
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LC
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9c2b7e4c95
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Merge pull request #23 from lioncash/iter
CResourceIterator: Cleanup and undefined behavior prevention
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2020-06-11 10:52:41 -04:00 |
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LC
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d7b6ab81ea
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Merge pull request #27 from lioncash/gen
CShaderGenerator: Make file-scope arrays non-allocating
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2020-06-11 10:52:19 -04:00 |
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LC
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919dcfd8d9
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Merge pull request #28 from lioncash/table
CStringTable: Eliminate file-scope allocations
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2020-06-11 10:51:34 -04:00 |
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LC
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4f289193bb
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Merge pull request #32 from lioncash/str
CGameInfo: Make file-scope strings non-allocating
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2020-06-11 10:51:20 -04:00 |
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LC
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156c92909e
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Merge pull request #33 from lioncash/index
CIndexBuffer: Mark member functions as const where applicable
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2020-06-11 10:50:52 -04:00 |
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Lioncash
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76ec0df8a2
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externals: Update LibCommon
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2020-06-11 10:49:37 -04:00 |
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Lioncash
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c929293789
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CIndexBuffer: Mark member functions as const where applicable
These member functions don't alter internal state, so we can mark them
as const.
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2020-06-10 19:33:50 -04:00 |
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Lioncash
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7da0cdb8a3
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CGameInfo: Make file-scope strings non-allocating
Same behavior, minus any potential heap allocations and static
constructors.
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2020-06-10 18:04:40 -04:00 |
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Lioncash
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583472f2f9
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CStringTable: Eliminate file-scope allocations
Eliminates all runtime static initializers, reducing the heap usage of
the application lifetime just a little bit.
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2020-06-10 01:06:46 -04:00 |
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Lioncash
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ef0030872a
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CShaderGenerator: default constructor and destructor
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2020-06-10 00:55:12 -04:00 |
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Lioncash
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e75c077bda
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CShaderGenerator: Make file-scope arrays non-allocating
We can make these plain views to eliminate any potential static runtime
constructors.
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2020-06-10 00:55:08 -04:00 |
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Lioncash
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c285207f24
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CSceneNode: Collapse loops into ranged for loops
Where applicable, we can simplify some loops a little bit, migrating off
the slightly more verbose iterator means of traversing standard
containers.
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2020-06-09 23:07:47 -04:00 |
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Lioncash
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3d4f2d60eb
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CSceneNode: Make use of std::array
Same behavior, stronger typing.
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2020-06-09 22:57:44 -04:00 |
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Lioncash
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7065005c30
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CSceneNode: Make use of override
Same behavior, stronger enforcement of API.
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2020-06-09 22:56:38 -04:00 |
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Lioncash
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d3315bf84f
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CSceneNode: Make use of in-class initializers
Same behavior, less code.
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2020-06-09 22:55:25 -04:00 |
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Lioncash
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03f1aba7e8
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CAreaCooker: Collapse for loops into ranged for where applicable
Same behavior, less code.
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2020-06-09 07:56:56 -04:00 |
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Lioncash
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f727c07d13
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CAreaCooker: Make use of in-class initializers where applicable
Simplifies the construction code.
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2020-06-09 07:42:51 -04:00 |
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Lioncash
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0eef99f72e
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CResourceIterator: Provide a virtual destructor
Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
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2020-06-09 05:14:15 -04:00 |
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Lioncash
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621367e120
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CResourceIterator: Make use of override where applicable
Same behavior, but enforces the interface.
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2020-06-09 05:11:08 -04:00 |
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Lioncash
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65cc3a0d89
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CResourceIterator: Use prefix form for iterators
Same behavior, minus any created temporaries.
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2020-06-09 05:10:09 -04:00 |
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Lioncash
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e2209106fb
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CResourceIterator: Remove unnecessary inline specifiers
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2020-06-09 05:09:31 -04:00 |
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Lioncash
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0c784aa305
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CAnimation: Make use of std::array
Same behavior, but more strongly typed.
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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9f63991a0a
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CAnimation: Mark BuildDependencyTree() as overwritten
Same behavior, but enforces the interface.
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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a4f45aeb2d
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CAnimation: Remove unnecessary inline specifiers
Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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f233af5de4
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CAnimation: Convert typedefs into using aliases
Same behavior, nicer readability
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2020-06-09 04:21:45 -04:00 |
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Lioncash
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d4d7cf66cd
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CAnimation: Make use of in-class initializers where applicable
Simplifies member initialization
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2020-06-09 04:21:41 -04:00 |
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Bearborg
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4f3f5ea02d
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Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats
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2019-12-25 11:34:28 -05:00 |
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Jack Andersen
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30c1646f02
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Update dew, fix no lighting mode
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2019-11-24 16:46:57 -10:00 |
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Jack Andersen
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37c462725c
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Default zero mat/amb alpha so bloom does not get overpowered
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2019-11-17 12:03:09 -10:00 |
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Jack Andersen
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6e2bf5be83
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Fix MP3 extraction crash
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2019-11-16 20:48:07 -10:00 |
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Jack Andersen
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8ad13ff4c9
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MP1 material fix after MP3 refactor
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2019-11-16 15:42:36 -10:00 |
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Jack Andersen
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dfc9d1ddb0
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Merge remote-tracking branch 'origin/mp3-materials'
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2019-11-16 15:26:14 -10:00 |
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Jack Andersen
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cfea90e9d2
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Segfault fixes
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2019-11-16 15:24:46 -10:00 |
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Jack Andersen
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55c4a5818e
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Use non-1.0 alpha component for default lighting
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2019-11-07 14:54:35 -10:00 |
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Jack Andersen
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6e3b23ec50
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Accurate MP3 material processing
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2019-11-06 16:52:45 -10:00 |
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79ec379c66
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Minor lighting fixes and initial Mode 8 implementation
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2019-10-27 04:03:57 -07:00 |
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Aruki
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cd7937f73c
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Fixed CMayaSpline source files not compiling
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2019-06-18 12:10:04 -07:00 |
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Aruki
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ca40d34739
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Merge branch 'master' of https://github.com/arukibree/primeworldeditor
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2019-06-14 23:32:26 -07:00 |
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Aruki
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a21407a1b7
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Commit of old 2016-era WIP CMayaSpline implementation
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2019-06-14 23:31:27 -07:00 |
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Jack Andersen
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036c56370c
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Various memory-related bug fixes
Also new lzokay API to reduce erroneous usage.
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2019-06-14 09:01:29 -10:00 |
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Jack Andersen
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4c873591f0
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Make InstanceID label selectable and add parsing tooltip
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2019-06-13 13:12:53 -10:00 |
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Jack Andersen
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b507196851
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LibCommon now being integrated as an add_subdirectory submodule
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2019-06-04 14:44:39 -10:00 |
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Jack Andersen
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acd925ffaa
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Mac OpenGL fixes
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2019-05-27 11:25:00 -10:00 |
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Jack Andersen
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c4cc4b8657
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Merge pull request #2 from Antidote/cmake
Fix crashes while attempting to load MP2 and MP3
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2019-05-27 01:01:51 -10:00 |
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Jack Andersen
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5a8b62b1cd
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Mac build fixes
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2019-05-27 00:59:37 -10:00 |
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Jack Andersen
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374d836154
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Disable user template editing if directory not writable
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2019-05-26 20:38:29 -10:00 |
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