2015-11-03 04:19:41 +00:00
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#include "Win32Common.hpp"
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2015-08-31 03:40:58 +00:00
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#include <shellapi.h>
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2015-05-06 00:50:57 +00:00
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#include <initguid.h>
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#include <Usbiodef.h>
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2015-11-03 04:19:41 +00:00
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#if _DEBUG
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2015-11-05 00:00:29 +00:00
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#define DXGI_CREATE_FLAGS DXGI_CREATE_FACTORY_DEBUG
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2015-11-03 04:19:41 +00:00
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#define D3D11_CREATE_DEVICE_FLAGS D3D11_CREATE_DEVICE_DEBUG
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#else
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2015-11-05 00:00:29 +00:00
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#define DXGI_CREATE_FLAGS 0
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2015-11-03 04:19:41 +00:00
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#define D3D11_CREATE_DEVICE_FLAGS 0
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#endif
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2015-05-06 00:50:57 +00:00
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#include <unordered_map>
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2015-11-03 04:19:41 +00:00
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#include "boo/System.hpp"
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2015-08-31 03:40:58 +00:00
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#include "boo/IApplication.hpp"
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#include "boo/inputdev/DeviceFinder.hpp"
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2015-11-03 04:19:41 +00:00
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#include <LogVisor/LogVisor.hpp>
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2015-05-06 00:50:57 +00:00
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2015-11-05 00:00:29 +00:00
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static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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2015-11-06 03:20:58 +00:00
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#if _WIN32_WINNT_WIN10
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2015-11-05 00:00:29 +00:00
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignaturePROC = nullptr;
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2015-11-06 03:20:58 +00:00
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#endif
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2015-11-05 00:00:29 +00:00
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2015-05-06 00:50:57 +00:00
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namespace boo
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{
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2015-11-03 04:19:41 +00:00
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static LogVisor::LogModule Log("ApplicationWin32");
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2015-05-06 00:50:57 +00:00
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2015-11-03 04:19:41 +00:00
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IWindow* _WindowWin32New(const SystemString& title, D3DAppContext& d3dCtx);
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2015-05-06 00:50:57 +00:00
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2015-08-31 03:40:58 +00:00
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class ApplicationWin32 final : public IApplication
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2015-05-06 00:50:57 +00:00
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{
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2015-11-03 04:19:41 +00:00
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IApplicationCallback& m_callback;
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2015-08-31 03:40:58 +00:00
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const SystemString m_uniqueName;
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const SystemString m_friendlyName;
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const SystemString m_pname;
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const std::vector<SystemString> m_args;
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2015-05-06 00:50:57 +00:00
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std::unordered_map<HWND, IWindow*> m_allWindows;
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2015-05-13 22:21:13 +00:00
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bool m_singleInstance;
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2015-11-03 04:19:41 +00:00
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D3DAppContext m_d3dCtx;
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2015-05-06 00:50:57 +00:00
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void _deletedWindow(IWindow* window)
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{
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2015-08-31 03:40:58 +00:00
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m_allWindows.erase(HWND(window->getPlatformHandle()));
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2015-05-06 00:50:57 +00:00
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}
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public:
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2015-11-03 04:19:41 +00:00
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ApplicationWin32(IApplicationCallback& callback,
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2015-08-31 03:40:58 +00:00
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const SystemString& uniqueName,
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const SystemString& friendlyName,
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const SystemString& pname,
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const std::vector<SystemString>& args,
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bool singleInstance)
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2015-05-06 00:50:57 +00:00
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: m_callback(callback),
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2015-08-31 03:40:58 +00:00
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m_uniqueName(uniqueName),
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2015-05-06 00:50:57 +00:00
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m_friendlyName(friendlyName),
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m_pname(pname),
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2015-05-13 22:21:13 +00:00
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m_args(args),
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m_singleInstance(singleInstance)
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2015-11-03 04:19:41 +00:00
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{
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HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
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if (!dxgilib)
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Log.report(LogVisor::FatalError, "unable to load dxgi.dll");
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typedef HRESULT(WINAPI*CreateDXGIFactory2PROC)(UINT Flags, REFIID riid, _COM_Outptr_ void **ppFactory);
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CreateDXGIFactory2PROC MyCreateDXGIFactory2 = (CreateDXGIFactory2PROC)GetProcAddress(dxgilib, "CreateDXGIFactory2");
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if (!MyCreateDXGIFactory2)
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Log.report(LogVisor::FatalError, "unable to find CreateDXGIFactory2 in DXGI.dll\n"
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"Windows 7 users should install \"Platform Update for Windows 7\" from Microsoft");
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2015-11-06 03:20:58 +00:00
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#if _WIN32_WINNT_WIN10
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2015-11-03 04:19:41 +00:00
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HMODULE d3d12lib = LoadLibraryW(L"D3D12.dll");
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if (d3d12lib)
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{
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2015-11-05 00:00:29 +00:00
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#if _DEBUG
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{
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PFN_D3D12_GET_DEBUG_INTERFACE MyD3D12GetDebugInterface =
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(PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12lib, "D3D12GetDebugInterface");
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ComPtr<ID3D12Debug> debugController;
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if (SUCCEEDED(MyD3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
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{
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debugController->EnableDebugLayer();
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}
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}
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#endif
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D3D12SerializeRootSignaturePROC =
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(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12lib, "D3D12SerializeRootSignature");
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2015-11-04 00:27:32 +00:00
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/* Create device */
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2015-11-03 04:19:41 +00:00
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PFN_D3D12_CREATE_DEVICE MyD3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12lib, "D3D12CreateDevice");
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if (!MyD3D12CreateDevice)
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Log.report(LogVisor::FatalError, "unable to find D3D12CreateDevice in D3D12.dll");
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2015-11-04 00:27:32 +00:00
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/* Create device */
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2015-11-05 00:00:29 +00:00
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HRESULT hr = MyD3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), &m_d3dCtx.m_ctx12.m_dev);
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if (FAILED(hr))
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2015-11-03 04:19:41 +00:00
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Log.report(LogVisor::FatalError, "unable to create D3D12 device");
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2015-11-04 00:27:32 +00:00
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/* Obtain DXGI Factory */
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2015-11-05 00:00:29 +00:00
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hr = MyCreateDXGIFactory2(DXGI_CREATE_FLAGS, __uuidof(IDXGIFactory4), &m_d3dCtx.m_ctx12.m_dxFactory);
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if (FAILED(hr))
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Log.report(LogVisor::FatalError, "unable to create DXGI factory");
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/* Establish loader objects */
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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__uuidof(ID3D12CommandAllocator), &m_d3dCtx.m_ctx12.m_loadqalloc)))
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Log.report(LogVisor::FatalError, "unable to create loader allocator");
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D3D12_COMMAND_QUEUE_DESC desc =
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{
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
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D3D12_COMMAND_QUEUE_FLAG_NONE
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};
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), &m_d3dCtx.m_ctx12.m_loadq)))
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Log.report(LogVisor::FatalError, "unable to create loader queue");
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), &m_d3dCtx.m_ctx12.m_loadfence)))
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Log.report(LogVisor::FatalError, "unable to create loader fence");
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m_d3dCtx.m_ctx12.m_loadfencehandle = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (FAILED(m_d3dCtx.m_ctx12.m_dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_d3dCtx.m_ctx12.m_loadqalloc.Get(),
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nullptr, __uuidof(ID3D12GraphicsCommandList), &m_d3dCtx.m_ctx12.m_loadlist)))
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Log.report(LogVisor::FatalError, "unable to create loader list");
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2015-11-03 04:19:41 +00:00
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return;
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}
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#endif
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HMODULE d3d11lib = LoadLibraryW(L"D3D11.dll");
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if (d3d11lib)
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{
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/* Create device proc */
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PFN_D3D11_CREATE_DEVICE MyD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11lib, "D3D11CreateDevice");
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if (!MyD3D11CreateDevice)
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Log.report(LogVisor::FatalError, "unable to find D3D11CreateDevice in D3D11.dll");
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/* Create device */
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D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_1;
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ComPtr<ID3D11Device> tempDev;
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ComPtr<ID3D11DeviceContext> tempCtx;
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if (FAILED(MyD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_FLAGS, &level,
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1, D3D11_SDK_VERSION, &tempDev, nullptr, &tempCtx)))
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Log.report(LogVisor::FatalError, "unable to create D3D11.1 device");
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tempDev.As<ID3D11Device1>(&m_d3dCtx.m_ctx11.m_dev);
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tempCtx.As<ID3D11DeviceContext1>(&m_d3dCtx.m_ctx11.m_devCtx);
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2015-11-04 00:27:32 +00:00
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/* Obtain DXGI Factory */
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ComPtr<IDXGIDevice2> device;
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ComPtr<IDXGIAdapter> adapter;
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m_d3dCtx.m_ctx11.m_dev.As<IDXGIDevice2>(&device);
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device->GetParent(__uuidof(IDXGIAdapter), &adapter);
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2015-11-05 00:00:29 +00:00
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adapter->GetParent(__uuidof(IDXGIFactory2), &m_d3dCtx.m_ctx11.m_dxFactory);
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2015-11-04 00:27:32 +00:00
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2015-11-06 03:20:58 +00:00
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/* Build default sampler here */
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m_d3dCtx.m_ctx11.m_dev->CreateSamplerState(&CD3D11_SAMPLER_DESC(D3D11_DEFAULT), &m_d3dCtx.m_ctx11.m_ss);
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2015-11-03 04:19:41 +00:00
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return;
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}
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Log.report(LogVisor::FatalError, "system doesn't support D3D11.1 or D3D12");
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}
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2015-05-06 00:50:57 +00:00
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EPlatformType getPlatformType() const
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{
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return PLAT_WIN32;
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}
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LRESULT winHwndHandler(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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/* Lookup boo window instance */
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IWindow* window = m_allWindows[hwnd];
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switch (uMsg)
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{
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case WM_CREATE:
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return 0;
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case WM_DEVICECHANGE:
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2015-08-31 03:40:58 +00:00
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return DeviceFinder::winDevChangedHandler(wParam, lParam);
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2015-05-06 00:50:57 +00:00
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2015-11-03 04:19:41 +00:00
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case WM_SIZE:
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2015-11-06 03:20:58 +00:00
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case WM_SYSKEYDOWN:
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2015-11-03 04:19:41 +00:00
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case WM_KEYDOWN:
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2015-11-06 03:20:58 +00:00
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case WM_SYSKEYUP:
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2015-11-03 04:19:41 +00:00
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case WM_KEYUP:
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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case WM_MOUSEMOVE:
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window->_incomingEvent(&HWNDEvent(uMsg, wParam, lParam));
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2015-05-06 00:50:57 +00:00
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default:
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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}
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}
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2015-11-05 00:00:29 +00:00
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DWORD m_mainThreadId = 0;
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2015-11-03 04:19:41 +00:00
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int run()
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2015-05-06 00:50:57 +00:00
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{
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2015-11-05 00:00:29 +00:00
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m_mainThreadId = GetCurrentThreadId();
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2015-11-03 04:19:41 +00:00
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/* Spawn client thread */
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int clientReturn = 0;
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std::thread clientThread([&]()
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{clientReturn = m_callback.appMain(this);});
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2015-05-06 00:50:57 +00:00
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/* Pump messages */
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MSG msg = {0};
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while (GetMessage(&msg, NULL, 0, 0))
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{
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2015-11-05 00:00:29 +00:00
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if (msg.message == WM_USER)
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{
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/* New-window message (coalesced onto main thread) */
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std::unique_lock<std::mutex> lk(m_nwmt);
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const SystemString* title = reinterpret_cast<const SystemString*>(msg.wParam);
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m_mwret = newWindow(*title);
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lk.unlock();
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m_nwcv.notify_one();
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continue;
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}
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2015-05-06 00:50:57 +00:00
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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2015-11-03 04:19:41 +00:00
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m_callback.appQuitting(this);
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clientThread.join();
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return clientReturn;
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2015-05-06 00:50:57 +00:00
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}
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2015-08-31 03:40:58 +00:00
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const SystemString& getUniqueName() const
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{
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return m_uniqueName;
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}
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const SystemString& getFriendlyName() const
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{
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return m_friendlyName;
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}
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const SystemString& getProcessName() const
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2015-05-06 00:50:57 +00:00
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{
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return m_pname;
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}
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2015-08-31 03:40:58 +00:00
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const std::vector<SystemString>& getArgs() const
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2015-05-06 00:50:57 +00:00
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{
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return m_args;
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}
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2015-11-05 00:00:29 +00:00
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std::mutex m_nwmt;
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std::condition_variable m_nwcv;
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IWindow* m_mwret = nullptr;
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2015-08-31 03:40:58 +00:00
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IWindow* newWindow(const SystemString& title)
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2015-05-06 00:50:57 +00:00
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{
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2015-11-05 00:00:29 +00:00
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if (GetCurrentThreadId() != m_mainThreadId)
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{
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std::unique_lock<std::mutex> lk(m_nwmt);
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if (!PostThreadMessage(m_mainThreadId, WM_USER, WPARAM(&title), 0))
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Log.report(LogVisor::FatalError, "PostThreadMessage error");
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m_nwcv.wait(lk);
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return m_mwret;
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}
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2015-11-03 04:19:41 +00:00
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IWindow* window = _WindowWin32New(title, m_d3dCtx);
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2015-08-31 03:40:58 +00:00
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HWND hwnd = HWND(window->getPlatformHandle());
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2015-05-06 00:50:57 +00:00
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m_allWindows[hwnd] = window;
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2015-08-31 03:40:58 +00:00
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return window;
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2015-05-06 00:50:57 +00:00
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}
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};
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IApplication* APP = NULL;
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2015-11-03 04:19:41 +00:00
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int ApplicationRun(IApplication::EPlatformType platform,
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IApplicationCallback& cb,
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const SystemString& uniqueName,
|
|
|
|
const SystemString& friendlyName,
|
|
|
|
const SystemString& pname,
|
|
|
|
const std::vector<SystemString>& args,
|
|
|
|
bool singleInstance)
|
2015-05-06 00:50:57 +00:00
|
|
|
{
|
2015-11-03 04:19:41 +00:00
|
|
|
if (APP)
|
|
|
|
return 1;
|
|
|
|
if (platform != IApplication::PLAT_WIN32 &&
|
|
|
|
platform != IApplication::PLAT_AUTO)
|
|
|
|
return 1;
|
2015-11-05 00:00:29 +00:00
|
|
|
|
|
|
|
/* One class for *all* boo windows */
|
|
|
|
WNDCLASS wndClass =
|
|
|
|
{
|
|
|
|
0,
|
|
|
|
WindowProc,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
GetModuleHandle(nullptr),
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
L"BooWindow"
|
|
|
|
};
|
|
|
|
|
|
|
|
RegisterClassW(&wndClass);
|
|
|
|
|
2015-11-03 04:19:41 +00:00
|
|
|
APP = new ApplicationWin32(cb, uniqueName, friendlyName, pname, args, singleInstance);
|
|
|
|
return APP->run();
|
2015-05-06 00:50:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static const DEV_BROADCAST_DEVICEINTERFACE_A HOTPLUG_CONF =
|
|
|
|
{
|
|
|
|
sizeof(DEV_BROADCAST_DEVICEINTERFACE_A),
|
|
|
|
DBT_DEVTYP_DEVICEINTERFACE,
|
|
|
|
0,
|
|
|
|
GUID_DEVINTERFACE_USB_DEVICE
|
|
|
|
};
|
|
|
|
static bool HOTPLUG_REGISTERED = false;
|
|
|
|
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
|
|
{
|
2015-08-31 03:40:58 +00:00
|
|
|
if (!HOTPLUG_REGISTERED && uMsg == WM_CREATE)
|
2015-05-06 00:50:57 +00:00
|
|
|
{
|
|
|
|
/* Register hotplug notification with windows */
|
|
|
|
RegisterDeviceNotificationA(hwnd, (LPVOID)&HOTPLUG_CONF, DEVICE_NOTIFY_WINDOW_HANDLE);
|
|
|
|
HOTPLUG_REGISTERED = true;
|
|
|
|
}
|
2015-08-31 03:40:58 +00:00
|
|
|
return static_cast<boo::ApplicationWin32*>(boo::APP)->winHwndHandler(hwnd, uMsg, wParam, lParam);
|
2015-05-06 00:50:57 +00:00
|
|
|
}
|
|
|
|
|