Commit Graph

479 Commits

Author SHA1 Message Date
parax0 baeb898f22 Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook 2016-02-24 07:18:29 -07:00
parax0 6e9f2e9037 Regenerated the always cook parameters for DKCR properties; this time it accounts for property overrides 2016-02-24 04:32:20 -07:00
parax0 f674b69962 Revert "Marked a bunch of DKCR properties as always cook"
This reverts commit dd4341d251.
2016-02-24 04:12:05 -07:00
parax0 a166dd8ac3 Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug 2016-02-24 04:01:03 -07:00
parax0 dd4341d251 Marked a bunch of DKCR properties as always cook 2016-02-23 02:08:57 -07:00
parax0 9f2c4d75bf Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken. 2016-02-22 11:47:47 -07:00
parax0 200918671b Implemented grid toggle in the model editor 2016-02-20 04:48:17 -07:00
parax0 5fbdfc8298 Added/updated some icons and made some UI changes - added/changed some UI actions and removed some UI elements that aren't being used 2016-02-20 04:41:07 -07:00
parax0 8c722c8308 Quick fix to keep the "white ambient" flag from being enabled in MP1/2 2016-02-19 18:47:21 -07:00
parax0 1727a337c6 Added support for "white ambient" flag in DKCR to fix black world geometry 2016-02-17 03:43:15 -07:00
parax0 63bdc1def7 Set DKCR game mode to check for InternalState5/6 + fixed an infinite recursion issue 2016-02-17 02:40:17 -07:00
parax0 c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0 9eaf537611 Added application icon 2016-02-16 19:41:54 -07:00
parax0 dfd9ea92db Overhauled CompressionUtil 2016-02-15 06:20:34 -07:00
parax0 a35044ef83 Moved Log to Common and made some changes to log formatting 2016-02-15 05:28:20 -07:00
parax0 d39a9dd1c1 Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
parax0 c1e3808196 Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
parax0 34eb7c436e Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
parax0 3296948bea Fixes to avoid needless re-buffering in PostLoad + fix for a crash/memory leak when changing areas 2016-02-10 18:49:56 -07:00
parax0 7bd97f0fce Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix 2016-02-10 18:48:34 -07:00
parax0 739e3c51bf Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues 2016-02-10 17:38:32 -07:00
parax0 6d55444cc2 Added a label to WEditorProperties to present some basic information on the selected instance 2016-02-10 17:35:36 -07:00
parax0 e13868921c Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value 2016-02-10 04:55:05 -07:00
parax0 d9b5895074 Merged all the Properties.xmls together to eliminate the need to sync property name changes between games 2016-02-08 04:35:04 -07:00
parax0 55b2c053ab Added support for numerical property suffixes 2016-02-08 03:35:28 -07:00
parax0 c14e48bea5 Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
parax0 37110f4e54 Clear error log before loading an area 2016-02-08 00:51:09 -07:00
parax0 a46cd5446f Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
parax0 8e1b66fa5a Unsaved changes bugfix, added close event for start window 2016-02-01 22:15:28 -07:00
parax0 0fe0c667a1 Check for unsaved changes before changing area/world 2016-02-01 18:30:09 -07:00
parax0 1a07a9c083 Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed 2016-02-01 16:42:12 -07:00
parax0 6669dd4367 Added check for the World Lighting Options property in LightParameters when lighting script nodes 2016-01-31 23:53:35 -07:00
parax0 e430cbfb73 Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor 2016-01-31 19:29:10 -07:00
parax0 7a28db3d40 Open property editor on single click, fix for sub-value edits 2016-01-31 14:48:29 -07:00
parax0 f6f36f4f2e Support for undo/redo on array resize 2016-01-31 14:25:16 -07:00
parax0 cc054cf571 Support for undoing property changes + tons of tweaks and fixes 2016-01-31 01:11:32 -07:00
parax0 c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0 2e6024b413 Notify script nodes when their properties are modified 2016-01-30 11:21:29 -07:00
parax0 b4c8226e15 Pass through LURD and LRLD material passes with no effect 2016-01-30 00:17:19 -07:00
parax0 61769fefe2 Added Qt error message redirect to PWE's log 2016-01-29 21:43:22 -07:00
parax0 bb7ec84397 Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer 2016-01-25 23:28:16 -07:00
parax0 c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0 75091f718c Added rotation arrow for when billboards are selected 2016-01-25 22:26:38 -07:00
parax0 9a24a34bc6 Added interface for editing array properties in the property view 2016-01-25 16:57:04 -07:00
parax0 3b41415581 Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily) 2016-01-24 00:50:03 -07:00
parax0 cae8caaabb Implemented sorting and context menus on the instance views 2016-01-23 04:00:26 -07:00
parax0 38942988d5 Implemented new property editor, CPropertyView 2016-01-22 13:53:57 -07:00
parax0 26485b1151 Changed double-click behavior in the POI list dialog, readded and fixed error message for incorrect struct property count in SCLY 2016-01-18 16:10:26 -07:00
parax0 8611e692a9 Added the ability to add/remove POIs to the EGMC editor 2016-01-16 23:27:08 -07:00
parax0 f25042125f Added Unmap All button to the EGMC editor dialog 2016-01-16 13:51:38 -07:00