Commit Graph

16 Commits

Author SHA1 Message Date
Lioncash 99f00a7cba EffectReverb: Make use of std::array where applicable
Makes the array types more strongly typed and allows removing the use of
hardcoded array sizes.
2020-03-27 17:18:40 -04:00
Lioncash 50c4b5cdab General: Amend clamp parameter order
Batch replace on switching to standardized variants assumed common
ordering, which evidently wasn't the case
2019-09-07 06:40:20 -04:00
Lioncash eaf62288a2 Common: Replace amuse::clamp with std::clamp
We can use the standardized facility for this now with C++17
2019-08-26 05:14:21 -04:00
Lioncash d7aaff25d0 General: Clean up inclusions
Ensures that each header includes all of its dependencies that can't be
forward declared.
2019-08-25 07:34:27 -04:00
Jack Andersen a7a408cc66 New code style refactor 2018-12-07 19:20:09 -10:00
Jack Andersen 985994a291 Huge compile performance refactor 2017-12-28 21:57:22 -10:00
Tom M 4e7c31849d Minor fixes (#6)
* cmake: require c++14

* correctly clip samples

by using numeric_limits rather than C macros

* oops, implicit type conversion of template causes overflow

* store default sample rate in global constexpr var
2017-06-17 16:48:52 -10:00
Jack Andersen 2dcb9dd1c7 Working Studio implementation 2016-07-13 18:54:46 -10:00
Jack Andersen d132b1be34 Support for effect sample-rate changes 2016-05-31 18:49:35 -10:00
Jack Andersen 4b102388f1 Windows fixes 2016-05-31 12:25:05 -10:00
Jack Andersen d5b50e3633 Fix HQ reverb, better submix/sequencer allocation 2016-05-30 19:15:20 -10:00
Jack Andersen 531961be78 Fix reverb issue 2016-05-16 11:00:37 -10:00
Jack Andersen 1382a1e946 Working SFXGroup playback 2016-05-14 12:38:37 -10:00
Jack Andersen bee8719d4e Refactors, bug fixes, lotsa things 2016-05-13 18:46:39 -10:00
Jack Andersen 1fb9ef3239 variable name tweaks and other minor adjustments 2016-05-12 15:55:24 -10:00
Jack Andersen 3d3869e30d Implement reverb effects 2016-05-12 15:46:41 -10:00