parax0
|
b2699eb96f
|
Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum
|
2016-03-07 23:02:49 -07:00 |
parax0
|
ecab7be63f
|
Set up DKCR waypoints to draw using the color of their attached spline path
|
2016-02-27 02:16:29 -07:00 |
parax0
|
17bb4567df
|
Renamed should_cook to cook_pref
|
2016-02-26 05:45:21 -07:00 |
parax0
|
146c88d016
|
Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
|
2016-02-26 05:38:26 -07:00 |
parax0
|
b38c25e1f3
|
Marked uncooked properties in MP2/3
|
2016-02-26 04:37:36 -07:00 |
parax0
|
6e9f2e9037
|
Regenerated the always cook parameters for DKCR properties; this time it accounts for property overrides
|
2016-02-24 04:32:20 -07:00 |
parax0
|
f674b69962
|
Revert "Marked a bunch of DKCR properties as always cook"
This reverts commit dd4341d251 .
|
2016-02-24 04:12:05 -07:00 |
parax0
|
a166dd8ac3
|
Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
|
2016-02-24 04:01:03 -07:00 |
parax0
|
dd4341d251
|
Marked a bunch of DKCR properties as always cook
|
2016-02-23 02:08:57 -07:00 |
parax0
|
a35044ef83
|
Moved Log to Common and made some changes to log formatting
|
2016-02-15 05:28:20 -07:00 |
parax0
|
d39a9dd1c1
|
Added "support" for MayaSpline properties
|
2016-02-15 02:06:44 -07:00 |
parax0
|
c1e3808196
|
Added dialog for editing property templates
|
2016-02-14 21:36:24 -07:00 |
parax0
|
34eb7c436e
|
Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
|
2016-02-14 01:03:17 -07:00 |
parax0
|
6d55444cc2
|
Added a label to WEditorProperties to present some basic information on the selected instance
|
2016-02-10 17:35:36 -07:00 |
parax0
|
c14e48bea5
|
Renamed a ton of script structs (and a few script objects)
|
2016-02-08 03:11:20 -07:00 |
parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
|
2016-02-07 23:48:43 -07:00 |
parax0
|
bb7ec84397
|
Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
|
2016-01-25 23:28:16 -07:00 |
parax0
|
c91c275af7
|
Template updates + small fixes
|
2016-01-25 23:12:22 -07:00 |
parax0
|
d1a73e6d02
|
Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
|
2016-01-09 09:40:11 -07:00 |
parax0
|
b61f21f346
|
Renaming some DKCR templates
|
2016-01-05 01:41:48 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
|
2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
|
2016-01-02 10:24:40 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |