Lioncash
6d98e918ae
CGameArea: Make use of size_t where applicable
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Plays nicer with the standard library and avoids truncation warnings.
2020-06-18 05:16:46 -04:00
Lioncash
456530605f
NGameList: Remove const qualifier
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Fixes the build.
2020-06-18 04:52:35 -04:00
Lioncash
e9df5625e6
CScriptLayer: std::move string in SetName()
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Allows calling code to avoid copies.
2020-06-18 04:48:15 -04:00
Lioncash
a55fafac22
CScriptLayer: Add const overload for operator[]
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Behavioral symmetry.
2020-06-18 04:47:17 -04:00
Lioncash
2b7c322e59
CScriptLayer: Make use of prefix increment on iterators
2020-06-18 04:46:38 -04:00
Lioncash
363b19ebe6
CScriptLayer: Make use of explicit
2020-06-18 04:45:40 -04:00
Lioncash
26f847494e
CDynamicVertexBuffer: Make use of std::array where applicable
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Same behavior, but eliminates hardcoded sizes.
2020-06-18 04:42:57 -04:00
Lioncash
65482ba272
CCollisionMeshData: Make use of size_t where applicable
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Plays nicer with standard types.
2020-06-18 04:37:20 -04:00
Lioncash
ce97d79fa3
CBoneTransformData: Make use of size_t where applicable
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Plays nicer with standard containers and prevents truncation warnings.
2020-06-18 04:30:57 -04:00
Lioncash
cc04eee1b7
NGameList: Tidying up
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Cleans up linkage and casts.
2020-06-18 04:20:41 -04:00
Lioncash
a54bd900c0
NPropertyMap: Make use of ranged for where applicable
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While we're at it, we can tidy up a few other things like linkage
2020-06-18 04:13:18 -04:00
Lioncash
6799e40ef5
IProperty: Make use of ranged for where applicable
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Same behavior, less moving parts.
2020-06-17 17:54:57 -04:00
Lioncash
e4feff9930
CTweakManager: Remove unnecessary inline specifier
2020-06-17 17:34:34 -04:00
Lioncash
b2ad9cf13b
CTweakData: Fix -Wreorder warnings
2020-06-17 04:32:14 -04:00
Lioncash
4a020d1d4a
CSkin: Make use of ranged for where applicable
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Same behavior, less code.
2020-06-17 04:27:54 -04:00
Lioncash
32dafc6bb8
CSkeleton: Make use of size_t where applicable
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Prevents truncation warnings.
2020-06-17 04:24:49 -04:00
Lioncash
21d89d0a23
externals: Update LibCommon
2020-06-16 23:15:20 -04:00
Lioncash
566a32fd75
General: Migrate off non-constexpr constants
2020-06-16 22:48:11 -04:00
Lioncash
31bfca7aac
externals: Update LibCommon
2020-06-16 22:00:11 -04:00
Lioncash
e6d2421de3
externals: Update LibCommon
2020-06-16 19:58:36 -04:00
Lioncash
c8ebbc860b
CMaterialSet: Collapse loop into find_if
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Same behavior, explicit intent.
2020-06-16 18:45:52 -04:00
Lioncash
2d2210cd9e
CMaterial: Make use of size_t for loops where applicable
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Consistency.
While we're at it, remove an unused include.
2020-06-16 18:42:28 -04:00
Lioncash
f44a5fc8d2
CShader: Mark several functions as const
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These don't modify internal member state.
2020-06-16 18:33:01 -04:00
Lioncash
a67df9865e
CShader: Make use of unique_ptr where applicable
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Prevents unsafe allocations by default.
2020-06-16 18:27:13 -04:00
Lioncash
4d34589816
CDrawUtil: Make use of std::array
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While we're at it, we can make several arrays constexpr.
2020-06-16 18:04:10 -04:00
Lioncash
43596280c5
CVertexBuffer: Make use of size_t in Reserve()
2020-06-16 17:42:24 -04:00
Lioncash
3d1ced47e2
CVertex: Make use of std::array where applicable
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Allows dehardcoding sizes and simplifies comparison code.
2020-06-16 17:17:20 -04:00
Lioncash
a17d43a87d
CVertexBuffer: Make use of size_t where applicable
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Same behavior, less truncations.
2020-06-16 16:48:25 -04:00
Lioncash
d081dd87cf
CVertexBuffer: Make use of std::array
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Same behavior, but without hardcoded array sizes.
2020-06-16 16:13:47 -04:00
Lioncash
09f5163184
CStringTable: Make use of size_t
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Plays nicer with standard containers. While we're at it, we can use
std::move where applicable.
2020-06-16 15:17:23 -04:00
Lioncash
f71ef1e615
CStringList: Make use of size_t
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Prevents truncation warnings.
2020-06-16 14:25:07 -04:00
Lioncash
c980df5188
CSourceAnimData: Make use of ranged for where applicable
2020-06-16 14:21:02 -04:00
Lioncash
84a42cd3c2
CWorld: Make use of size_t where applicable
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Plays nicer with standard types and prevents type truncations.
2020-06-15 20:14:17 -04:00
Lioncash
c9270b65ed
CWorld: Make use of std::move in SetName()
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Allows calling code to avoid copies.
2020-06-15 19:55:43 -04:00
Lioncash
e18e73cca5
CBasicModel: Make use of size_t where applicable
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Same behavior, but without some internal variable truncation.
2020-06-15 19:48:25 -04:00
Lioncash
4978bc9e5c
CBasicModel: Make use of explicit
2020-06-15 19:32:44 -04:00
Lioncash
fa883930db
CAudioManager: Make use of ranged for
2020-06-15 19:28:34 -04:00
Lioncash
7a6c30861d
CAreaAttributes: Make constructor explicit
2020-06-15 18:59:04 -04:00
Lioncash
9bcb2f288d
CAnimationParameters: Provide operator!=
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Provides logical symmetry.
2020-06-15 15:41:58 -04:00
Lioncash
f498088bed
CAnimationParameters: Default copy constructor and assignment operator
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Same behavior, less code.
2020-06-15 15:36:33 -04:00
Lioncash
247fcd37a8
CAnimationParameters: Remove unnecessary inline specifiers
2020-06-15 15:34:57 -04:00
LC
d0a32518cd
Merge pull request #21 from lioncash/anim
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CAnimationParameters: Add missing break in switch cases in SetUnknown()
2020-06-15 15:33:31 -04:00
Lioncash
7ba5a0cc58
CSceneNode: Convert 0 literal to nullptr
2020-06-15 15:31:12 -04:00
Lioncash
77248960f8
CModel: Simplify InternalGetIBO() a little
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We can use the result of the emplace_back directly.
2020-06-15 14:55:50 -04:00
Lioncash
79f7b62960
CMaterialSet/CModel: Make use of size_t where applicable
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Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash
6edea6a225
CMaterialSet: Make Clone() return a unique_ptr
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Makes the returned pointer leak-free by default.
2020-06-15 14:12:06 -04:00
Lioncash
95f6c3360d
CMaterialPass: Make use of size_t where applicable
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Plays nicer with standard types.
2020-06-15 14:08:36 -04:00
Lioncash
b90bd90e03
CMaterial: std::move string in SetName()
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Allows callers to avoid copies.
2020-06-15 14:02:59 -04:00
Lioncash
e7b3015f08
CMaterial: Make use of size_t where applicable
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Prevents truncation warnings from occurring.
2020-06-15 14:02:55 -04:00
Lioncash
5b96480a45
CMaterial: Simplify Clone() a little
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Given we use std::array now, we can perform a direct assignment instead
of a loop.
2020-06-15 13:55:22 -04:00