boo/lib/audiodev/AudioVoice.hpp

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#ifndef BOO_AUDIOVOICE_HPP
#define BOO_AUDIOVOICE_HPP
#include <soxr.h>
#include <list>
#include <unordered_map>
#include "boo/audiodev/IAudioVoice.hpp"
#include "AudioMatrix.hpp"
#include "Common.hpp"
#include "AudioVoiceEngine.hpp"
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struct AudioUnitVoiceEngine;
struct VSTVoiceEngine;
struct WAVOutVoiceEngine;
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namespace boo
{
class BaseAudioVoiceEngine;
struct AudioVoiceEngineMixInfo;
struct IAudioSubmix;
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class AudioVoice : public ListNode<AudioVoice, BaseAudioVoiceEngine*, IAudioVoice>
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{
friend class BaseAudioVoiceEngine;
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friend class AudioSubmix;
friend struct WASAPIAudioVoiceEngine;
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friend struct ::AudioUnitVoiceEngine;
friend struct ::VSTVoiceEngine;
friend struct ::WAVOutVoiceEngine;
protected:
/* Callback (audio source) */
IAudioVoiceCallback* m_cb;
/* Sample-rate converter */
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soxr_t m_src = nullptr;
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double m_sampleRateIn;
double m_sampleRateOut;
bool m_dynamicRate;
/* Running bool */
bool m_running = false;
/* Deferred sample-rate reset */
bool m_resetSampleRate = false;
double m_deferredSampleRate;
virtual void _resetSampleRate(double sampleRate)=0;
/* Deferred pitch ratio set */
bool m_setPitchRatio = false;
double m_pitchRatio = 1.0;
double m_sampleRatio = 1.0;
bool m_slew = false;
void _setPitchRatio(double ratio, bool slew);
/* Mid-pump update */
void _midUpdate();
virtual size_t pumpAndMix16(size_t frames)=0;
virtual size_t pumpAndMix32(size_t frames)=0;
virtual size_t pumpAndMixFlt(size_t frames)=0;
template <typename T> size_t pumpAndMix(size_t frames);
AudioVoice(BaseAudioVoiceEngine& root, IAudioVoiceCallback* cb, bool dynamicRate);
public:
static AudioVoice*& _getHeadPtr(BaseAudioVoiceEngine* head);
static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
std::unique_lock<std::recursive_mutex> destructorLock();
~AudioVoice();
void resetSampleRate(double sampleRate);
void setPitchRatio(double ratio, bool slew);
void start();
void stop();
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double getSampleRateIn() const {return m_sampleRateIn;}
double getSampleRateOut() const {return m_sampleRateOut;}
};
template <> inline size_t AudioVoice::pumpAndMix<int16_t>(size_t frames) { return pumpAndMix16(frames); }
template <> inline size_t AudioVoice::pumpAndMix<int32_t>(size_t frames) { return pumpAndMix32(frames); }
template <> inline size_t AudioVoice::pumpAndMix<float>(size_t frames) { return pumpAndMixFlt(frames); }
class AudioVoiceMono : public AudioVoice
{
std::unordered_map<IAudioSubmix*, AudioMatrixMono> m_sendMatrices;
bool m_silentOut = false;
void _resetSampleRate(double sampleRate);
static size_t SRCCallback(AudioVoiceMono* ctx,
int16_t** data, size_t requestedLen);
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bool isSilent() const;
template <typename T> size_t _pumpAndMix(size_t frames);
size_t pumpAndMix16(size_t frames) { return _pumpAndMix<int16_t>(frames); }
size_t pumpAndMix32(size_t frames) { return _pumpAndMix<int32_t>(frames); }
size_t pumpAndMixFlt(size_t frames) { return _pumpAndMix<float>(frames); }
public:
AudioVoiceMono(BaseAudioVoiceEngine& root, IAudioVoiceCallback* cb,
double sampleRate, bool dynamicRate);
void resetChannelLevels();
void setMonoChannelLevels(IAudioSubmix* submix, const float coefs[8], bool slew);
void setStereoChannelLevels(IAudioSubmix* submix, const float coefs[8][2], bool slew);
};
class AudioVoiceStereo : public AudioVoice
{
std::unordered_map<IAudioSubmix*, AudioMatrixStereo> m_sendMatrices;
bool m_silentOut = false;
void _resetSampleRate(double sampleRate);
static size_t SRCCallback(AudioVoiceStereo* ctx,
int16_t** data, size_t requestedLen);
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bool isSilent() const;
template <typename T> size_t _pumpAndMix(size_t frames);
size_t pumpAndMix16(size_t frames) { return _pumpAndMix<int16_t>(frames); }
size_t pumpAndMix32(size_t frames) { return _pumpAndMix<int32_t>(frames); }
size_t pumpAndMixFlt(size_t frames) { return _pumpAndMix<float>(frames); }
public:
AudioVoiceStereo(BaseAudioVoiceEngine& root, IAudioVoiceCallback* cb,
double sampleRate, bool dynamicRate);
void resetChannelLevels();
void setMonoChannelLevels(IAudioSubmix* submix, const float coefs[8], bool slew);
void setStereoChannelLevels(IAudioSubmix* submix, const float coefs[8][2], bool slew);
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};
}
#endif // BOO_AUDIOVOICE_HPP