Lioncash
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a48d3202b6
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CScriptNode: Make use of size_t where applicable
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2020-06-28 00:27:23 -04:00 |
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Lioncash
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4b3af988ad
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General: Add missing override specifiers where applicable
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2020-06-22 02:15:41 -04:00 |
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Lioncash
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2b7513b156
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SSurface: Make IntersectsRay() a const member function
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2020-06-21 19:48:39 -04:00 |
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Lioncash
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ebd1468bbf
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IProperty: Make use of size_t where applicable
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2020-06-21 19:27:44 -04:00 |
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Lioncash
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79f4866365
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CDamageableTriggerExtra: Make use of structured bindings
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2020-06-21 02:40:25 -04:00 |
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Lioncash
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8c3f77df8a
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CDamageableTriggerExtra: Mark member functions as const where applicable
These don't modify instance state.
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2020-06-21 02:37:42 -04:00 |
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Lioncash
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ef57260f0b
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CWaypointExtra: Make use of ranged-for where applicable
Same behavior, less moving parts.
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2020-06-20 00:06:59 -04:00 |
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Lioncash
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8c06309364
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CSplinePathExtra: Collapse RemoveWaypoint loop into find_if()
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2020-06-20 00:00:09 -04:00 |
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Lioncash
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40f0fbca4c
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CPointOfInterestExtra: Make color instances constexpr
Avoids unnecessary file-scope static constructors.
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2020-06-19 18:35:11 -04:00 |
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Lioncash
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b559df4e0a
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CDoorExtra: Tidying up
- Fix wonky formatting
- Apply const
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2020-06-19 02:38:35 -04:00 |
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Lioncash
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3dd325f708
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CDamageableTriggerExtra: Make use of unique_ptr
Safer lifetime management.
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2020-06-19 00:28:25 -04:00 |
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Lioncash
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81560138c0
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CDamageableTriggerExtra: add missing override specifier
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2020-06-19 00:26:48 -04:00 |
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Lioncash
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75be364148
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CDamageableTriggerExtra: Make use of std::array
Stronger typing.
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2020-06-19 00:26:09 -04:00 |
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Lioncash
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b781ca7b89
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CPointOfInterestExtra: Convert 0 literal to nullptr
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2020-06-18 08:03:54 -04:00 |
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Lioncash
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6f1d6a8649
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CScriptObject: Make use of size_t where applicable
Plays with standard containers nicer.
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2020-06-18 07:17:02 -04:00 |
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Lioncash
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31a1de9191
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CScriptExtra: Eliminate sign conversion warnings
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2020-06-18 06:50:17 -04:00 |
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Lioncash
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566a32fd75
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General: Migrate off non-constexpr constants
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2020-06-16 22:48:11 -04:00 |
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Lioncash
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e18e73cca5
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CBasicModel: Make use of size_t where applicable
Same behavior, but without some internal variable truncation.
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2020-06-15 19:48:25 -04:00 |
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Lioncash
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012da6fb6d
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General: Remove unnecessary inline specifiers and add overrides
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2020-06-11 15:49:42 -04:00 |
|
Jack Andersen
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6e3b23ec50
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Accurate MP3 material processing
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2019-11-06 16:52:45 -10:00 |
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1c80a13c23
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Silence Warnings
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2019-05-26 18:18:31 -07:00 |
|
Jack Andersen
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9f94db6c82
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Linux build fixes
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2019-05-25 20:24:13 -10:00 |
|
Aruki
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a1d94cc58f
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Rewrote SCAN asset handling + loading
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2019-01-12 21:28:04 -08:00 |
|
Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
|
Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
|
Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
|
Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
|
Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
|
Aruki
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148449e50b
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Various property cleanup, fixing more broken stuff, trialing new features
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2018-07-16 02:29:29 -06:00 |
|
Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
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Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
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parax0
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0929b20ba1
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
|
parax0
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f967519a77
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Fixed unnecessary ray tests being performed
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2016-06-29 23:20:34 -06:00 |
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parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
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parax0
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f64ee6b3b7
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
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parax0
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57451e231d
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Fixed damageable triggers rendering the wrong side in rotated areas
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2016-05-03 03:13:21 -06:00 |
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parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
|
parax0
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59d8de0f31
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Added support for depth groups on the renderer
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2016-04-27 23:32:02 -06:00 |
|
parax0
|
82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
|
parax0
|
9d782f5a4c
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Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
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2016-03-21 16:01:14 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
|
ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
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parax0
|
7bd97f0fce
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Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
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2016-02-10 18:48:34 -07:00 |
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parax0
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1a07a9c083
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Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
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parax0
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cae8caaabb
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Implemented sorting and context menus on the instance views
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2016-01-23 04:00:26 -07:00 |
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parax0
|
38942988d5
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Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
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parax0
|
440c3ad484
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Feature additions and improvements for pick mode and the POI -> World editor
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2016-01-16 12:57:20 -07:00 |
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parax0
|
c0b74c9883
|
Added support for EGMC and a basic EGMC visualizer dialog
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2016-01-15 16:36:58 -07:00 |
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