Move xxhash to boo; cached shader components

This commit is contained in:
Jack Andersen
2017-03-04 21:54:58 -10:00
parent 8bcac27c10
commit 03f155fcf5
16 changed files with 1558 additions and 217 deletions

View File

@@ -5,39 +5,16 @@
#include "IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
#include "GLSLMacros.hpp"
#include <vector>
#include <unordered_set>
#include <unordered_map>
#include <mutex>
namespace boo
{
class GLDataFactory : public IGraphicsDataFactory
{
friend struct GLCommandQueue;
IGraphicsContext* m_parent;
uint32_t m_drawSamples;
static ThreadLocalPtr<struct GLData> m_deferredData;
std::unordered_set<struct GLData*> m_committedData;
std::unordered_set<struct GLPool*> m_committedPools;
std::mutex m_committedMutex;
void destroyData(IGraphicsData*);
void destroyAllData();
void destroyPool(IGraphicsBufferPool*);
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* pool, BufferUse use,
size_t stride, size_t count);
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf);
public:
GLDataFactory(IGraphicsContext* parent, uint32_t drawSamples);
~GLDataFactory() {destroyAllData();}
Platform platform() const {return Platform::OpenGL;}
const SystemChar* platformName() const {return _S("OpenGL");}
class Context : public IGraphicsDataFactory::Context
{
friend class GLDataFactory;
friend class GLDataFactoryImpl;
GLDataFactory& m_parent;
Context(GLDataFactory& parent) : m_parent(parent) {}
public:
@@ -73,9 +50,6 @@ public:
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t baseVert = 0, size_t baseInst = 0);
};
GraphicsDataToken commitTransaction(const FactoryCommitFunc&);
GraphicsBufferPoolToken newBufferPool();
};
}

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@@ -10,7 +10,7 @@ namespace boo
struct IGraphicsCommandQueue
{
virtual ~IGraphicsCommandQueue() {}
virtual ~IGraphicsCommandQueue() = default;
using Platform = IGraphicsDataFactory::Platform;
virtual Platform platform() const=0;

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@@ -17,7 +17,7 @@ struct IGraphicsBuffer
protected:
bool m_dynamic;
IGraphicsBuffer(bool dynamic) : m_dynamic(dynamic) {}
virtual ~IGraphicsBuffer() {}
virtual ~IGraphicsBuffer() = default;
};
/** Static resource buffer for verts, indices, uniform constants */
@@ -190,7 +190,7 @@ enum class BlendFactor
/** Factory object for creating batches of resources as an IGraphicsData token */
struct IGraphicsDataFactory
{
virtual ~IGraphicsDataFactory() {}
virtual ~IGraphicsDataFactory() = default;
enum class Platform
{
@@ -276,10 +276,10 @@ using FactoryCommitFunc = std::function<bool(IGraphicsDataFactory::Context& ctx)
* IGraphicsData (please don't delete and draw contained resources in the same frame). */
class GraphicsDataToken
{
friend class GLDataFactory;
friend class GLDataFactoryImpl;
friend class D3D12DataFactory;
friend class D3D11DataFactory;
friend class MetalDataFactory;
friend class MetalDataFactoryImpl;
friend class VulkanDataFactory;
IGraphicsDataFactory* m_factory = nullptr;
IGraphicsData* m_data = nullptr;
@@ -323,10 +323,10 @@ public:
* (please don't delete and draw contained resources in the same frame). */
class GraphicsBufferPoolToken
{
friend class GLDataFactory;
friend class GLDataFactoryImpl;
friend class D3D12DataFactory;
friend class D3D11DataFactory;
friend class MetalDataFactory;
friend class MetalDataFactoryImpl;
friend class VulkanDataFactory;
IGraphicsDataFactory* m_factory = nullptr;
IGraphicsBufferPool* m_pool = nullptr;

View File

@@ -6,42 +6,16 @@
#include "IGraphicsDataFactory.hpp"
#include "IGraphicsCommandQueue.hpp"
#include "boo/IGraphicsContext.hpp"
#include <vector>
#include <mutex>
#include <unordered_set>
#include <unordered_map>
namespace boo
{
struct MetalContext;
class MetalDataFactory : public IGraphicsDataFactory
{
friend struct MetalCommandQueue;
IGraphicsContext* m_parent;
static ThreadLocalPtr<struct MetalData> m_deferredData;
std::unordered_set<struct MetalData*> m_committedData;
std::unordered_set<struct MetalPool*> m_committedPools;
std::mutex m_committedMutex;
struct MetalContext* m_ctx;
uint32_t m_sampleCount;
void destroyData(IGraphicsData*);
void destroyAllData();
void destroyPool(IGraphicsBufferPool*);
IGraphicsBufferD* newPoolBuffer(IGraphicsBufferPool* pool, BufferUse use,
size_t stride, size_t count);
void deletePoolBuffer(IGraphicsBufferPool* p, IGraphicsBufferD* buf);
public:
MetalDataFactory(IGraphicsContext* parent, MetalContext* ctx, uint32_t sampleCount);
~MetalDataFactory() {}
Platform platform() const {return Platform::Metal;}
const char* platformName() const {return "Metal";}
class Context : public IGraphicsDataFactory::Context
{
friend class MetalDataFactory;
friend class MetalDataFactoryImpl;
MetalDataFactory& m_parent;
Context(MetalDataFactory& parent) : m_parent(parent) {}
public:
@@ -76,9 +50,6 @@ public:
const size_t* ubufOffs, const size_t* ubufSizes,
size_t texCount, ITexture** texs, size_t baseVert = 0, size_t baseInst = 0);
};
GraphicsDataToken commitTransaction(const std::function<bool(IGraphicsDataFactory::Context& ctx)>&);
GraphicsBufferPoolToken newBufferPool();
};
}