Jack Andersen
|
25fadc7348
|
Windows sync
|
2016-12-10 15:50:26 -10:00 |
Jack Andersen
|
dbf7b9bcf8
|
Windows fixes and include refinements
|
2016-08-17 10:04:19 -10:00 |
Phillip Stephens
|
cf26e39259
|
Windows fixes
|
2016-07-23 23:33:23 -07:00 |
Jack Andersen
|
3076c0525d
|
Add preliminary Win32 Vulkan support
|
2016-07-17 11:15:57 -10:00 |
Jack Andersen
|
affb4e98d3
|
D3D12 -> D3D11 device fallback
|
2016-06-27 12:54:02 -10:00 |
Jack Andersen
|
4f7845f4ce
|
Don't initialize OLE 1.0 in CoInitializeEx
|
2016-06-17 10:43:05 -10:00 |
Jack Andersen
|
faafbb2d3f
|
Add check for missing Windows 7 Platform Update
|
2016-05-31 17:02:07 -10:00 |
Jack Andersen
|
1b3209f4bf
|
XAudio2 voices and D3D dynamic textures implemented
|
2016-03-08 10:28:44 -10:00 |
Jack Andersen
|
8ac929d140
|
Humungous refactor
|
2016-03-04 13:02:18 -10:00 |
Jack Andersen
|
d657f3c8f8
|
Windows fixes
|
2016-02-24 10:52:31 -10:00 |
Jack Andersen
|
be37b22dd5
|
Win32 default arrow cursor
|
2016-01-27 17:39:04 -10:00 |
Jack Andersen
|
a35119e849
|
Window icon loading
|
2016-01-27 09:26:45 -10:00 |
Jack Andersen
|
2f254dc955
|
D3D11/12 mipmapping fixes
|
2016-01-19 10:30:51 -10:00 |
Jack Andersen
|
056eef542b
|
Add horizonal mousewheel scrolling
|
2016-01-14 20:51:30 -10:00 |
Jack Andersen
|
f20c1bcfc2
|
Add crosshairs mouse cursor
|
2016-01-09 20:42:00 -10:00 |
Jack Andersen
|
53ad4df63d
|
D3D Scissor fix and Scroll events
|
2015-12-30 20:34:26 -10:00 |
Jack Andersen
|
30fd4c0709
|
Win32 Text input in sync
|
2015-12-27 14:02:16 -10:00 |
Jack Andersen
|
52692b0459
|
Xlib in sync with new text system
|
2015-12-27 13:23:17 -10:00 |
Jack Andersen
|
92c47a5e77
|
Win32 IM and clipboard support
|
2015-12-24 15:08:46 -10:00 |
Jack Andersen
|
886ae22e08
|
[Win32] Proper handling of character case for keyboard events
|
2015-12-20 12:52:48 -10:00 |
Jack Andersen
|
c34b93f00f
|
Windows bug fixes
|
2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
84b78f2962
|
windows enum refactor fixes
|
2015-11-20 16:58:56 -10:00 |
Jack Andersen
|
998255efd5
|
Working HECL shader generation on D3D11/12
|
2015-11-17 20:14:49 -10:00 |
Jack Andersen
|
6d3b8d3198
|
Windows fixes
|
2015-11-10 10:11:08 -10:00 |
Jack Andersen
|
41cccf6b0d
|
Fullscreen event fix
|
2015-11-07 10:12:47 -10:00 |
Phillip
|
0f057a3713
|
Implement Mouse Enter/Leave Events
|
2015-11-06 23:49:53 -08:00 |
Jack Andersen
|
566befed81
|
Removed Win 8.1 requirement
|
2015-11-06 19:15:50 -10:00 |
Jack Andersen
|
8951008cca
|
Added Windows OpenGL support. D3D11 stability fixes
|
2015-11-06 15:43:12 -10:00 |
Jack Andersen
|
0923254b39
|
Lots of D3D11 implemented
|
2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
5d62f6593b
|
Initial D3D window appearing
|
2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc84471d4d
|
More D3D12 work
|
2015-11-03 14:27:32 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
|
2015-11-02 18:19:41 -10:00 |
Jack Andersen
|
49771b0e15
|
Windows refactors
|
2015-08-30 17:40:58 -10:00 |
Jack Andersen
|
e56b8539bf
|
Major refactor for better modularity
|
2015-08-18 09:40:26 -10:00 |