Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
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Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
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Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
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Aruki
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581d5f7267
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Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
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2017-07-10 15:19:11 -06:00 |
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Aruki
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c6e6ccaa89
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Unify directory structure for cooked/raw assets
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2017-07-01 19:03:56 -06:00 |
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Aruki
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4dc11023df
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Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
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2017-06-27 06:13:42 -06:00 |
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Aruki
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43a3558383
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Fixed bug that could produce multiple script instances with equivalent instance IDs
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2017-05-14 21:30:32 -06:00 |
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Aruki
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7f18a33fae
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Added support for Prime 3 package cooking
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2017-05-09 21:08:52 -06:00 |
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Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
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Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
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Aruki
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bdf0d188c3
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Integrated FileIO as part of Common instead of a separate subproject
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2017-05-04 12:18:52 -06:00 |
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Aruki
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15f0b9338c
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Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
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2017-03-31 23:42:41 -06:00 |
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Aruki
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1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
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Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
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parax0
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ed446ccbec
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Removed audio groups array from CWorld
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2016-12-12 01:45:19 -07:00 |
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parax0
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f6fd78af14
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
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parax0
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a18655da00
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Added support for tracking event character indices in the dependency tree
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2016-10-21 18:16:57 -06:00 |
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parax0
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10c87779b3
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Added support for tracking AGSC dependencies
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2016-09-16 02:47:46 -06:00 |
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parax0
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2e1add84be
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Added support for sound properties, labelled most MP1 sound properties
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2016-09-01 18:02:26 -06:00 |
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parax0
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0929b20ba1
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
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parax0
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8f2b39469a
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Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
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2016-08-14 04:56:51 -06:00 |
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parax0
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a914736172
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Added rel/rso module dependencies to the script template format
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2016-08-13 23:57:41 -06:00 |
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parax0
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74574c318e
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Moved EGame to Common
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2016-08-13 01:43:55 -06:00 |
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parax0
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de18044ae0
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Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
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2016-08-12 04:27:19 -06:00 |
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parax0
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5f1b5da430
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
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parax0
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2d6dfad2d3
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
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parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
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parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
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parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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0faa4c3630
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Replaced uses of std::cout with Log::Write and Log::Error
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2016-03-21 15:29:56 -06:00 |
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parax0
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3d6993a1ec
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Fixed an issue in the area cooker where unneeded padding is written to the file if the padding is exactly 32 bytes
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2016-03-19 03:00:13 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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984d9cf3f3
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Added "add/edit link" dialog to the modify tab
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2016-03-01 11:18:07 -07:00 |
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parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
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parax0
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17bb4567df
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
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parax0
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baeb898f22
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Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook
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2016-02-24 07:18:29 -07:00 |
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parax0
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9f2c4d75bf
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Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken.
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2016-02-22 11:47:47 -07:00 |
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parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
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parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
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parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
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parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
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parax0
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7bd97f0fce
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Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
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2016-02-10 18:48:34 -07:00 |
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parax0
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d9b5895074
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Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |
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parax0
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55b2c053ab
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Added support for numerical property suffixes
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2016-02-08 03:35:28 -07:00 |
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parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
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parax0
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e430cbfb73
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Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor
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2016-01-31 19:29:10 -07:00 |
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