Lioncash
99f00a7cba
EffectReverb: Make use of std::array where applicable
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Makes the array types more strongly typed and allows removing the use of
hardcoded array sizes.
2020-03-27 17:18:40 -04:00
Lioncash
50c4b5cdab
General: Amend clamp parameter order
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Batch replace on switching to standardized variants assumed common
ordering, which evidently wasn't the case
2019-09-07 06:40:20 -04:00
Lioncash
eaf62288a2
Common: Replace amuse::clamp with std::clamp
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We can use the standardized facility for this now with C++17
2019-08-26 05:14:21 -04:00
Lioncash
d7aaff25d0
General: Clean up inclusions
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Ensures that each header includes all of its dependencies that can't be
forward declared.
2019-08-25 07:34:27 -04:00
Jack Andersen
a7a408cc66
New code style refactor
2018-12-07 19:20:09 -10:00
Jack Andersen
985994a291
Huge compile performance refactor
2017-12-28 21:57:22 -10:00
Tom M
4e7c31849d
Minor fixes ( #6 )
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* cmake: require c++14
* correctly clip samples
by using numeric_limits rather than C macros
* oops, implicit type conversion of template causes overflow
* store default sample rate in global constexpr var
2017-06-17 16:48:52 -10:00
Jack Andersen
2dcb9dd1c7
Working Studio implementation
2016-07-13 18:54:46 -10:00
Jack Andersen
d132b1be34
Support for effect sample-rate changes
2016-05-31 18:49:35 -10:00
Jack Andersen
4b102388f1
Windows fixes
2016-05-31 12:25:05 -10:00
Jack Andersen
d5b50e3633
Fix HQ reverb, better submix/sequencer allocation
2016-05-30 19:15:20 -10:00
Jack Andersen
531961be78
Fix reverb issue
2016-05-16 11:00:37 -10:00
Jack Andersen
1382a1e946
Working SFXGroup playback
2016-05-14 12:38:37 -10:00
Jack Andersen
bee8719d4e
Refactors, bug fixes, lotsa things
2016-05-13 18:46:39 -10:00
Jack Andersen
1fb9ef3239
variable name tweaks and other minor adjustments
2016-05-12 15:55:24 -10:00
Jack Andersen
3d3869e30d
Implement reverb effects
2016-05-12 15:46:41 -10:00