PrimeWorldEditor/resources
Aruki 336744ed49 Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors) 2017-05-04 01:14:51 -06:00
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editor Added support for model skinning 2016-04-27 04:27:57 -06:00
gameinfo Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors) 2017-05-04 01:14:51 -06:00
script Template updates 2016-06-09 02:49:31 -06:00
shaders Fixed various bugs and crashes and moved more functionality into the world editor 2017-02-13 13:44:02 -07:00
Checkerboard.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
Cube.cmdl Disabled skinning flag on all resource models 2016-04-27 19:07:13 -06:00
EditorResourceDB.rdb Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
LightAmbient.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
LightAmbientMask.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
LightCustom.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
LightCustomMask.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
LightDirectional.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
LightDirectionalMask.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
LightSpot.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
LightSpotMask.txtr Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
ResourceCacheData.rcd Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
RotationArrow.cmdl Disabled skinning flag on all resource models 2016-04-27 19:07:13 -06:00
Sphere.cmdl Disabled skinning flag on all resource models 2016-04-27 19:07:13 -06:00
SphereDoubleSided.cmdl Disabled skinning flag on all resource models 2016-04-27 19:07:13 -06:00
VolumeBox.cmdl Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
VolumeCheckerboard.txtr Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
VolumeCylinder.cmdl Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
VolumeSphere.cmdl Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
WireSphere.cmdl Disabled skinning flag on all resource models 2016-04-27 19:07:13 -06:00