Aruki
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bd8579167d
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Fixing some stuff I screwed up in the last commit, oops.
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2018-10-13 22:44:39 -06:00 |
Aruki
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5a56764815
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Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
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2018-10-13 21:40:09 -06:00 |
Aruki
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cf219cf17a
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
Aruki
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0e5355a103
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Changed MP1 enum properties to choices
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2018-10-13 01:56:56 -06:00 |
Aruki
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a70951616a
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Removed some unused duplicate properties from the name map
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2018-10-12 21:40:53 -06:00 |
Aruki
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1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
Aruki
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1d724b69d9
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Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
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2018-10-12 19:38:08 -06:00 |
Aruki
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ef6759df4a
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Removed an unnecessary parameter from game templates
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2018-10-09 23:27:31 -06:00 |
Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
Aruki
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803ea5788b
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New templates
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2018-10-07 21:47:18 -06:00 |
Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
Aruki
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2118bbd0cd
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More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
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2018-09-22 03:26:15 -06:00 |
Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
Aruki
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e2a57b7d49
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Merged property name changes from Bearborg
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2018-09-17 15:55:28 -07:00 |
Aruki
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0afa16f3a0
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Fixed enums not serializing default value in hex & support for saving property name map
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2018-09-16 11:03:28 -07:00 |
Aruki
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36926ca28e
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WIP script object template serialization
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2018-09-16 09:44:19 -07:00 |
Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
Aruki
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91650a2924
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Codegen integration + string enum serialization support
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2018-07-30 20:33:51 -06:00 |
Aruki
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6a72bae97a
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WIP start of property serialization support
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2018-07-30 20:30:43 -06:00 |
Aruki
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148449e50b
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Various property cleanup, fixing more broken stuff, trialing new features
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2018-07-16 02:29:29 -06:00 |
Aruki
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a90f1d0441
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Reimplemented array resizing
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2018-07-09 06:53:56 -06:00 |
Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
Aruki
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4faadbda61
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Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
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2018-07-08 21:59:01 -06:00 |
Aruki
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6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
Aruki
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15e46dc551
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Merge branch 'master' of https://bitbucket.org/arukibree/primeworldeditor
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2018-07-07 15:30:35 -06:00 |
Aruki
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635e3b8e58
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Initial commit of Qt Creator debugger visualizers
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2018-07-07 15:19:01 -06:00 |
Aruki
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6c866f4580
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Set up libraries as submodules, updated all libraries, updated to Visual Studio 2017 compiler
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2018-07-06 16:50:17 -06:00 |
Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
Aruki
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7099b97529
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More property names (most merged from Bearborg, some from DKCR3D)
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2018-02-18 14:26:24 -07:00 |
Aruki
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6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
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366c4cd3ff
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Some more property names from DKCR3D and Bearborg
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2018-02-13 20:18:10 -07:00 |
Aruki
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74e7d20329
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More new property names
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2018-02-13 12:03:45 -07:00 |
Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
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ebab154a38
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Bunch of new property names
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2018-02-12 02:34:34 -07:00 |
Aruki
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11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
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f980bc7536
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Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
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2017-07-26 01:30:52 -06:00 |
Aruki
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95d0279027
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Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
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2017-07-26 01:29:40 -06:00 |
Aruki
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18482cbae6
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Added drag/drop support to directory tree view
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2017-07-25 18:34:02 -06:00 |
Aruki
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ca40c26154
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Directory tree view now updates to reflect changes when moving/renaming folders
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2017-07-25 04:02:48 -06:00 |
Aruki
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5e79d88bb8
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Minor bugfix - Prime 3 is not Wii de Asobu
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2017-07-25 00:50:50 -06:00 |
Aruki
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588c4aa0bd
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Added support for building Wii de Asobu/Trilogy ISOs
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2017-07-24 23:51:09 -06:00 |
Aruki
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e4d7c37541
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
Aruki
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305fbbdeed
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Added ability to look up asset IDs with the search bar
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2017-07-22 17:39:49 -06:00 |
Aruki
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4f2828e0f8
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Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
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2017-07-22 16:26:49 -06:00 |
Aruki
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89d668a810
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Added ability to display referencers/dependencies of assets
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2017-07-20 20:56:29 -06:00 |
Aruki
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905173a0a0
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Added ability to create/delete directories
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2017-07-20 20:48:12 -06:00 |
Aruki
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16e310fb2f
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Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
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2017-07-18 03:07:42 -06:00 |