parax0
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c6e932e14b
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Added CameraShaker billboards
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2016-03-21 18:55:51 -06:00 |
parax0
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b2699eb96f
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Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum
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2016-03-07 23:02:49 -07:00 |
parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
parax0
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17bb4567df
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
parax0
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146c88d016
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Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
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2016-02-26 05:38:26 -07:00 |
parax0
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b38c25e1f3
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Marked uncooked properties in MP2/3
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2016-02-26 04:37:36 -07:00 |
parax0
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6e9f2e9037
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Regenerated the always cook parameters for DKCR properties; this time it accounts for property overrides
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2016-02-24 04:32:20 -07:00 |
parax0
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f674b69962
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Revert "Marked a bunch of DKCR properties as always cook"
This reverts commit dd4341d251 .
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2016-02-24 04:12:05 -07:00 |
parax0
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a166dd8ac3
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Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
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2016-02-24 04:01:03 -07:00 |
parax0
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dd4341d251
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Marked a bunch of DKCR properties as always cook
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2016-02-23 02:08:57 -07:00 |
parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
parax0
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6d55444cc2
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Added a label to WEditorProperties to present some basic information on the selected instance
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2016-02-10 17:35:36 -07:00 |
parax0
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e13868921c
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Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
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2016-02-10 04:55:05 -07:00 |
parax0
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d9b5895074
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Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |
parax0
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c14e48bea5
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
parax0
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8e1b66fa5a
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Unsaved changes bugfix, added close event for start window
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2016-02-01 22:15:28 -07:00 |
parax0
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6669dd4367
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Added check for the World Lighting Options property in LightParameters when lighting script nodes
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2016-01-31 23:53:35 -07:00 |
parax0
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bb7ec84397
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Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
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2016-01-25 23:28:16 -07:00 |
parax0
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c91c275af7
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Template updates + small fixes
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2016-01-25 23:12:22 -07:00 |
parax0
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d1a73e6d02
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Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
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2016-01-09 09:40:11 -07:00 |
parax0
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b61f21f346
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Renaming some DKCR templates
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2016-01-05 01:41:48 -07:00 |
parax0
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37fd93d10e
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Added new batch of script object icons + some fixes
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2016-01-02 11:03:33 -07:00 |
parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |