parax0
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e53a895b29
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Template updates
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2016-06-09 02:49:31 -06:00 |
parax0
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8293f1d206
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Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
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2016-06-05 01:57:31 -06:00 |
parax0
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f15aca3f99
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Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
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2016-05-31 00:45:30 -06:00 |
parax0
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5f2064178c
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Began initial implementation of the game exporter and game project classes
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2016-05-22 00:58:52 -06:00 |
parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
parax0
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b362a23e4b
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Added button icons to the character editor
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2016-05-03 14:23:55 -06:00 |
parax0
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7423cdce42
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Fixed edit link line being drawn at the wrong depth
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2016-05-03 05:15:47 -06:00 |
parax0
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f64ee6b3b7
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
parax0
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af59009b56
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Minor bugfixes in world/character editors
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2016-05-03 03:18:42 -06:00 |
parax0
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57451e231d
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Fixed damageable triggers rendering the wrong side in rotated areas
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2016-05-03 03:13:21 -06:00 |
parax0
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ab38205611
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Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
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2016-05-03 00:42:55 -06:00 |
parax0
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2db740e572
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Added a bunch of new options and tools to the character editor
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2016-05-02 05:23:16 -06:00 |
parax0
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7880dd34f4
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Added keyboard shortcuts for play/prev anim/next anim to character editor
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2016-05-02 00:36:11 -06:00 |
parax0
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709087d2fe
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Added support for bone selection in the character editor
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2016-05-01 21:01:15 -06:00 |
parax0
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ed16d05136
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Added skeleton hierarchy tree view to the character editor
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2016-05-01 20:00:35 -06:00 |
parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
parax0
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07609cfa14
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Made a fix to CQuaternion::Slerp to fix animation jitteriness
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2016-05-01 05:02:36 -06:00 |
parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
parax0
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2655f9d3fd
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Read in bone rotation on Echoes CINFs
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2016-04-29 23:52:51 -06:00 |
parax0
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18e9eebb8d
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Fixed crash when loading uncompressed MP2 animations
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2016-04-29 23:17:52 -06:00 |
parax0
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3a5b63c484
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Fixed incorrect scale decoding on compressed animations
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2016-04-29 19:08:32 -06:00 |
parax0
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420f483b56
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Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
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2016-04-29 15:59:26 -06:00 |
parax0
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e781908205
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Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
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2016-04-29 15:58:50 -06:00 |
parax0
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82f037c69e
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Added support for Echoes animation formats
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2016-04-28 05:10:49 -06:00 |
parax0
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769662b51d
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Syncing template changes
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2016-04-28 00:50:01 -06:00 |
parax0
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7f3929d4ca
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Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
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2016-04-28 00:44:50 -06:00 |
parax0
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c4268746f2
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Fixed skeleton raycasting using the incorrect bone position + renamed a variable
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2016-04-27 23:55:41 -06:00 |
parax0
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59d8de0f31
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Added support for depth groups on the renderer
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2016-04-27 23:32:02 -06:00 |
parax0
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5b63556527
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Switched to 8-bit bone indices, removed material skinning flag
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2016-04-27 21:33:45 -06:00 |
parax0
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0bd9506a93
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Fixed null animations not being cleared out correctly when loading animsets
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2016-04-27 20:40:43 -06:00 |
parax0
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50dcc9cc1a
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Pre-transform bones with inverse bind instead of sending it to the shader
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2016-04-27 20:36:50 -06:00 |
parax0
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401fe22b75
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Disabled skinning flag on all resource models
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2016-04-27 19:07:13 -06:00 |
parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
parax0
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c5ff634cd1
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Implemented assert macros
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2016-04-10 14:59:34 -06:00 |
parax0
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61afbabfa4
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Character editor UI improvements
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2016-04-10 07:54:49 -06:00 |
parax0
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feace9e38c
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Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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2016-04-10 06:49:42 -06:00 |
parax0
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dfdbed24c4
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Change CTransform4f to inherit from CMatrix4f
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2016-04-08 19:16:26 -06:00 |
parax0
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876cb0e737
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Added support for loading animations from ANCS, fixed some bugs
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2016-04-08 18:38:40 -06:00 |
parax0
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a931e2aec6
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Added support for loading compressed animations
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2016-04-08 09:02:15 -06:00 |
parax0
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ef523c2339
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Added support for loading uncompressed animations and playing them back
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2016-04-07 12:15:24 -06:00 |
parax0
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2376a36f0b
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Added support for loading and rendering skeletons, added character editor
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2016-04-05 17:26:16 -06:00 |
parax0
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f9a2d019e1
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Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
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2016-03-28 03:28:33 -06:00 |
parax0
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e461039882
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Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
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2016-03-27 22:01:07 -06:00 |
parax0
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1150ee2b22
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More code cleanup
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2016-03-27 20:26:33 -06:00 |
parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
parax0
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6b79ef2f3f
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Template updates
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2016-03-25 01:05:15 -06:00 |
parax0
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8234ffce1b
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Fixed a bug in the unlink dialog, changed the link/unlink keyboard shortcuts
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2016-03-22 21:53:16 -06:00 |
parax0
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77eb2b3dc5
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Fixed crash when editing character properties
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2016-03-22 20:22:43 -06:00 |
parax0
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0ca82afbfe
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Fixed a crash after extracting or repacking a pak
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2016-03-22 17:21:49 -06:00 |
parax0
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843ea96ceb
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Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
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2016-03-22 01:29:17 -06:00 |