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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __AMUSE_EFFECTBASE_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __AMUSE_EFFECTBASE_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#include &lt;stdlib.h&gt;</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;{</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="keyword">class </span>ChannelMap;</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_base_typeless.html"> 11</a></span>&#160;<span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_base_typeless.html">EffectBaseTypeless</a></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;{</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; <span class="keyword">virtual</span> ~<a class="code" href="classamuse_1_1_effect_base_typeless.html">EffectBaseTypeless</a>() = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;};</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="classamuse_1_1_effect_base.html"> 18</a></span>&#160;<span class="keyword">class </span><a class="code" href="classamuse_1_1_effect_base.html">EffectBase</a> : <span class="keyword">public</span> <a class="code" href="classamuse_1_1_effect_base_typeless.html">EffectBaseTypeless</a></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;{</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> applyEffect(T* audio, <span class="keywordtype">size_t</span> frameCount, <span class="keyword">const</span> <a class="code" href="structamuse_1_1_channel_map.html">ChannelMap</a>&amp; chanMap)=0;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;};</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;}</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#endif // __AMUSE_EFFECTBASE_HPP__</span></div><div class="ttc" id="classamuse_1_1_effect_base_typeless_html"><div class="ttname"><a href="classamuse_1_1_effect_base_typeless.html">amuse::EffectBaseTypeless</a></div><div class="ttdef"><b>Definition:</b> <a href="_effect_base_8hpp_source.html#l00011">EffectBase.hpp:11</a></div></div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __AMUSE_IBACKENDSUBMIX_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __AMUSE_IBACKENDSUBMIX_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &lt;memory&gt;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;{</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="keyword">class </span>IBackendVoice;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="keyword">class </span>Voice;</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="keyword">enum class</span> SubmixFormat</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;{</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; Int16,</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160; Int32,</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; Float</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;};</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div><div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classamuse_1_1_i_backend_submix.html"> 19</a></span>&#160;<span class="keyword">class </span><a class="code" href="classamuse_1_1_i_backend_submix.html">IBackendSubmix</a></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;{</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keyword">virtual</span> ~<a class="code" href="classamuse_1_1_i_backend_submix.html">IBackendSubmix</a>() = <span class="keywordflow">default</span>;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setChannelGains(<span class="keyword">const</span> <span class="keywordtype">float</span> gains[8])=0;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; <span class="keyword">virtual</span> std::unique_ptr&lt;IBackendVoice&gt; allocateVoice(<a class="code" href="classamuse_1_1_voice.html">Voice</a>&amp; clientVox, <span class="keywordtype">double</span> sampleRate, <span class="keywordtype">bool</span> dynamicPitch)=0;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">double</span> getSampleRate() <span class="keyword">const</span>=0;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keyword">virtual</span> SubmixFormat getSampleFormat() <span class="keyword">const</span>=0;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;};</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;}</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#endif // __AMUSE_IBACKENDSUBMIX_HPP__</span></div><div class="ttc" id="namespaceamuse_html"><div class="ttname"><a href="namespaceamuse.html">amuse</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_8hpp_source.html#l00008">AudioGroup.hpp:8</a></div></div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __AMUSE_LISTENER_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __AMUSE_LISTENER_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &quot;Entity.hpp&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;{</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"><a class="line" href="classamuse_1_1_listener.html"> 9</a></span>&#160;<span class="keyword">class </span><a class="code" href="classamuse_1_1_listener.html">Listener</a> : <span class="keyword">public</span> <a class="code" href="classamuse_1_1_entity.html">Entity</a></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;{</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;};</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;}</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#endif // __AMUSE_LISTENER_HPP__</span></div><div class="ttc" id="classamuse_1_1_listener_html"><div class="ttname"><a href="classamuse_1_1_listener.html">amuse::Listener</a></div><div class="ttdef"><b>Definition:</b> <a href="_listener_8hpp_source.html#l00009">Listener.hpp:9</a></div></div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __AMUSE_SURROUNDPROFILES_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __AMUSE_SURROUNDPROFILES_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &quot;IBackendVoice.hpp&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#include &quot;IBackendVoiceAllocator.hpp&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#include &quot;Emitter.hpp&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceamuse.html">amuse</a></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;{</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="keyword">struct </span>ReferenceVector;</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00013"></a><span class="lineno"><a class="line" href="classamuse_1_1_surround_profiles.html"> 13</a></span>&#160;<span class="keyword">class </span><a class="code" href="classamuse_1_1_surround_profiles.html">SurroundProfiles</a></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;{</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> SetupRefs(<span class="keywordtype">float</span> matOut[8], <span class="keyword">const</span> <a class="code" href="structamuse_1_1_channel_map.html">ChannelMap</a>&amp; map,</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; <span class="keyword">const</span> Vector3f&amp; listenEmit, <span class="keyword">const</span> ReferenceVector refs[]);</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> SetupMatrix(<span class="keywordtype">float</span> matOut[8], <span class="keyword">const</span> <a class="code" href="structamuse_1_1_channel_map.html">ChannelMap</a>&amp; map, AudioChannelSet <span class="keyword">set</span>,</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; <span class="keyword">const</span> Vector3f&amp; emitPos, <span class="keyword">const</span> Vector3f&amp; listenPos,</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="keyword">const</span> Vector3f&amp; listenDir, <span class="keyword">const</span> Vector3f&amp; listenUp);</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;};</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;}</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#endif // __AMUSE_SURROUNDPROFILES_HPP__</span></div><div class="ttc" id="namespaceamuse_html"><div class="ttname"><a href="namespaceamuse.html">amuse</a></div><div class="ttdef"><b>Definition:</b> <a href="_audio_group_8hpp_source.html#l00008">AudioGroup.hpp:8</a></div></div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef __AMUSE_AMUSE_HPP__</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define __AMUSE_AMUSE_HPP__</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &quot;AudioGroup.hpp&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor">#include &quot;AudioGroupData.hpp&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#include &quot;AudioGroupPool.hpp&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor">#include &quot;AudioGroupProject.hpp&quot;</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor">#include &quot;AudioGroupSampleDirectory.hpp&quot;</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#include &quot;EffectChorus.hpp&quot;</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#include &quot;EffectDelay.hpp&quot;</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#include &quot;EffectReverb.hpp&quot;</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;Emitter.hpp&quot;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#include &quot;Engine.hpp&quot;</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &quot;Envelope.hpp&quot;</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;Listener.hpp&quot;</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;Sequencer.hpp&quot;</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;SoundMacroState.hpp&quot;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;Submix.hpp&quot;</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;Voice.hpp&quot;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#endif // __AMUSE_AMUSE_HPP__</span></div></div><!-- fragment --></div><!-- contents -->
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AudioGroup</b>(const AudioGroupData &amp;data) (defined in <a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getPool</b>() const (defined in <a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getProj</b>() const (defined in <a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getSample</b>(int sfxId) const (defined in <a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getSampleData</b>(uint32_t offset) const (defined in <a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>operator bool</b>() const (defined in <a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group.html">amuse::AudioGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>operator bool</b> () const </td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>AudioGroup</b> (const <a class="el" href="classamuse_1_1_audio_group_data.html">AudioGroupData</a> &amp;data)</td></tr>
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const Sample *&#160;</td><td class="memItemRight" valign="bottom"><b>getSample</b> (int sfxId) const </td></tr>
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const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>getSampleData</b> (uint32_t offset) const </td></tr>
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const <a class="el" href="classamuse_1_1_audio_group_project.html">AudioGroupProject</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getProj</b> () const </td></tr>
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const <a class="el" href="classamuse_1_1_audio_group_pool.html">AudioGroupPool</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getPool</b> () const </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Runtime audio group index container </p>
<p>Definition at line <a class="el" href="_audio_group_8hpp_source.html#l00016">16</a> of file <a class="el" href="_audio_group_8hpp_source.html">AudioGroup.hpp</a>.</p>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AudioGroupData</b>(unsigned char *proj, unsigned char *pool, unsigned char *sdir, unsigned char *samp) (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getPool</b>() const (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getProj</b>() const (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getSamp</b>() const (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getSdir</b>() const (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_pool</b> (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_proj</b> (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>m_samp</b> (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_sdir</b> (defined in <a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_data.html">amuse::AudioGroupData</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="_audio_group_data_8hpp_source.html">AudioGroupData.hpp</a>&gt;</code></p>
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Inheritance diagram for amuse::AudioGroupData:</div>
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Collaboration diagram for amuse::AudioGroupData:</div>
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Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>AudioGroupData</b> (unsigned char *proj, unsigned char *pool, unsigned char *sdir, unsigned char *samp)</td></tr>
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const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>getProj</b> () const </td></tr>
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const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>getPool</b> () const </td></tr>
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const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>getSdir</b> () const </td></tr>
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const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>getSamp</b> () const </td></tr>
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unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>m_proj</b></td></tr>
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unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>m_pool</b></td></tr>
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unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>m_sdir</b></td></tr>
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unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>m_samp</b></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Simple pointer-container of the four Audio Group chunks </p>
<p>Definition at line <a class="el" href="_audio_group_data_8hpp_source.html#l00008">8</a> of file <a class="el" href="_audio_group_data_8hpp_source.html">AudioGroupData.hpp</a>.</p>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AudioGroupPool</b>(const unsigned char *data) (defined in <a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>keymap</b>(ObjectId id) const (defined in <a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>layer</b>(ObjectId id) const (defined in <a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>soundMacro</b>(ObjectId id) const (defined in <a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>tableAsAdsr</b>(ObjectId id) const (defined in <a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>tableAsAdsrDLS</b>(ObjectId id) const (defined in <a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_pool.html">amuse::AudioGroupPool</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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<p><code>#include &lt;<a class="el" href="_audio_group_pool_8hpp_source.html">AudioGroupPool.hpp</a>&gt;</code></p>
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const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><b>soundMacro</b> (ObjectId id) const </td></tr>
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const <a class="el" href="structamuse_1_1_keymap.html">Keymap</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>keymap</b> (ObjectId id) const </td></tr>
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const std::vector&lt; const <a class="el" href="structamuse_1_1_layer_mapping.html">LayerMapping</a> * &gt; *&#160;</td><td class="memItemRight" valign="bottom"><b>layer</b> (ObjectId id) const </td></tr>
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const <a class="el" href="structamuse_1_1_a_d_s_r_d_l_s.html">ADSRDLS</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>tableAsAdsrDLS</b> (ObjectId id) const </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Database of functional objects within Audio Group </p>
<p>Definition at line <a class="el" href="_audio_group_pool_8hpp_source.html#l00093">93</a> of file <a class="el" href="_audio_group_pool_8hpp_source.html">AudioGroupPool.hpp</a>.</p>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AudioGroupProject</b>(const unsigned char *data) (defined in <a class="el" href="classamuse_1_1_audio_group_project.html">amuse::AudioGroupProject</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_project.html">amuse::AudioGroupProject</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>getSFXGroupIndex</b>(int groupId) const (defined in <a class="el" href="classamuse_1_1_audio_group_project.html">amuse::AudioGroupProject</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_project.html">amuse::AudioGroupProject</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getSongGroupIndex</b>(int groupId) const (defined in <a class="el" href="classamuse_1_1_audio_group_project.html">amuse::AudioGroupProject</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_project.html">amuse::AudioGroupProject</a></td><td class="entry"></td></tr>
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<p><code>#include &lt;<a class="el" href="_audio_group_project_8hpp_source.html">AudioGroupProject.hpp</a>&gt;</code></p>
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const <a class="el" href="structamuse_1_1_song_group_index.html">SongGroupIndex</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getSongGroupIndex</b> (int groupId) const </td></tr>
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const std::unordered_map&lt; int, <a class="el" href="structamuse_1_1_song_group_index.html">SongGroupIndex</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>songGroups</b> () const </td></tr>
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<div class="textblock"><p>Collection of SongGroup and SFXGroup indexes </p>
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<table class="directory">
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AudioGroup</b> (defined in <a class="el" href="classamuse_1_1_audio_group_sample_directory.html">amuse::AudioGroupSampleDirectory</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_sample_directory.html">amuse::AudioGroupSampleDirectory</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>AudioGroupSampleDirectory</b>(const unsigned char *data) (defined in <a class="el" href="classamuse_1_1_audio_group_sample_directory.html">amuse::AudioGroupSampleDirectory</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_audio_group_sample_directory.html">amuse::AudioGroupSampleDirectory</a></td><td class="entry"></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Indexes individual samples in SAMP chunk </p>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html#a74e76a68955513aead1b815f2688a764">allocateVoice</a>(Voice &amp;clientVox, double sampleRate, bool dynamicPitch)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>BooBackendSubmix</b>(boo::IAudioVoiceEngine &amp;engine, Submix &amp;clientSmx) (defined in <a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>BooBackendSubmix</b>(boo::IAudioSubmix &amp;parent, Submix &amp;clientSmx) (defined in <a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>BooBackendVoiceAllocator</b> (defined in <a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html#ac0bb59f38e433c979bbf3b8ca356f10f">getSampleFormat</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html#ad8a8427bdae3bd8125ce3f759d739d13">getSampleRate</a>() const </td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html#a3d8b02ef2cc95ad4d703ea87990f4d43">setChannelGains</a>(const float gains[8])</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_submix.html">amuse::BooBackendSubmix</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>~IBackendSubmix</b>()=default (defined in <a class="el" href="classamuse_1_1_i_backend_submix.html">amuse::IBackendSubmix</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_i_backend_submix.html">amuse::IBackendSubmix</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<p><code>#include &lt;<a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>&gt;</code></p>
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Inheritance diagram for amuse::BooBackendSubmix:</div>
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Collaboration diagram for amuse::BooBackendSubmix:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ac44d286a876023affd92c44dc371fb9b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac44d286a876023affd92c44dc371fb9b"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendSubmix</b> (boo::IAudioVoiceEngine &amp;engine, <a class="el" href="classamuse_1_1_submix.html">Submix</a> &amp;clientSmx)</td></tr>
<tr class="separator:ac44d286a876023affd92c44dc371fb9b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aee0270ea5324851e303b9589698664db"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aee0270ea5324851e303b9589698664db"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendSubmix</b> (boo::IAudioSubmix &amp;parent, <a class="el" href="classamuse_1_1_submix.html">Submix</a> &amp;clientSmx)</td></tr>
<tr class="separator:aee0270ea5324851e303b9589698664db"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3d8b02ef2cc95ad4d703ea87990f4d43"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_submix.html#a3d8b02ef2cc95ad4d703ea87990f4d43">setChannelGains</a> (const float gains[8])</td></tr>
<tr class="separator:a3d8b02ef2cc95ad4d703ea87990f4d43"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a74e76a68955513aead1b815f2688a764"><td class="memItemLeft" align="right" valign="top">std::unique_ptr&lt; <a class="el" href="classamuse_1_1_i_backend_voice.html">IBackendVoice</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_submix.html#a74e76a68955513aead1b815f2688a764">allocateVoice</a> (<a class="el" href="classamuse_1_1_voice.html">Voice</a> &amp;clientVox, double sampleRate, bool dynamicPitch)</td></tr>
<tr class="separator:a74e76a68955513aead1b815f2688a764"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad8a8427bdae3bd8125ce3f759d739d13"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_submix.html#ad8a8427bdae3bd8125ce3f759d739d13">getSampleRate</a> () const </td></tr>
<tr class="separator:ad8a8427bdae3bd8125ce3f759d739d13"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0bb59f38e433c979bbf3b8ca356f10f"><td class="memItemLeft" align="right" valign="top">SubmixFormat&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_submix.html#ac0bb59f38e433c979bbf3b8ca356f10f">getSampleFormat</a> () const </td></tr>
<tr class="separator:ac0bb59f38e433c979bbf3b8ca356f10f"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
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Friends</h2></td></tr>
<tr class="memitem:a3f77b3f00d274ab0feae7072520b6613"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3f77b3f00d274ab0feae7072520b6613"></a>
class&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendVoiceAllocator</b></td></tr>
<tr class="separator:a3f77b3f00d274ab0feae7072520b6613"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Backend submix implementation for boo mixer </p>
<p>Definition at line <a class="el" href="_boo_backend_8hpp_source.html#l00038">38</a> of file <a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>.</p>
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<a class="anchor" id="a74e76a68955513aead1b815f2688a764"></a>
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<td class="memname">std::unique_ptr&lt;<a class="el" href="classamuse_1_1_i_backend_voice.html">IBackendVoice</a>&gt; amuse::BooBackendSubmix::allocateVoice </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classamuse_1_1_voice.html">Voice</a> &amp;&#160;</td>
<td class="paramname"><em>clientVox</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">double&#160;</td>
<td class="paramname"><em>sampleRate</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>dynamicPitch</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Amuse obtains a new voice from the platform outputting to this submix </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_submix.html#ad138174d50406e4b0d27bf6a758bf4e8">amuse::IBackendSubmix</a>.</p>
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<td class="memname">SubmixFormat amuse::BooBackendSubmix::getSampleFormat </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
</tr>
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</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Amuse gets fixed sample format of submix this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_submix.html#afd801a36fef1b76bd80065f55b405291">amuse::IBackendSubmix</a>.</p>
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<td class="memname">double amuse::BooBackendSubmix::getSampleRate </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
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<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Amuse gets fixed sample rate of submix this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_submix.html#a001811e801832b7fdc86fc3ac56ce34a">amuse::IBackendSubmix</a>.</p>
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<td class="memname">void amuse::BooBackendSubmix::setChannelGains </td>
<td>(</td>
<td class="paramtype">const float&#160;</td>
<td class="paramname"><em>gains</em>[8]</td><td>)</td>
<td></td>
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<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Set channel-gains for submix (AudioChannel enum for array index) </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_submix.html#a0e8b303934ea570876805f7ff65d0150">amuse::IBackendSubmix</a>.</p>
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</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>include/amuse/<a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a></li>
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<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>BooBackendVoice</b>(boo::IAudioVoiceEngine &amp;engine, Voice &amp;clientVox, double sampleRate, bool dynamicPitch) (defined in <a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>BooBackendVoice</b>(boo::IAudioSubmix &amp;submix, Voice &amp;clientVox, double sampleRate, bool dynamicPitch) (defined in <a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>BooBackendVoiceAllocator</b> (defined in <a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html#adf12975604e1a02a10154f729243762c">resetSampleRate</a>(double sampleRate)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a804addde2d22c0e2561c0c6579123758">setMatrixCoefficients</a>(const float coefs[8])</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a1d311de6e7ac072324bd1ba28179129e">setPitchRatio</a>(double ratio, bool slew)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a45f4d6ea4d4ba42c771a6470ddab69e9">start</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a8f5a4200b23ce3997345d37cebb65595">stop</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice.html">amuse::BooBackendVoice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~IBackendVoice</b>()=default (defined in <a class="el" href="classamuse_1_1_i_backend_voice.html">amuse::IBackendVoice</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_i_backend_voice.html">amuse::IBackendVoice</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<p><code>#include &lt;<a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>&gt;</code></p>
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<table class="memberdecls">
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Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendVoice</b> (boo::IAudioVoiceEngine &amp;engine, <a class="el" href="classamuse_1_1_voice.html">Voice</a> &amp;clientVox, double sampleRate, bool dynamicPitch)</td></tr>
<tr class="separator:a5111e5e739f9ec501135c1909f1239ad"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a952f9042c3a03a253c22b73afdfb4504"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a952f9042c3a03a253c22b73afdfb4504"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendVoice</b> (boo::IAudioSubmix &amp;submix, <a class="el" href="classamuse_1_1_voice.html">Voice</a> &amp;clientVox, double sampleRate, bool dynamicPitch)</td></tr>
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<tr class="memitem:adf12975604e1a02a10154f729243762c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice.html#adf12975604e1a02a10154f729243762c">resetSampleRate</a> (double sampleRate)</td></tr>
<tr class="separator:adf12975604e1a02a10154f729243762c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a804addde2d22c0e2561c0c6579123758"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a804addde2d22c0e2561c0c6579123758">setMatrixCoefficients</a> (const float coefs[8])</td></tr>
<tr class="separator:a804addde2d22c0e2561c0c6579123758"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1d311de6e7ac072324bd1ba28179129e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a1d311de6e7ac072324bd1ba28179129e">setPitchRatio</a> (double ratio, bool slew)</td></tr>
<tr class="separator:a1d311de6e7ac072324bd1ba28179129e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a45f4d6ea4d4ba42c771a6470ddab69e9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a45f4d6ea4d4ba42c771a6470ddab69e9">start</a> ()</td></tr>
<tr class="separator:a45f4d6ea4d4ba42c771a6470ddab69e9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8f5a4200b23ce3997345d37cebb65595"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice.html#a8f5a4200b23ce3997345d37cebb65595">stop</a> ()</td></tr>
<tr class="separator:a8f5a4200b23ce3997345d37cebb65595"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a>
Friends</h2></td></tr>
<tr class="memitem:a3f77b3f00d274ab0feae7072520b6613"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3f77b3f00d274ab0feae7072520b6613"></a>
class&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendVoiceAllocator</b></td></tr>
<tr class="separator:a3f77b3f00d274ab0feae7072520b6613"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Backend voice implementation for boo mixer </p>
<p>Definition at line <a class="el" href="_boo_backend_8hpp_source.html#l00014">14</a> of file <a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>.</p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="adf12975604e1a02a10154f729243762c"></a>
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<td class="memname">void amuse::BooBackendVoice::resetSampleRate </td>
<td>(</td>
<td class="paramtype">double&#160;</td>
<td class="paramname"><em>sampleRate</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Set new sample rate into platform voice (may result in artifacts while playing) </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice.html#a500ace0b017c4542d9bb8eded314ce5c">amuse::IBackendVoice</a>.</p>
</div>
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<td class="memname">void amuse::BooBackendVoice::setMatrixCoefficients </td>
<td>(</td>
<td class="paramtype">const float&#160;</td>
<td class="paramname"><em>coefs</em>[8]</td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Set channel-gains for audio source (AudioChannel enum for array index) </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice.html#af36b04cf27d7c267fea7a5bdd6ecb8a7">amuse::IBackendVoice</a>.</p>
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<td class="memname">void amuse::BooBackendVoice::setPitchRatio </td>
<td>(</td>
<td class="paramtype">double&#160;</td>
<td class="paramname"><em>ratio</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>slew</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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<p>Called by client to dynamically adjust the pitch of voices with dynamic pitch enabled </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice.html#a6e728f9b90407a1ee60040360ae78e94">amuse::IBackendVoice</a>.</p>
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<p>Instructs platform to begin consuming sample data; invoking callback as needed </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice.html#a951e0fe376eed9be500cd2665bed3042">amuse::IBackendVoice</a>.</p>
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<td class="memname">void amuse::BooBackendVoice::stop </td>
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<p>Instructs platform to stop consuming sample data </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice.html#a9b79ba01d7228df53149891a964c14c9">amuse::IBackendVoice</a>.</p>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#afd2f849e87fdd835890d501c0c369bf5">allocateSubmix</a>(Submix &amp;clientSmx)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html">amuse::BooBackendVoiceAllocator</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#ab36c8f49d507b4f368b6ab16dfadeb74">allocateVoice</a>(Voice &amp;clientVox, double sampleRate, bool dynamicPitch)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html">amuse::BooBackendVoiceAllocator</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>BooBackendVoiceAllocator</b>(boo::IAudioVoiceEngine &amp;booEngine) (defined in <a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html">amuse::BooBackendVoiceAllocator</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html">amuse::BooBackendVoiceAllocator</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#a0e022f06d925354a8777b645b3243f9d">getAvailableSet</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html">amuse::BooBackendVoiceAllocator</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#af72d05fc0d60f3470be3641b1e46e408">pumpAndMixVoices</a>()</td><td class="entry"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html">amuse::BooBackendVoiceAllocator</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr bgcolor="#f0f0f0"><td class="entry"><b>~IBackendVoiceAllocator</b>()=default (defined in <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html">amuse::IBackendVoiceAllocator</a>)</td><td class="entry"><a class="el" href="classamuse_1_1_i_backend_voice_allocator.html">amuse::IBackendVoiceAllocator</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<p><code>#include &lt;<a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>&gt;</code></p>
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Inheritance diagram for amuse::BooBackendVoiceAllocator:</div>
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Collaboration diagram for amuse::BooBackendVoiceAllocator:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a8f02195ad1bbdcaad0986f97b2049160"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8f02195ad1bbdcaad0986f97b2049160"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>BooBackendVoiceAllocator</b> (boo::IAudioVoiceEngine &amp;booEngine)</td></tr>
<tr class="separator:a8f02195ad1bbdcaad0986f97b2049160"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab36c8f49d507b4f368b6ab16dfadeb74"><td class="memItemLeft" align="right" valign="top">std::unique_ptr&lt; <a class="el" href="classamuse_1_1_i_backend_voice.html">IBackendVoice</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#ab36c8f49d507b4f368b6ab16dfadeb74">allocateVoice</a> (<a class="el" href="classamuse_1_1_voice.html">Voice</a> &amp;clientVox, double sampleRate, bool dynamicPitch)</td></tr>
<tr class="separator:ab36c8f49d507b4f368b6ab16dfadeb74"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afd2f849e87fdd835890d501c0c369bf5"><td class="memItemLeft" align="right" valign="top">std::unique_ptr&lt; <a class="el" href="classamuse_1_1_i_backend_submix.html">IBackendSubmix</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#afd2f849e87fdd835890d501c0c369bf5">allocateSubmix</a> (<a class="el" href="classamuse_1_1_submix.html">Submix</a> &amp;clientSmx)</td></tr>
<tr class="separator:afd2f849e87fdd835890d501c0c369bf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0e022f06d925354a8777b645b3243f9d"><td class="memItemLeft" align="right" valign="top">AudioChannelSet&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#a0e022f06d925354a8777b645b3243f9d">getAvailableSet</a> ()</td></tr>
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<tr class="memitem:af72d05fc0d60f3470be3641b1e46e408"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classamuse_1_1_boo_backend_voice_allocator.html#af72d05fc0d60f3470be3641b1e46e408">pumpAndMixVoices</a> ()</td></tr>
<tr class="separator:af72d05fc0d60f3470be3641b1e46e408"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Backend voice allocator implementation for boo mixer </p>
<p>Definition at line <a class="el" href="_boo_backend_8hpp_source.html#l00065">65</a> of file <a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a>.</p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="afd2f849e87fdd835890d501c0c369bf5"></a>
<div class="memitem">
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<td class="memname">std::unique_ptr&lt;<a class="el" href="classamuse_1_1_i_backend_submix.html">IBackendSubmix</a>&gt; amuse::BooBackendVoiceAllocator::allocateSubmix </td>
<td>(</td>
<td class="paramtype"><a class="el" href="classamuse_1_1_submix.html">Submix</a> &amp;&#160;</td>
<td class="paramname"><em>clientSmx</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
</tr>
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<p>Amuse obtains a new submix from the platform this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#aaf3b279a3aacc448d93e7f30b7777b22">amuse::IBackendVoiceAllocator</a>.</p>
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<td class="memname">std::unique_ptr&lt;<a class="el" href="classamuse_1_1_i_backend_voice.html">IBackendVoice</a>&gt; amuse::BooBackendVoiceAllocator::allocateVoice </td>
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<td class="paramname"><em>clientVox</em>, </td>
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<p>Amuse obtains a new voice from the platform this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#a850ec8003da09d54c838689cdc30b40c">amuse::IBackendVoiceAllocator</a>.</p>
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<td class="memname">AudioChannelSet amuse::BooBackendVoiceAllocator::getAvailableSet </td>
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<p>Amuse obtains speaker-configuration from the platform this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#af084640254547c25daf1be8285bce4c7">amuse::IBackendVoiceAllocator</a>.</p>
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<td class="memname">void amuse::BooBackendVoiceAllocator::pumpAndMixVoices </td>
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<p>Amuse flushes voice samples to the backend this way </p>
<p>Implements <a class="el" href="classamuse_1_1_i_backend_voice_allocator.html#a64011036531080175ab9f092b0e71c4f">amuse::IBackendVoiceAllocator</a>.</p>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>include/amuse/<a class="el" href="_boo_backend_8hpp_source.html">BooBackend.hpp</a></li>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>applyEffect</b> (T *audio, size_t frameCount, const <a class="el" href="structamuse_1_1_channel_map.html">ChannelMap</a> &amp;chanMap)=0</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><h3>template&lt;typename T&gt;<br />
class amuse::EffectBase&lt; T &gt;</h3>
<p>Definition at line <a class="el" href="_effect_base_8hpp_source.html#l00018">18</a> of file <a class="el" href="_effect_base_8hpp_source.html">EffectBase.hpp</a>.</p>
</div><hr/>The documentation for this class was generated from the following file:<ul>
<li>include/amuse/<a class="el" href="_effect_base_8hpp_source.html">EffectBase.hpp</a></li>
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