Commit Graph

479 Commits

Author SHA1 Message Date
Aruki bd8579167d Fixing some stuff I screwed up in the last commit, oops. 2018-10-13 22:44:39 -06:00
Aruki 5a56764815 Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games 2018-10-13 21:40:09 -06:00
Aruki cf219cf17a Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints. 2018-10-13 16:33:31 -06:00
Aruki 0e5355a103 Changed MP1 enum properties to choices 2018-10-13 01:56:56 -06:00
Aruki a70951616a Removed some unused duplicate properties from the name map 2018-10-12 21:40:53 -06:00
Aruki 1ef86f0896 Changed Echoes enum properties to choices 2018-10-12 21:19:12 -06:00
Aruki 1d724b69d9 Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator 2018-10-12 19:38:08 -06:00
Aruki ef6759df4a Removed an unnecessary parameter from game templates 2018-10-09 23:27:31 -06:00
Aruki 22ab73883c Fixed property name generator/template edit dialog to work with new property system 2018-10-09 23:15:15 -06:00
Aruki 803ea5788b New templates 2018-10-07 21:47:18 -06:00
Aruki 84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki 42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki 31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki e68b961a8c Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types 2018-09-22 12:18:39 -06:00
Aruki 2118bbd0cd More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor 2018-09-22 03:26:15 -06:00
Aruki 33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00
Aruki e2a57b7d49 Merged property name changes from Bearborg 2018-09-17 15:55:28 -07:00
Aruki 0afa16f3a0 Fixed enums not serializing default value in hex & support for saving property name map 2018-09-16 11:03:28 -07:00
Aruki 36926ca28e WIP script object template serialization 2018-09-16 09:44:19 -07:00
Aruki 5182f436b8 Major refactor of serialization system 2018-09-04 13:27:27 -06:00
Aruki 91650a2924 Codegen integration + string enum serialization support 2018-07-30 20:33:51 -06:00
Aruki 6a72bae97a WIP start of property serialization support 2018-07-30 20:30:43 -06:00
Aruki 148449e50b Various property cleanup, fixing more broken stuff, trialing new features 2018-07-16 02:29:29 -06:00
Aruki a90f1d0441 Reimplemented array resizing 2018-07-09 06:53:56 -06:00
Aruki 641cf81dd8 Fixed array property display on UI (they still can't be resized) 2018-07-09 03:54:19 -06:00
Aruki 4faadbda61 Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now 2018-07-08 21:59:01 -06:00
Aruki 6cbc2a3208 Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
Aruki 15e46dc551 Merge branch 'master' of https://bitbucket.org/arukibree/primeworldeditor 2018-07-07 15:30:35 -06:00
Aruki 635e3b8e58 Initial commit of Qt Creator debugger visualizers 2018-07-07 15:19:01 -06:00
Aruki 6c866f4580 Set up libraries as submodules, updated all libraries, updated to Visual Studio 2017 compiler 2018-07-06 16:50:17 -06:00
Aruki ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki 7099b97529 More property names (most merged from Bearborg, some from DKCR3D) 2018-02-18 14:26:24 -07:00
Aruki 6719b82077 Added ability to separate words by underscore in generated names 2018-02-18 12:16:55 -07:00
Aruki 366c4cd3ff Some more property names from DKCR3D and Bearborg 2018-02-13 20:18:10 -07:00
Aruki 74e7d20329 More new property names 2018-02-13 12:03:45 -07:00
Aruki 3d72c9e4b2 Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
Aruki ebab154a38 Bunch of new property names 2018-02-12 02:34:34 -07:00
Aruki 11917d03e8 Implemented property name validation system 2018-02-11 16:11:49 -07:00
Aruki f980bc7536 Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes) 2017-07-26 01:30:52 -06:00
Aruki 95d0279027 Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map 2017-07-26 01:29:40 -06:00
Aruki 18482cbae6 Added drag/drop support to directory tree view 2017-07-25 18:34:02 -06:00
Aruki ca40c26154 Directory tree view now updates to reflect changes when moving/renaming folders 2017-07-25 04:02:48 -06:00
Aruki 5e79d88bb8 Minor bugfix - Prime 3 is not Wii de Asobu 2017-07-25 00:50:50 -06:00
Aruki 588c4aa0bd Added support for building Wii de Asobu/Trilogy ISOs 2017-07-24 23:51:09 -06:00
Aruki e4d7c37541 Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
Aruki 305fbbdeed Added ability to look up asset IDs with the search bar 2017-07-22 17:39:49 -06:00
Aruki 4f2828e0f8 Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon 2017-07-22 16:26:49 -06:00
Aruki 89d668a810 Added ability to display referencers/dependencies of assets 2017-07-20 20:56:29 -06:00
Aruki 905173a0a0 Added ability to create/delete directories 2017-07-20 20:48:12 -06:00
Aruki 16e310fb2f Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1 2017-07-18 03:07:42 -06:00