PrimeWorldEditor/templates/dkcr/Script
parax0 678ca01fb1 Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
..
AIHint.xml Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
AIKeyframe.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
AIWaypoint.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
AVIS.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Acoustics.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
Actor.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
ActorAnimGridModifier.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
ActorKeyframe.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
ActorMultiKeyFrame.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
ActorTransform.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
AreaAttributes.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
AreaDamage.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
AreaNode.xml Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
AreaPath.xml Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
AreaStreamedAudioState.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
AudioOccluder.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
BarrelBalloon.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
BarrelCannon.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
BeatUpHandler.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
BirdBoss.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
BloomEffect.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
BloomVolume.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
BonusRoom.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
BouncyTire.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Cable.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
CameraBlurKeyframe.xml Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum 2016-03-07 23:02:49 -07:00
CameraFilterKeyframe.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
CameraHint.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
CameraManager.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
CameraModifier.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
CameraShaker.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Checkpoint.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
CinematicCamera.xml Template updates 2016-06-09 02:49:31 -06:00
ClingPathControl.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
ColorModulate.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
ConditionalRelay.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
ControllerAction.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
Counter.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
CreditsScreen.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
CustomInterpolation.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
DamageArea.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
DamageEffect.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
DamageableTrigger.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
DamageableTriggerOrientated.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
Debris.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
DepthOfFieldTuner.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
DistanceFog.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
DynamicLight.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
EOLDisplay.xml Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
Effect.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
EnvFxDensityController.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
FactorySwitch.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
FalsePerspective.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
FogOverlay.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
FogVolume.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
ForestBoss.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
GPTR.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
GameManager.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
GameOverDisplay.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
GeneratedObjectDeleter.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
Generator.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
GenericCreature.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
GenericCreatureGroup.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
GroundPoundDetector.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
GuiCharacter.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
GuiMenu.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
GuiSlider.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
GuiWidget.xml Renamed a ton of script structs (and a few script objects) 2016-02-08 03:11:20 -07:00
HUD.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
HUDProxy.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
IslandArea.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
IslandHUD.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
JungleBoss1.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Kong.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
KongProxy.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
LODController.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
LevelDarkener.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
LightVolume.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
MEAT.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
MemoryRelay.xml Template updates 2016-06-09 02:49:31 -06:00
MineCart.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Mole.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
MoleCart.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
MoleTrainManager.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
MotionPlatform.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
MultiModelActor.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
MultiplayerSyncRelay.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
MusicMaster.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
MusicModifier.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
MusicTrack.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
OceanBridge.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
OceanWave.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
OptionalAreaAsset.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
PathControl.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
Peanut.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Pickup.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
PilotChicken.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
PirateCrab.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
PirateCrabManager.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
Platform.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
PlayerActionHint.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
PlayerActor.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
PlayerRespawn.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
PlayerToken.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
PoiObject.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
PositionRelay.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
ProbabilityRelay.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
Projectile.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
RadialDamage.xml Template updates 2016-06-09 02:49:31 -06:00
Rambi.xml Renaming some DKCR templates 2016-01-05 01:41:48 -07:00
RambiCrate.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
ReactiveActor.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
ReactiveScale.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
Relay.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
RelayRandom.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
RespawnBalloon.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Retronome.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
ReviewControl.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
RobotChicken.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
RobotChickenFlyer.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
RocketBarrel.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
RumbleEffect.xml Renamed should_cook to cook_pref 2016-02-26 05:45:21 -07:00
ScriptLayerController.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
SequenceTimer.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
ShadowProjector.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SkyboxModInca.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
Sound.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
SoundModifier.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
SoundModifierData.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
SpawnPoint.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
SpecialFunction.xml Moved Log to Common and made some changes to log formatting 2016-02-15 05:28:20 -07:00
Spinner.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
SplineModifierVolume.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
SplinePath.xml Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates 2016-02-26 05:38:26 -07:00
SplinePathNetwork.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
SquawkProxy.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
StreamedAudio.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
StreamedMovie.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
Subtitles.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
SurfaceControl.xml Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
SuspensionBridge.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
SwingRope.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
Switch.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
TPND.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
TarPit.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
TextPane.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
TidalWave.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
TimeAttackEOLDisplay.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
TimeKeyframe.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
Timer.xml Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
TippyPlatform.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
TrainSequence.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
TrainTrackManager.xml Added rel/rso module dependencies to the script template format 2016-08-13 23:57:41 -06:00
TransitionScreen.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
Trigger.xml Updated to Script Template V4 2016-01-02 10:24:40 -07:00
Tutorial.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
VerticalRocketBarrel.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
VolcanoBossBodyPart.xml Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
VolumeGroup.xml Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text 2016-12-29 00:36:47 -07:00
Waypoint.xml Set up DKCR waypoints to draw using the color of their attached spline path 2016-02-27 02:16:29 -07:00
WorldAttributes.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
WorldLightFader.xml Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00