Aruki
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932e2bff7a
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Changed resource cache to save with the basic binary serializer to improve read/write time
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2017-07-15 23:19:26 -06:00 |
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Aruki
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bfe541a35d
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Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
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2017-07-15 22:55:26 -06:00 |
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Aruki
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a813c4c61c
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Fixed table view updating to properly show changes after moving resources/directories
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2017-07-15 22:24:59 -06:00 |
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Aruki
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dbe8b7922c
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Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
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2017-07-14 18:41:56 -06:00 |
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Aruki
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137c10f28f
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Major resource browser UI overhaul
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2017-07-12 20:45:14 -06:00 |
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Aruki
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0ffbaefcde
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Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
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2017-07-10 16:43:53 -06:00 |
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Aruki
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096ef45bac
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Added support for building Wii ISOs
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2017-07-09 15:44:42 -06:00 |
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Aruki
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665a098d50
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Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
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2017-07-09 13:44:06 -06:00 |
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Aruki
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2ddba0cacc
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Removed unneeded ToLower() call
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2017-07-08 13:42:31 -06:00 |
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Aruki
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cbdebd2f7e
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Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
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2017-07-08 13:38:03 -06:00 |
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Aruki
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8b84b638ac
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Fixed all DKCR name generation issues
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2017-07-05 01:10:57 -06:00 |
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Aruki
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3fa1279d29
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Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
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2017-07-04 19:02:56 -06:00 |
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Aruki
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4652e125e5
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Resource database can now keep track of empty directories
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2017-07-04 13:34:14 -06:00 |
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Aruki
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9a52fe52d4
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
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Aruki
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1f3df14b02
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Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
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2017-07-02 15:56:30 -06:00 |
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Aruki
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4b73d0abcc
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Added resource metadata files
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2017-07-02 02:17:04 -06:00 |
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Aruki
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c6e6ccaa89
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Unify directory structure for cooked/raw assets
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2017-07-01 19:03:56 -06:00 |
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Aruki
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46b65a5bcd
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Added support for the remaining DKCR formats; DKCR repacking works now
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2017-06-26 20:34:58 -06:00 |
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Aruki
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09bcf4114c
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Updated disc extraction/building progress bar code to use the new progress reporting functionality in nod
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2017-05-22 00:26:24 -06:00 |
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Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
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Aruki
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31621874a6
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Added preliminary support for building new ISOs
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2017-05-20 23:29:09 -06:00 |
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Aruki
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7f18a33fae
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Added support for Prime 3 package cooking
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2017-05-09 21:08:52 -06:00 |
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Aruki
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560706d285
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Fixed issues in MP3 package list building
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2017-05-09 14:16:41 -06:00 |
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Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
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Aruki
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e112c93498
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
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Aruki
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fc29370427
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Switch CStringTable over to using UTF-8 internally
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2017-05-04 15:58:06 -06:00 |
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Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
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Aruki
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bdf0d188c3
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Integrated FileIO as part of Common instead of a separate subproject
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2017-05-04 12:18:52 -06:00 |
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Aruki
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336744ed49
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Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
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2017-05-04 01:14:51 -06:00 |
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Aruki
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9d6798b7ae
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Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
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2017-05-03 03:07:34 -06:00 |
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Aruki
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3fc35b7c09
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Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
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2017-04-30 23:45:56 -06:00 |
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Aruki
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88c11555c0
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Added support for CHAR, SAND, and SCAN dependencies in MP3
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2017-04-30 22:28:37 -06:00 |
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Aruki
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15f0b9338c
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Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
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2017-03-31 23:42:41 -06:00 |
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Aruki
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a88afe31e3
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Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
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2017-02-20 03:42:04 -07:00 |
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Aruki
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5485d42b56
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Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
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2017-02-18 19:41:39 -07:00 |
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Aruki
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68840e69f9
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Changed over to new FOURCC macro
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2017-02-17 22:38:25 -07:00 |
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Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
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Aruki
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3697401ebb
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Dropped support for resource collections in package definitions
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2017-02-14 19:20:22 -07:00 |
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Aruki
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c5de322ac7
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Fixed various bugs and crashes and moved more functionality into the world editor
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2017-02-13 13:44:02 -07:00 |
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Aruki
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00a48e69f8
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Added world/area info sections to the world info sidebar
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2017-02-12 23:46:22 -07:00 |
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Aruki
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9928a599be
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
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Aruki
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882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
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Aruki
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6d77604667
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
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Aruki
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9b6376af68
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Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
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2017-02-08 12:40:09 -07:00 |
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Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
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Aruki
|
1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
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Aruki
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b3a0e52b6f
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Fixed crash after generating asset names, added MP2 auto-generated names to the map
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2017-02-06 15:10:54 -07:00 |
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Aruki
|
eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
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Aruki
|
7f9bed653b
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Added type filtering to the resource browser
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2017-02-02 21:20:54 -07:00 |
|
Aruki
|
8a66e393e7
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Added CResTypeInfo class
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2017-01-31 21:56:53 -07:00 |
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