boo/lib/audiodev/AudioVoice.hpp

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#pragma once
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#include <mutex>
#include <unordered_map>
#include "boo/audiodev/IAudioVoice.hpp"
#include "lib/audiodev/AudioMatrix.hpp"
#include "lib/audiodev/AudioVoiceEngine.hpp"
#include "lib/audiodev/Common.hpp"
#include <soxr.h>
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struct AudioUnitVoiceEngine;
struct VSTVoiceEngine;
struct WAVOutVoiceEngine;
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namespace boo {
class BaseAudioVoiceEngine;
struct AudioVoiceEngineMixInfo;
struct IAudioSubmix;
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class AudioVoice : public ListNode<AudioVoice, BaseAudioVoiceEngine*, IAudioVoice> {
friend class BaseAudioVoiceEngine;
friend class AudioSubmix;
friend struct WASAPIAudioVoiceEngine;
friend struct ::AudioUnitVoiceEngine;
friend struct ::VSTVoiceEngine;
friend struct ::WAVOutVoiceEngine;
protected:
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/* Callback (audio source) */
IAudioVoiceCallback* m_cb;
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/* Sample-rate converter */
soxr_t m_src = nullptr;
double m_sampleRateIn;
double m_sampleRateOut;
bool m_dynamicRate;
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/* Running bool */
bool m_running = false;
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/* Deferred sample-rate reset */
bool m_resetSampleRate = false;
double m_deferredSampleRate;
virtual void _resetSampleRate(double sampleRate) = 0;
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/* Deferred pitch ratio set */
bool m_setPitchRatio = false;
double m_pitchRatio = 1.0;
double m_sampleRatio = 1.0;
bool m_slew = false;
void _setPitchRatio(double ratio, bool slew);
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/* Mid-pump update */
void _midUpdate();
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virtual size_t pumpAndMix16(size_t frames) = 0;
virtual size_t pumpAndMix32(size_t frames) = 0;
virtual size_t pumpAndMixFlt(size_t frames) = 0;
template <typename T>
size_t pumpAndMix(size_t frames);
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AudioVoice(BaseAudioVoiceEngine& root, IAudioVoiceCallback* cb, bool dynamicRate);
public:
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static AudioVoice*& _getHeadPtr(BaseAudioVoiceEngine* head);
static std::unique_lock<std::recursive_mutex> _getHeadLock(BaseAudioVoiceEngine* head);
~AudioVoice() override;
void resetSampleRate(double sampleRate) override;
void setPitchRatio(double ratio, bool slew) override;
void start() override;
void stop() override;
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double getSampleRateIn() const { return m_sampleRateIn; }
double getSampleRateOut() const { return m_sampleRateOut; }
};
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template <>
inline size_t AudioVoice::pumpAndMix<int16_t>(size_t frames) {
return pumpAndMix16(frames);
}
template <>
inline size_t AudioVoice::pumpAndMix<int32_t>(size_t frames) {
return pumpAndMix32(frames);
}
template <>
inline size_t AudioVoice::pumpAndMix<float>(size_t frames) {
return pumpAndMixFlt(frames);
}
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class AudioVoiceMono : public AudioVoice {
std::unordered_map<IAudioSubmix*, AudioMatrixMono> m_sendMatrices;
bool m_silentOut = false;
void _resetSampleRate(double sampleRate) override;
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static size_t SRCCallback(AudioVoiceMono* ctx, int16_t** data, size_t requestedLen);
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bool isSilent() const;
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template <typename T>
size_t _pumpAndMix(size_t frames);
size_t pumpAndMix16(size_t frames) override { return _pumpAndMix<int16_t>(frames); }
size_t pumpAndMix32(size_t frames) override { return _pumpAndMix<int32_t>(frames); }
size_t pumpAndMixFlt(size_t frames) override { return _pumpAndMix<float>(frames); }
public:
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AudioVoiceMono(BaseAudioVoiceEngine& root, IAudioVoiceCallback* cb, double sampleRate, bool dynamicRate);
void resetChannelLevels() override;
void setMonoChannelLevels(IAudioSubmix* submix, const float coefs[8], bool slew) override;
void setStereoChannelLevels(IAudioSubmix* submix, const float coefs[8][2], bool slew) override;
};
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class AudioVoiceStereo : public AudioVoice {
std::unordered_map<IAudioSubmix*, AudioMatrixStereo> m_sendMatrices;
bool m_silentOut = false;
void _resetSampleRate(double sampleRate) override;
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static size_t SRCCallback(AudioVoiceStereo* ctx, int16_t** data, size_t requestedLen);
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bool isSilent() const;
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template <typename T>
size_t _pumpAndMix(size_t frames);
size_t pumpAndMix16(size_t frames) override { return _pumpAndMix<int16_t>(frames); }
size_t pumpAndMix32(size_t frames) override { return _pumpAndMix<int32_t>(frames); }
size_t pumpAndMixFlt(size_t frames) override { return _pumpAndMix<float>(frames); }
public:
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AudioVoiceStereo(BaseAudioVoiceEngine& root, IAudioVoiceCallback* cb, double sampleRate, bool dynamicRate);
void resetChannelLevels() override;
void setMonoChannelLevels(IAudioSubmix* submix, const float coefs[8], bool slew) override;
void setStereoChannelLevels(IAudioSubmix* submix, const float coefs[8][2], bool slew) override;
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};
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} // namespace boo