Aruki
|
336744ed49
|
Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
|
2017-05-04 01:14:51 -06:00 |
Aruki
|
9d6798b7ae
|
Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
|
2017-05-03 03:07:34 -06:00 |
Aruki
|
3fc35b7c09
|
Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
|
2017-04-30 23:45:56 -06:00 |
Aruki
|
88c11555c0
|
Added support for CHAR, SAND, and SCAN dependencies in MP3
|
2017-04-30 22:28:37 -06:00 |
Aruki
|
11ccd23baf
|
Removed zlib and LZO from the Common/Math pro files
|
2017-03-31 23:49:40 -06:00 |
Aruki
|
15f0b9338c
|
Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
|
2017-03-31 23:42:41 -06:00 |
Aruki
|
e138cd7035
|
Removed dependencies on GLM
|
2017-03-31 23:33:11 -06:00 |
Aruki
|
cd8f4147c2
|
Added a couple new utility/convenience functions in FileIO and Math
|
2017-03-30 01:25:50 -06:00 |
Aruki
|
98cd617b3e
|
Added support for loading Corruption particle dependencies
|
2017-03-01 00:52:25 -07:00 |
Aruki
|
ac2430e61c
|
Minor fixes/adjustments
|
2017-02-21 00:09:03 -07:00 |
Aruki
|
d350e983d9
|
Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
|
2017-02-20 23:40:19 -07:00 |
Aruki
|
e89d44f7a7
|
Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
|
2017-02-20 16:02:05 -07:00 |
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
Aruki
|
5485d42b56
|
Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
|
2017-02-18 19:41:39 -07:00 |
Aruki
|
68840e69f9
|
Changed over to new FOURCC macro
|
2017-02-17 22:38:25 -07:00 |
Aruki
|
423613c1c1
|
Added 16x16 World icon, remove recent projects that no longer exist
|
2017-02-17 18:04:06 -07:00 |
Aruki
|
bdb753dca2
|
Added project settings dialog; added build name lookup functionality
|
2017-02-15 01:00:48 -07:00 |
Aruki
|
3697401ebb
|
Dropped support for resource collections in package definitions
|
2017-02-14 19:20:22 -07:00 |
Aruki
|
c5de322ac7
|
Fixed various bugs and crashes and moved more functionality into the world editor
|
2017-02-13 13:44:02 -07:00 |
Aruki
|
00a48e69f8
|
Added world/area info sections to the world info sidebar
|
2017-02-12 23:46:22 -07:00 |
Aruki
|
009c42f281
|
Moved edit mode buttons onto a toolbar, fixed a couple bugs
|
2017-02-12 14:19:51 -07:00 |
Aruki
|
4d87ef0312
|
Added functionality to change edit mode, made resource browser accessible from the world editor
|
2017-02-12 10:41:13 -07:00 |
Aruki
|
ce0c544168
|
Added new WIP UI to the world editor for loading worlds/areas
|
2017-02-12 00:34:04 -07:00 |
Aruki
|
9928a599be
|
Initial work towards making the World Editor the main application window
|
2017-02-11 18:35:33 -07:00 |
Aruki
|
568cd67994
|
Node rotation/scale now transforms correctly around the pivot point
|
2017-02-10 23:55:07 -07:00 |
Aruki
|
511a2d8c1f
|
Updated Qt DLLs
|
2017-02-10 14:53:14 -07:00 |
Aruki
|
882973d9d5
|
Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
|
2017-02-10 14:52:47 -07:00 |
Aruki
|
6d77604667
|
Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
|
2017-02-09 10:54:38 -07:00 |
Aruki
|
9b6376af68
|
Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
|
2017-02-08 12:40:09 -07:00 |
Aruki
|
a7b0a2480c
|
Reimplemented save & repack button to work in the project system
|
2017-02-08 11:20:33 -07:00 |
Aruki
|
1b97cd459a
|
Reworked area saving to work with the project system; lots of bug fixes
|
2017-02-08 00:05:59 -07:00 |
Aruki
|
b3a0e52b6f
|
Fixed crash after generating asset names, added MP2 auto-generated names to the map
|
2017-02-06 15:10:54 -07:00 |
Aruki
|
eca833cf89
|
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
|
2017-02-06 09:20:18 -07:00 |
Aruki
|
fbdf9023d1
|
Upgraded to VS2015 64-bit compiler
|
2017-02-04 09:36:37 -07:00 |
Aruki
|
7f9bed653b
|
Added type filtering to the resource browser
|
2017-02-02 21:20:54 -07:00 |
Aruki
|
c53352c290
|
Implemented "find" button on resource selector widget
|
2017-02-01 21:01:14 -07:00 |
Aruki
|
548fcb2f8e
|
Modified resource browser to use a filesystem browser view
|
2017-02-01 20:23:51 -07:00 |
Aruki
|
c51d79cc42
|
Added "edit" button to resource selector context menu
|
2017-02-01 10:54:53 -07:00 |
Aruki
|
4e8ecdb79c
|
Created new resource selector widget class
|
2017-02-01 08:43:42 -07:00 |
Aruki
|
8a66e393e7
|
Added CResTypeInfo class
|
2017-01-31 21:56:53 -07:00 |
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
|
2017-01-31 11:23:28 -07:00 |
Aruki
|
5ac292ebc5
|
Made search bar in resource browser feel more responsive
|
2017-01-29 08:01:33 -07:00 |
parax0
|
678ca01fb1
|
Merge branch 'master' into ContentExporting
|
2017-01-29 07:33:14 -07:00 |
parax0
|
57c2830b04
|
Fixes for standable collision tris visualization in Metroid Prime 3
|
2017-01-29 05:01:41 -07:00 |
parax0
|
9654cf1428
|
Merge branches 'CollisionRendering' and 'release'
|
2017-01-16 01:31:25 -07:00 |
parax0
|
7cc8e2a0c9
|
Updated version number for public release
|
2017-01-16 01:02:03 -07:00 |
parax0
|
c62a01e4d9
|
Added a couple more collision view features; set up a proper UI for changing collision render settings
|
2017-01-14 10:32:41 -07:00 |
parax0
|
a2762e034e
|
Lots of collision surface color tweaking
|
2017-01-11 08:30:40 -07:00 |
parax0
|
9f6687ca85
|
DKCR template updates
|
2017-01-11 06:30:46 -07:00 |
parax0
|
08dee84367
|
Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
|
2017-01-11 06:29:30 -07:00 |