Lioncash
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78ce16aa9f
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General: Make use of nullptr where applicable
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2019-08-16 18:27:23 -07:00 |
Lioncash
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80c1103b44
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General: Make member functions const where applicable
These functions don't modify instance state, so they can be marked
const.
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2019-08-16 18:27:23 -07:00 |
Lioncash
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d4cd2b4dce
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General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
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2019-08-12 22:44:45 -04:00 |
Jack Andersen
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af50bc0bc2
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Windows build fixes
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2019-07-27 15:19:25 -10:00 |
Jack Andersen
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ae5d7e5131
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Add support for debug groups in OpenGL and Vulkan
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2019-07-20 22:41:07 -10:00 |
Jack Andersen
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deefc8e995
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Massive fmtlib refactor
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2019-07-19 18:22:36 -10:00 |
Jack Andersen
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b2bf7549f5
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Use Vulkan API version 1.1
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2019-07-06 22:20:41 -10:00 |
Phillip Stephens
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56439646b2
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Proper macOS fixes >.<
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2019-06-30 21:02:19 -07:00 |
Phillip Stephens
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8523fcbb78
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Actually fix Metal compiling
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2019-06-30 20:40:03 -07:00 |
Phillip Stephens
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35732d33f5
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Fix macOS and Windows builds
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2019-06-30 20:13:12 -07:00 |
Jack Andersen
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8a181b96ce
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Add areShadersReady poll function
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2019-06-20 20:01:27 -10:00 |
Jack Andersen
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e0674ff957
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Made two variables atomic to be safe
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2019-06-15 21:12:50 -10:00 |
Jack Andersen
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7eda81e55e
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Initial support for asyncronous shader pipeline compilation
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2019-06-15 20:24:28 -10:00 |
Jack Andersen
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29a67b9ea8
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Inhibit screensaver using dbus or xdg-screensaver
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2019-06-11 15:55:58 -10:00 |
Jack Andersen
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99519d3882
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Cubemap support for metal
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2019-06-02 21:51:03 -10:00 |
Jack Andersen
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18bb6e7439
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Cubemap support for D3D11
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2019-05-31 23:27:11 -10:00 |
Jack Andersen
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18faf55750
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Add support for cubemap textures in GL and Vulkan
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2019-05-31 17:39:55 -10:00 |
Jack Andersen
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22cb5bb0a8
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Compile warning fix
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2019-05-10 13:07:33 -10:00 |
Jack Andersen
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b340a8a42e
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Raise max texture count to 12
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2019-05-09 18:07:13 -10:00 |
Jack Andersen
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0f330c1f05
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Add support for MemorySanitizer instrumentation
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2019-04-06 18:53:41 -10:00 |
Jack Andersen
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c1d3d040bf
|
Add True and False tests for bitwise enums
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2019-04-02 18:28:39 -10:00 |
Jack Andersen
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21f9fcf914
|
Ensure GL doesn't leak VAOs
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2019-03-04 22:33:30 -10:00 |
Jack Andersen
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8b0927ead0
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Fix D3D DXT3 loading
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2019-03-03 13:03:01 -10:00 |
Jack Andersen
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af50240143
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Add DXT3 texture format
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2019-03-02 20:16:12 -10:00 |
Jack Andersen
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3e1da36f39
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Ensure previous pipeline state is rebound on metal after copying render texture
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2019-02-03 15:37:19 -10:00 |
Jack Andersen
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2135f4e4dc
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Reformat Objective-C code with new style
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2019-02-03 14:00:12 -10:00 |
Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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54676aff91
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early return case for setClampMode
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2018-11-07 14:52:25 -10:00 |
Jack Andersen
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b6d40fde97
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Add startInst argument to drawInstanced
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2018-11-04 21:24:38 -10:00 |
Jack Andersen
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3b4d7abae6
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D3D11 Compile fix
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2018-10-21 22:12:44 -10:00 |
Jack Andersen
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7bda89073d
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Fix tessellation pipeline handling for Metal
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2018-10-18 16:18:47 -10:00 |
Jack Andersen
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9d91cd459e
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Ensure VulkanTextureR layouts are predictably initialized
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2018-10-18 13:55:15 -10:00 |
Jack Andersen
|
7d1be415c6
|
Fix tessellation pipeline setup
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2018-10-16 17:26:07 -10:00 |
Jack Andersen
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65c99ad769
|
macOS API sync
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2018-10-15 17:13:57 -10:00 |
Jack Andersen
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592ffa1372
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Windows sync for API changes
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2018-10-14 09:59:19 -10:00 |
Jack Andersen
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f917d154b2
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GLX bug fixes
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2018-10-11 10:47:37 -10:00 |
Jack Andersen
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0b52f3dbab
|
Convert to pragma once
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2018-10-06 17:36:44 -10:00 |
Jack Andersen
|
c29d837ab5
|
Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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abbd3167b2
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Implement Metal tessellation shaders
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2018-06-11 15:13:34 -10:00 |
Jack Andersen
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2a45cf90d8
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Implement tessellation shaders for D3D11
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2018-06-07 14:42:43 -10:00 |
Jack Andersen
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4a19ac1e83
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OpenGL and Vulkan support for tessellation shaders
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2018-06-06 18:36:17 -10:00 |
Jack Andersen
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1a71ed813a
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Fix TSan-reported race conditions
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2018-06-01 14:01:47 -10:00 |
Jack Andersen
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fdddeebf52
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Small hack to prevent AMD GCN hangs
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2018-05-31 20:36:57 -10:00 |
Jack Andersen
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6ff4229f9b
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Windows deallocation fixes
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2018-05-28 10:23:20 -10:00 |
Jack Andersen
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3028e34b51
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Silent audio mixing fix; Xlib Vulkan destruction order fix
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2018-05-28 09:28:36 -10:00 |
Jack Andersen
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d5ec7bcc1e
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Slab allocation of VkDescriptorPools
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2018-05-27 11:35:21 -10:00 |
Jack Andersen
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f00d77415a
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Fix vulkan multisampling
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2018-05-26 19:13:50 -10:00 |
Jack Andersen
|
19014e0ba7
|
synchronize macOS with latest changes
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2018-05-26 11:29:19 -10:00 |
Jack Andersen
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b814cb503a
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Add GEqual depth testing to Vulkan backend
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2018-05-25 17:41:35 -10:00 |
Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |