Jack Andersen
b890a76e20
Adjust 7.1 pan law
2017-11-27 17:38:58 -10:00
Jack Andersen
3c7cf5515f
Voice lifetime and emitter bug fixes
2017-11-27 16:44:35 -10:00
Jack Andersen
ebe6f18898
MIDIToSong bug fix
2017-11-26 19:04:13 -10:00
Jack Andersen
cab7402104
Don't keyoff on non-trapped, non-looping macros
2017-11-21 00:35:38 -10:00
Jack Andersen
75830dc6dd
string_view refactor
2017-11-12 20:15:33 -10:00
Jack Andersen
4b2b86f420
Emitter bug fixes and test macro for amuseplay
2017-09-19 23:22:46 -10:00
Jack Andersen
c6781df90a
Implement listener, emitter, and -3dB pan law
2017-09-18 17:59:20 -10:00
Tom M
4e7c31849d
Minor fixes ( #6 )
...
* cmake: require c++14
* correctly clip samples
by using numeric_limits rather than C macros
* oops, implicit type conversion of template causes overflow
* store default sample rate in global constexpr var
2017-06-17 16:48:52 -10:00
Jack Andersen
3d56d5f0cc
MIDI encoder fix
2017-03-23 19:28:05 -10:00
Phillip Stephens
54bbc7399a
Use std::fabs instead of std::fabsf
2017-02-28 21:36:58 -08:00
Jack Andersen
a23af16349
Add sequencer fade times
2017-02-26 19:24:58 -10:00
Jack Andersen
5c8fa2e8ab
New engine event interface
2017-02-14 20:01:39 -10:00
Jack Andersen
aff8880595
Better volume handling
2017-02-05 17:21:38 -10:00
Jack Andersen
2e7345f11d
Add info structures for holding effect parameters
2017-01-22 21:21:50 -10:00
Jack Andersen
ecd990e94e
Remove VolumeLUT; SoundMacro mixing appears to be linear
2017-01-10 20:54:40 -10:00
Jack Andersen
2836e73812
Add some reserve() calls
2016-12-29 20:36:17 -10:00
Jack Andersen
df167556fb
Emitter API tweak
2016-12-28 19:52:28 -10:00
Phillip Stephens
72d0df7d46
Silence double->float conversion warning
2016-12-21 10:42:32 -08:00
Jack Andersen
1dfdf4c392
Update amuse-boo interface
2016-12-13 15:09:48 -10:00
Jack Andersen
9cf96ad6f9
Windows fixes
2016-12-10 15:52:42 -10:00
Jack Andersen
eb948dfd63
Add bounds checking to SoundMacro execution loop
2016-12-07 18:54:45 -10:00
Phillip Stephens
c886bfd7d2
FreeBSD fixes
2016-10-27 15:48:12 -08:00
Jack Andersen
7cb7ed73ea
Remove unnecessary and RVO-detrimental moves
2016-10-02 18:38:08 -10:00
Phillip Stephens
af68ee61e1
Remove debug print
2016-09-02 13:05:58 -07:00
Phillip Stephens
b40b2c031a
Better temp file handling
2016-09-02 13:00:56 -07:00
Phillip Stephens
aa32ff7e84
Add LZO support for MP2 audio groups
2016-09-02 12:52:17 -07:00
Jack Andersen
a048605011
Support for loading revised Factor5 N64 ROMs
2016-07-18 12:38:28 -10:00
Jack Andersen
2a2a16fd17
Typing refinements for song events
2016-07-17 11:23:29 -10:00
Jack Andersen
b421412cac
Add lookup table for Rogue Squadron SNG Setup mappings
2016-07-16 11:55:13 -10:00
Jack Andersen
5bae40d3c3
Handle additional corner cases for getChanProgram
2016-07-14 09:42:54 -10:00
Jack Andersen
e2581cea8b
Better master volume lookup
2016-07-13 20:36:12 -10:00
Jack Andersen
d602fbacd3
Added master volume API for entire engine
2016-07-13 20:16:00 -10:00
Jack Andersen
2dcb9dd1c7
Working Studio implementation
2016-07-13 18:54:46 -10:00
Jack Andersen
d3d5595422
Initial multiple-referencing submix refactor
2016-07-12 17:04:55 -10:00
Jack Andersen
596bc66ce6
Windows build fix
2016-07-07 09:37:50 -10:00
Jack Andersen
3a7b43a63a
Mask out high bit on Tempo changes
2016-07-07 09:17:30 -10:00
Phillip Stephens
feea7c2ecc
Add PaperMario TTYD Song Group descs
2016-07-06 21:10:02 -07:00
Jack Andersen
52cba61f76
Refactored audio supply dispatch across two passes
2016-07-04 15:08:00 -10:00
Jack Andersen
fe78a675d7
Change default volume to 80% to fill newfound headroom
2016-07-03 17:35:37 -10:00
Jack Andersen
3427515960
Add Starfox Adventures midi.wad support
2016-07-03 12:41:31 -10:00
Jack Andersen
5ad8c06b99
add SongState::DetectVersion for much less hacky version-detection
2016-07-02 11:50:38 -10:00
Jack Andersen
e99dbc7e0a
Initialization fix in SongConverter as indicated by valgrind
2016-06-30 09:30:13 -10:00
Jack Andersen
d6b9d4fca1
PC SNG decoder fixes
2016-06-27 12:43:04 -10:00
Jack Andersen
c7f093c5ee
Minor adjustments to test PC SNG data extract
2016-06-27 11:02:10 -10:00
Jack Andersen
22a8534887
Support for N64 SNG Control and Program Change encoding
2016-06-22 14:28:02 -10:00
Jack Andersen
0c606fa9b7
Windows Fixes
2016-06-22 12:15:53 -10:00
Jack Andersen
a0241574ba
Plenty of SongConverter bug fixes
2016-06-22 11:43:45 -10:00
Jack Andersen
bd10015024
Work on MIDI-to-SNG conversion
2016-06-21 18:18:28 -10:00
Jack Andersen
a0bb35433a
Initial amuseconv implementation with SNG extraction
2016-06-20 20:40:13 -10:00
Jack Andersen
3bc47baa1d
N64 SNG fixes
2016-06-19 22:08:32 -10:00
Jack Andersen
7666b51c50
Merge branch 'master' of https://github.com/AxioDL/amuse
2016-06-19 17:36:32 -10:00
Jack Andersen
ee29fb4b1e
Initial N64 SNG support; pitch-wheel fix
2016-06-19 17:35:57 -10:00
Jack Andersen
ad23f9d0c4
Symbol pollution is bad for your health
2016-06-19 09:19:16 -10:00
Jack Andersen
7b9c7a4eb6
Page selection bug fixes; working drum pages
2016-06-16 12:18:17 -10:00
Jack Andersen
3521d94d1c
VST bug fixes, still having some odd discontinuity issues
2016-06-14 14:36:25 -10:00
Jack Andersen
fa3007b65c
wchar_t support for key path handling functions on Windows
2016-06-12 19:47:07 -10:00
Jack Andersen
6f7a7405d7
Initial work on VST editor UI
2016-06-10 14:47:02 -10:00
Jack Andersen
57bb631f9b
Minor variable fix
2016-06-08 15:26:29 -10:00
Jack Andersen
ad784966e9
Merge branch 'master' of https://github.com/AxioDL/amuse
2016-06-08 15:25:42 -10:00
Jack Andersen
e8c6418633
Default volume and pan CC values, MIDI controller ADSR mode
2016-06-08 15:22:18 -10:00
Jack Andersen
117d7046dd
Initial working AudioUnit integration
2016-06-07 18:33:15 -10:00
Jack Andersen
f260019b89
More AudioUnit integration
2016-06-06 17:42:51 -10:00
Jack Andersen
85b6f406f1
Add Sample and SFX tables
2016-06-05 12:37:49 -10:00
Jack Andersen
168c4d3cfd
Container loading bug fixes, drag-n-drop support
2016-06-04 17:11:24 -10:00
Jack Andersen
9ae92313e3
Work on AudioUnit data UI
2016-06-03 16:34:35 -10:00
Jack Andersen
81bd897ec1
Work on AudioUnit
2016-06-02 16:53:52 -10:00
Jack Andersen
8930e005df
Integrate relevant evaluators into Voice state
2016-06-01 16:28:48 -10:00
Jack Andersen
e932539ec4
Properly advertise Sequencer tempo to voice SoundMacros
2016-06-01 11:32:48 -10:00
Jack Andersen
a047b1f6c8
Add Channel-Portamento support
2016-06-01 11:17:16 -10:00
Jack Andersen
d132b1be34
Support for effect sample-rate changes
2016-05-31 18:49:35 -10:00
Phillip Stephens
08de4873f4
Merge commit '40e808e'
2016-05-31 15:41:16 -07:00
Phillip Stephens
40e808e134
Add failsafe and .song extension
2016-05-31 15:40:09 -07:00
Jack Andersen
4b102388f1
Windows fixes
2016-05-31 12:25:05 -10:00
Jack Andersen
b140b245d7
Merge branch 'master' of https://github.com/AxioDL/amuse
2016-05-31 12:16:46 -10:00
Jack Andersen
8edf43ad6e
Add Win32 backtrace generator for temporary deployment-debugging
2016-05-31 12:09:38 -10:00
Jack Andersen
56f1bf7bff
Minor engine lifetime fix
2016-05-31 11:40:24 -10:00
Jack Andersen
b26ad4c446
Object lifetime fixes
2016-05-31 11:07:46 -10:00
Jack Andersen
16c105fadb
Commit to test list iterator against STL with better asserts
2016-05-31 10:40:51 -10:00
Jack Andersen
0c8d8f571c
Envelope command fixes, 20ms default envelope
2016-05-31 00:16:52 -10:00
Jack Andersen
d5b50e3633
Fix HQ reverb, better submix/sequencer allocation
2016-05-30 19:15:20 -10:00
Jack Andersen
127aa283e9
Support for loading songs directly out of game containers
2016-05-30 12:46:43 -10:00
Jack Andersen
d26a550ef8
ADPCM parameter copy fix
2016-05-29 12:57:02 -10:00
Jack Andersen
494a39e76a
Support for absolute PROJ offsets introduced in Battle for Naboo
2016-05-29 08:22:20 -10:00
Jack Andersen
3056426afc
Update AudioGroupData.cpp
2016-05-28 20:53:45 -10:00
Jack Andersen
80cc9f7c94
MusyX 1 compatibility fixes, Rogue Squadron N64 decoding confirmed
2016-05-28 18:31:58 -10:00
Jack Andersen
3ba25fd06a
Linux build sync
2016-05-27 21:15:59 -10:00
Jack Andersen
5a9fd66dff
Add N64-VADPCM decoder; DSP-ADPCM seamless loop fix
2016-05-27 16:28:59 -10:00
Jack Andersen
5bee3361b7
Fix in Rogue Squadron 3 detection
2016-05-26 19:44:41 -10:00
Jack Andersen
917e607df5
Refactor container loading in amuseplay
2016-05-26 19:30:43 -10:00
Jack Andersen
276b7823c2
Add unified ContainerRegistry class for detecting/loading game containers
2016-05-26 14:56:18 -10:00
Jack Andersen
3f0ea233bb
More reliable voice management in Sequencer
2016-05-22 13:08:28 -10:00
Jack Andersen
654eccf82d
Several CPU usage optimizations
2016-05-21 22:35:55 -10:00
Jack Andersen
fbafa397fe
Use -10dB RMS formula for amplitude computation
2016-05-21 13:41:45 -10:00
Jack Andersen
d551b2b1c6
Add pan/span control to Voice backend
2016-05-21 11:40:03 -10:00
Phillip
d06fa3f0dc
Merge commit '2d3aa03'
2016-05-20 20:11:15 -07:00
Phillip
2d3aa03a51
Windows compile fixes
2016-05-20 20:10:39 -07:00
Jack Andersen
e2ee8c550f
Integrate -10dB volume curve
2016-05-20 15:15:31 -10:00
Jack Andersen
64ed5e2ea5
MIDI API refactor
2016-05-20 12:56:25 -10:00
Jack Andersen
2a5823d6de
Add MIDI input for interactive sequencer playback
2016-05-19 20:17:02 -10:00
Jack Andersen
3a8a9f0ef2
Various engine bug fixes
2016-05-19 01:03:38 -10:00