Aruki
|
a70951616a
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Removed some unused duplicate properties from the name map
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2018-10-12 21:40:53 -06:00 |
Aruki
|
1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
Aruki
|
ef6759df4a
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Removed an unnecessary parameter from game templates
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2018-10-09 23:27:31 -06:00 |
Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
Aruki
|
803ea5788b
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New templates
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2018-10-07 21:47:18 -06:00 |
Aruki
|
e2a57b7d49
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Merged property name changes from Bearborg
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2018-09-17 15:55:28 -07:00 |
Aruki
|
5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
Aruki
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7099b97529
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More property names (most merged from Bearborg, some from DKCR3D)
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2018-02-18 14:26:24 -07:00 |
Aruki
|
6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
|
366c4cd3ff
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Some more property names from DKCR3D and Bearborg
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2018-02-13 20:18:10 -07:00 |
Aruki
|
74e7d20329
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More new property names
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2018-02-13 12:03:45 -07:00 |
Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
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ebab154a38
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Bunch of new property names
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2018-02-12 02:34:34 -07:00 |
Aruki
|
11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
|
db277d7a15
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Added ability to rename resources/directories in the resource table view
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2017-07-16 03:24:14 -06:00 |
Aruki
|
dbe8b7922c
|
Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
|
2017-07-14 18:41:56 -06:00 |
Aruki
|
8b84b638ac
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Fixed all DKCR name generation issues
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2017-07-05 01:10:57 -06:00 |
Aruki
|
2c21276f5a
|
Use uppercase extensions for editor resources
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2017-07-04 19:32:12 -06:00 |
Aruki
|
46b65a5bcd
|
Added support for the remaining DKCR formats; DKCR repacking works now
|
2017-06-26 20:34:58 -06:00 |
Aruki
|
0a9b052413
|
Added progress bars for most major blocking operations
|
2017-05-21 18:01:09 -06:00 |
Aruki
|
43a3558383
|
Fixed bug that could produce multiple script instances with equivalent instance IDs
|
2017-05-14 21:30:32 -06:00 |
Aruki
|
b45eaae106
|
Fixed major issues when exporting DKCR
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2017-05-14 01:48:47 -06:00 |
Aruki
|
3fc35b7c09
|
Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
|
2017-04-30 23:45:56 -06:00 |
Aruki
|
98cd617b3e
|
Added support for loading Corruption particle dependencies
|
2017-03-01 00:52:25 -07:00 |
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
Aruki
|
5485d42b56
|
Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
|
2017-02-18 19:41:39 -07:00 |
Aruki
|
882973d9d5
|
Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
|
2017-02-10 14:52:47 -07:00 |
parax0
|
678ca01fb1
|
Merge branch 'master' into ContentExporting
|
2017-01-29 07:33:14 -07:00 |
parax0
|
9f6687ca85
|
DKCR template updates
|
2017-01-11 06:30:46 -07:00 |
parax0
|
9706ae4a94
|
Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text
|
2016-12-29 00:36:47 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
efa85036c2
|
Added basic support for tracking DUMB dependencies
|
2016-12-03 14:32:41 -07:00 |
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
parax0
|
2e1add84be
|
Added support for sound properties, labelled most MP1 sound properties
|
2016-09-01 18:02:26 -06:00 |
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
parax0
|
d263610d43
|
Added ability to double click a resource in the resource browser to open it for editing
|
2016-08-28 04:07:17 -06:00 |
parax0
|
8f2b39469a
|
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
|
2016-08-14 04:56:51 -06:00 |
parax0
|
ba438383b4
|
Adding PillBug templates back
|
2016-08-14 00:01:10 -06:00 |
parax0
|
77b610e24b
|
Temporarily deleting PillBug templates to fix filename capitalization
|
2016-08-14 00:00:18 -06:00 |
parax0
|
a914736172
|
Added rel/rso module dependencies to the script template format
|
2016-08-13 23:57:41 -06:00 |
parax0
|
de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
|
2016-08-12 04:27:19 -06:00 |
parax0
|
e53a895b29
|
Template updates
|
2016-06-09 02:49:31 -06:00 |
parax0
|
ce688fcb8e
|
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
|
2016-05-01 17:32:55 -06:00 |
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
|
2016-04-30 06:17:02 -06:00 |
parax0
|
769662b51d
|
Syncing template changes
|
2016-04-28 00:50:01 -06:00 |
parax0
|
6b79ef2f3f
|
Template updates
|
2016-03-25 01:05:15 -06:00 |
parax0
|
c6e932e14b
|
Added CameraShaker billboards
|
2016-03-21 18:55:51 -06:00 |
parax0
|
0b1f419142
|
Template updates
|
2016-03-20 06:48:30 -06:00 |